Talk:True Night's Edge
My True Knights Edge with no stat does 112 damage ._.
Damage Stats[edit source]
If your True Night's Edge has a different damage than what is listed in the wiki, and you think our numbers are wrong, please follow these steps:
1) Remove all your armor and accessories.
2) Cancel all your buffs.
3) Examine your standard, unmodified True Night's Edge.
If your numbers still differ from what is listed in the wiki, please list the full name of your weapon, the platform you are using (PS4, 3DS, iOS, PC, etc.), and the Terraria version number. It would also help if you have a wiki account, so we can contact you if we have further questions. – Ferretwings (talk) 15:14, 23 August 2016 (UTC)
Projectile delay[edit source]
I was playing around with my True Night's Edge and I noticed that occasionally my sword would swing (and do damage) but not launch the projectile. My hypothesis is that the actual projectile has a different use time than the sword, but I don't know how I would prove that. Also, I can't seem to create new discussions... this has happened on multiple pages. Reecespuff (talk) 17:33, 3 January 2017 (UTC)
- That's true. Most of the swords that fire beams have a separate brief cooldown period for their projectiles. The player even displays a blip effect when it passes, similar to the mana refill signal. Many of the relevant pages mention this, but apparently True Night's Edge was neglected. Feel free to add it. Equazcion (talk) 17:43, 3 Jan 2017 (UTC)
Something not correct.[edit source]
Something not correct here. Terrablade says mecha bosses needed for console players, and T.N.Edge says PC need the 3 mecha bosses. By.: Ankree
New changes to true nights edge in 1.4.1[edit source]
so they buffed the tne in 1.4.1 to do more damage, so it be nice to see the difference between the new tne vs the old tne