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The [[Goblin Army]] (also known as the '''Goblin Invasion''' and the '''Goblin Siege''') is an [[Event]] when unique Goblin enemies spawn in waves. A Goblin invasion has a random chance of occurring at any particular dawn, if the criteria stated below are met. It can also be triggered manually using a [[Goblin Battle Standard]].
{{npc infobox
 
|image = Meteor Head.png
 
|type = Flying Enemy
 
|id = 23
 
|environment = Meteorite
 
|ai = Flying
 
| life = 26 / {{expert|52|56}}
 
| damage = 40 / {{expert|80|72}}
 
| knockback = 60% / {{expert|64}}
 
| debuff = On Fire!
 
| debufftip = Slowly losing life
 
| duration = 7 seconds / {{expert|14 seconds}}
 
|defense = 6
 
|money = {{cc|80}}
 
|Meteorite|1| 2%
 
| banner = yes
 
}}
 
'''Meteor Heads''' are flying [[enemies]] that spawn once you enter a [[Meteorite_(biome)|meteorite's crash site]]. They usually spawn in packs of 3-5 and will override other enemies in the area, meaning that no other enemies will spawn as long as there are Meteor Heads around unless the meteorite's crash site is in an [[ocean]], then the normal enemies ([[Jellyfish]], [[Shark]]s, etc.) will still spawn and the Meteor Heads will not.
 
   
 
== Criteria ==
Meteor Heads follow typical [[Flying AI]], with the exception that they do not collide with solid blocks and can fly straight through them, making them a difficult enemy without a weapon that can also go through blocks like a [[Vilethorn]]. They give off a good amount of light, though, so spotting one usually isn't too hard.
 
  +
The criteria for a Goblin Invasion to occur at all is as follows: <ref>http://www.terrariaonline.com/threads/goblin-invasion.6047/#post-111143</ref>
  +
* It must be daytime.
  +
* At least one [[Shadow Orb]] or [[Crimson Heart]] must have been smashed.
  +
* At least one [[player]] must have 200 HP or more.
  +
* There must be no Goblin Invasion in progress.
   
  +
If the player has not met these requirements, they will be unable to use a [[Goblin Battle Standard]] to manually summon the event, unless the world is [[Expert mode|Expert Mode]].(On Expert you can summon the event without smashing an orb or heart as long as you meet the HP requirement)
Meteor Heads will stop spawning once there are only 49 or fewer blocks of the Meteorite left, which is usually about 10-20% of its total size.
 
Because of this mechanic, a player can place 50 or more [[Meteorite]] blocks wherever they like to spawn Meteor Heads in place of the normal spawns in an area.
 
   
  +
== Chances ==
Meteor Heads also have a very small chance of dropping some Meteorite Ore, so it is partly possible to farm them for their drops, although after two or three landings players should be able to make everything they can out of it, and in the case of [[Meteor Shot]]s, better replacements are obtainable later on.
 
  +
* After the spawn criteria have been met, there will be a 1/3 chance every day for the army to first invade.
  +
* Further invasions (after the first has been defeated) have a 1/30 chance of occurring each day before [[Hardmode]] begins, and 1/60 chance afterwards.
  +
* You will see a random invasion about every 12 hours of playing in normal mode and every 24 hours of playing in Hardmode.
  +
* The Goblin invasion takes a higher priority than the [[Pirate Invasion]], which can only occur when the Goblin invasion fails to do so.
   
  +
== Initial event ==
Meteor Heads are immune to the [[Poisoned]], [[On Fire!]], and [[Cursed Inferno]] [[debuff]]s.
 
  +
[[File:Ocean Goblins.png|thumb|The initial approaching Goblin wave spawns at the world edge, which is usually the [[Ocean]] floor. You can see them there if you happen to be on the Ocean floor they happen to be approaching from.]]
   
  +
When a Goblin invasion is coming, a message will appear reading: "A Goblin Army is approaching from the [east/west]!"
== Tips ==
 
  +
* The suggested way of defeating them is to defend yourself by using your [[pickaxe]]. While mining you can hit the Meteor Heads as they're flying towards you, as long they're coming from one direction. Suggested items are a [[Cobalt Shield]] to keep you from being knocked around and an [[Obsidian Skull]] to prevent damage from the Meteorite itself. If you have a [[Tinkerer's Workshop]], you can combine the two into an [[Obsidian Shield]], providing both benefits and using only one accessory slot. A [[Grappling Hook]] or [[Ivy Whip]] can be used in place of a Cobalt Shield to hold you in place, and [[Shadow armor]] or [[Feral Claws]] can increase your pickaxe's swing rate.
 
  +
This message repeats a few times (One time on a small- or medium-sized world and twice on a large-sized world). The direction specified in this message only pertains to the initial wave of Goblins, which spawns at the World's edge and travels to the player's original spawn point. Additional waves spawn immediately within the player's original spawn area when the player is in that area.
* Another suggested method is based on the fact that they do not respawn instantly. With a high tier weapon you should be able to kill all of them rather quickly, provided they have grouped up, giving you some time to act without their interference.
 
  +
* High-tier weapons like the [[Dark Lance]], [[Night's Edge]] or greater found in [[Hardmode]] are capable of destroying Meteor Heads in a single blow. A convenient way to get rid of them easily early on is [[Vilethorn]], it can shoot through (or into) walls and kill them in one hit as well. As it drops from [[Shadow Orb]], it is very probable that players will have one before going to mine meteorite.
 
  +
If the message says "West", the initial Goblins will come from the left. If the message says "East", they'll arrive from the right. Note that these directions are '''not''' related to the apparent motion of the [[Sun]] and the Moon, which, in Terraria, appear to move from left ("west") to right ("east").
* A type of [[Spear]] can be used to kill them through walls and have a distance between them.
 
  +
* Muskets are also a very effective weapon to fight them, as the high damage of the musket and the relatively low life of the Meteor Heads.
 
  +
When the Goblin Army is about to begin spawning around the player's spawn point, the following message appears: '''A Goblin Army has arrived!''' and the theme music will switch to the soundtrack "Goblin Invasion."
* After Hardmode, getting a full set of [[Turtle Armor]] grants you the ability to kill without much hassle, as they deal more damage than they have health, effectively killing themselves. Although not useful in a Hardmode world, this ability can be used to AFK farm [[Meteorite]] on a non-Hardmode world.
 
  +
* In [[multiplayer]] one player can mine while the other player attacks the meteor heads with a high knockback weapon such as [[Boomerang]]s or high tier pre-hardmode weapons such as [[Night's Edge]].
 
  +
== Completing the event ==
* Because they go through blocks, environment damaging items, such as [[Spike]], do not affect them.
 
  +
The event is completed when the player(s) defeat all goblins in the army.
* A [[Minion]] or [[Crimson Rod]] could kill most of the meteor heads while you mine.
 
  +
  +
The size of the army is based on the count and health of the players currently in the world. There will be 80 base Goblins, plus an additional 40 for each player that has a maximum health of 200 or more. In single player, the army will consist of 120 goblins, while in an 8-player game, with each player having 200 HP or more, it will spawn 400 Goblins. With the maximum of 255 players above 200 health, the maximum number of goblins in an invasion is 10,280.
  +
  +
When the final wave of Goblins is on the screen, a message will appear saying '''A Goblin Army has been defeated!''', and the theme music will return to normal after the last goblin is killed.
  +
  +
== Achievement ==
  +
{{achievement|Goblin Punter|Defeat a Goblin Army for the first time. {{pc icon}}}}
  +
{{achievement|Crowd Control|Defeat a Goblin Army for the first time. {{console icon}} {{mobile icon}}}}
  +
  +
== Contents ==
  +
{{Biome
  +
|monsters=<nowiki />
  +
:{{item link|Goblin Peon|size=20px}}
  +
:{{item link|Goblin Sorcerer|size=20px}}
  +
:{{item link|Goblin Thief|size=20px}}
  +
:{{item link|Goblin Warrior|size=20px}}
  +
:{{item link|Goblin Archer|size=25px}}
  +
  +
'''In Hardmode:'''
  +
:{{item link|Goblin Summoner|size=25px}}
  +
  +
  +
|drop=<nowiki />
  +
'''[[Banner]]s:'''
  +
:{{item link|Goblin Peon Banner}}
  +
:{{item link|Goblin Sorcerer Banner}}
  +
:{{item link|Goblin Thief Banner}}
  +
:{{item link|Goblin Warrior Banner}}
  +
:{{item link|Goblin Archer Banner}}
  +
:{{item link|Goblin Summoner Banner}}
  +
  +
|drop2=<nowiki />
  +
'''From all enemies:''' <br/ > (except for Goblin Summoner)'''
  +
:{{item link|Harpoon|size=30px}}
  +
:{{item link|Spiky Ball}}
  +
  +
'''[[Goblin Summoner]]:'''
  +
:{{item link|Shadowflame Hex Doll}}
  +
:{{item link|Shadowflame Knife}}
  +
:{{item link|Shadowflame Bow}}
 
}}
  +
=== Other Goblins ===
  +
* [[Goblin Scout]]: An enemy Goblin that drops [[Tattered Cloth]] and spawns near the edges of the world. Tattered cloth can be collected and used to craft a [[Goblin Battle Standard]], which is used to cause the invasion manually.
  +
* [[Goblin Tinkerer]]: A Town [[NPC]]. Appears bound on the cavern layer randomly after one goblin invasion has been defeated.
   
 
== Notes ==
 
== Notes ==
  +
* Completing this event at least once can be essential to game advancement, as it makes the [[Goblin Tinkerer]] available.
* Meteor heads are one of the few hostile mobs to NOT drop [[Goodie Bag]]s during the Halloween event.
 
  +
* Dying will not end the invasion or cause any goblins to despawn.
* Meteor heads no longer drop loot once Hardmode has been activated, making them useless in Key Mold farms.
 
  +
* There must be no enemies on screen for the goblins to begin their attack.
* Meteor Heads are currently added in the 3DS version of the game.
 
  +
* Goblins override the current biome's enemies in the same way as [[Meteor Head]]s.
  +
* The invasion will not prevent most other events, so you may end up fighting the Goblin Army and a Boss at the same time. A [[Blood Moon]] or a [[Solar Eclipse]] may occur during a Goblin invasion, but their related mobs only spawn after the Goblin Army has been defeated.
  +
* [[Goblin Peon]]s will break doors instead of opening them. If the door belonged to a [[House]] containing your [[Bed]] or an [[NPC]], this will cause your spawn point to reset or the NPC to move out.
  +
* While the invasion event is active The [[Guide]] (and other NPCs) will not respawn. The goblins must be defeated and all other conditions must be right for normal respawns to occur (see [[NPC]]).
  +
* Using the [[Goblin Battle Standard]] when a Goblin Army is already approaching will have no effect.
   
== History ==
+
== Tips ==
  +
{{strategies|Guide:Defending against events}}
{{history|1.2.3|No longer drop loot once in Hardmode.}}
 
  +
* Piercing items like [[Spears]] and [[Flails]] can take out many goblins at once.
{{History|1.2.0.3|Can now drop its own respective banner.}}
 
  +
* The [[Spiky Ball]]s dropped during the invasion are effective in fighting off further Goblins, as the majority of them follow the basic Fighter AI and will mindlessly walk through them.
{{history|1.0.6|Meteor Head may inflict the On Fire! debuff.}}
 
{{history|1.0.5|
 
** Doesn't make a splash sound when hitting water now.
 
** Health decreased from 50 to 26, defense decreased from 10 to 6, damage increased from 25 to 40.
 
** Speed reduced.
 
** They now always face their target player, rather than facing the direction they are moving.}}
 
{{history|Pre-Release|Introduced.}}
 
   
  +
== History ==
{{Master Template Characters
 
  +
{{History|1.3.0.1|Added a new miniboss, the [[Goblin Summoner]], its drops and its [[Banners_(enemy)|banner]].
| show-main = yes
 
  +
** Now has its own music.
| show-common = yes
 
  +
**Updated graphics.
  +
**Now shows a progress bar.}}
  +
{{History|1.2.0.3|Added [[Goblin Archer Banner]], [[Goblin Peon Banner]], [[Goblin Sorcerer Banner]], [[Goblin Thief Banner]], and [[Goblin Warrior Banner]].}}
  +
{{History|1.1|
  +
** The number of Goblins per invasion was reduced from 100 plus 50 per player, to 80 plus 40 per player.
  +
** [[Goblin Archer]] added.
  +
** [[Rocket Boots]] no longer drop from [[Goblin]]s. Instead, they are sold by the [[Goblin Tinkerer]].
 
}}
 
}}
  +
{{History|1.0.6|Can now be initiated with a [[Goblin Battle Standard]].}}
 
{{History|Pre-Release|Introduced.}}
  +
  +
== References ==
  +
<references/>
  +
{{events}}
   
  +
[[Category:Random events]] [[Category:Summoned events]]
[[fr:Tête de météore]]
 
[[ko:운석 머리]]
+
[[fr:Armée Gobeline]]
[[pl:Meteor Head]]
 
[[pt:Meteor Head]]
 
[[ru:Осколок метеора]]
 
 
{{translation project}}
 
{{translation project}}

Revision as of 01:39, 28 May 2016

The Goblin Army (also known as the Goblin Invasion and the Goblin Siege) is an Event when unique Goblin enemies spawn in waves. A Goblin invasion has a random chance of occurring at any particular dawn, if the criteria stated below are met. It can also be triggered manually using a Goblin Battle Standard.

Criteria

The criteria for a Goblin Invasion to occur at all is as follows: [1]

  • It must be daytime.
  • At least one Shadow Orb or Crimson Heart must have been smashed.
  • At least one player must have 200 HP or more.
  • There must be no Goblin Invasion in progress.

If the player has not met these requirements, they will be unable to use a Goblin Battle Standard to manually summon the event, unless the world is Expert Mode.(On Expert you can summon the event without smashing an orb or heart as long as you meet the HP requirement)

Chances

  • After the spawn criteria have been met, there will be a 1/3 chance every day for the army to first invade.
  • Further invasions (after the first has been defeated) have a 1/30 chance of occurring each day before Hardmode begins, and 1/60 chance afterwards.
  • You will see a random invasion about every 12 hours of playing in normal mode and every 24 hours of playing in Hardmode.
  • The Goblin invasion takes a higher priority than the Pirate Invasion, which can only occur when the Goblin invasion fails to do so.

Initial event

File:Ocean Goblins.png

The initial approaching Goblin wave spawns at the world edge, which is usually the Ocean floor. You can see them there if you happen to be on the Ocean floor they happen to be approaching from.

When a Goblin invasion is coming, a message will appear reading: "A Goblin Army is approaching from the [east/west]!"

This message repeats a few times (One time on a small- or medium-sized world and twice on a large-sized world). The direction specified in this message only pertains to the initial wave of Goblins, which spawns at the World's edge and travels to the player's original spawn point. Additional waves spawn immediately within the player's original spawn area when the player is in that area.

If the message says "West", the initial Goblins will come from the left. If the message says "East", they'll arrive from the right. Note that these directions are not related to the apparent motion of the Sun and the Moon, which, in Terraria, appear to move from left ("west") to right ("east").

When the Goblin Army is about to begin spawning around the player's spawn point, the following message appears: A Goblin Army has arrived! and the theme music will switch to the soundtrack "Goblin Invasion."

Completing the event

The event is completed when the player(s) defeat all goblins in the army.

The size of the army is based on the count and health of the players currently in the world. There will be 80 base Goblins, plus an additional 40 for each player that has a maximum health of 200 or more. In single player, the army will consist of 120 goblins, while in an 8-player game, with each player having 200 HP or more, it will spawn 400 Goblins. With the maximum of 255 players above 200 health, the maximum number of goblins in an invasion is 10,280.

When the final wave of Goblins is on the screen, a message will appear saying A Goblin Army has been defeated!, and the theme music will return to normal after the last goblin is killed.

Achievement

Achievement Goblin Punter
Goblin Punter • “”
Defeat a Goblin Army for the first time. Template:Pc icon
Achievement Crowd Control
Crowd Control • “”
Defeat a Goblin Army for the first time. Template:Console icon Template:Mobile icon

Contents

Goblin Army
Characters Unique Drops
Goblin PeonGoblin Peon
Goblin SorcererGoblin Sorcerer
Goblin ThiefGoblin Thief
Goblin WarriorGoblin Warrior
Goblin ArcherGoblin Archer

In Hardmode:

Goblin SummonerGoblin Summoner

Banners:

Goblin Peon BannerGoblin Peon Banner
Goblin Sorcerer BannerGoblin Sorcerer Banner
Goblin Thief BannerGoblin Thief Banner
Goblin Warrior BannerGoblin Warrior Banner
Goblin Archer BannerGoblin Archer Banner
Goblin Summoner BannerGoblin Summoner Banner

From all enemies:
(except for Goblin Summoner)

HarpoonHarpoon
Spiky BallSpiky Ball

Goblin Summoner:

Shadowflame Hex DollShadowflame Hex Doll
Shadowflame KnifeShadowflame Knife
Shadowflame BowShadowflame Bow

Other Goblins

  • Goblin Scout: An enemy Goblin that drops Tattered Cloth and spawns near the edges of the world. Tattered cloth can be collected and used to craft a Goblin Battle Standard, which is used to cause the invasion manually.
  • Goblin Tinkerer: A Town NPC. Appears bound on the cavern layer randomly after one goblin invasion has been defeated.

Notes

  • Completing this event at least once can be essential to game advancement, as it makes the Goblin Tinkerer available.
  • Dying will not end the invasion or cause any goblins to despawn.
  • There must be no enemies on screen for the goblins to begin their attack.
  • Goblins override the current biome's enemies in the same way as Meteor Heads.
  • The invasion will not prevent most other events, so you may end up fighting the Goblin Army and a Boss at the same time. A Blood Moon or a Solar Eclipse may occur during a Goblin invasion, but their related mobs only spawn after the Goblin Army has been defeated.
  • Goblin Peons will break doors instead of opening them. If the door belonged to a House containing your Bed or an NPC, this will cause your spawn point to reset or the NPC to move out.
  • While the invasion event is active The Guide (and other NPCs) will not respawn. The goblins must be defeated and all other conditions must be right for normal respawns to occur (see NPC).
  • Using the Goblin Battle Standard when a Goblin Army is already approaching will have no effect.

Tips

For more elaborate strategies on defeating Goblin Army, including weapon and arena recommendations, see Guide:Defending against events.
  • Piercing items like Spears and Flails can take out many goblins at once.
  • The Spiky Balls dropped during the invasion are effective in fighting off further Goblins, as the majority of them follow the basic Fighter AI and will mindlessly walk through them.

History

  • 1.3.0.1: Added a new miniboss, the Goblin Summoner, its drops and its banner.
    • Now has its own music.
    • Updated graphics.
    • Now shows a progress bar.

References

Template:Translation project