The Torch God
"The Torch God is haunting Terraria!"
The Torch God is a mini-event where the player is put through a short trial by fire, initiated by clustering 100–200 Torches underground. Survivors are rewarded with the Torch God's Favor, which gives the player the option for their Torches to automatically match the biome they are in. Making sure Torches match the biome type they are in will positively influence the player's Torch Luck in most areas.
The trial can begin once at least 100 Torches are placed in close proximity below the Surface layer in any biome. The event might start with fewer Torches only if the player is moving, thanks to the game's calculation counting some Torches more than once. The Torch God will not begin the trial for any character who already has the Torch God's Favor – whether the character consumed the reward item or they have one in their inventory.
As the trial begins, Torch flames shoot off at the player as projectiles, one at a time. The fireballs deal 40 / 80 / 120 damage, move in straight lines, and pass through blocks to reach the player. Meanwhile, the player is inflicted with the Blackout debuff, significantly reducing their vision. The player passes by surviving.
The trial ends once all nearby Torches have been spent, to a maximum of 200 attacks. If at least 95 Torches fired, the player is rewarded with the Torch God's Favor item. All Torches re-light when the event ends. If the player dies or leaves the trial area, the event ends early and nothing is awarded.
Notes[edit | edit source]
- The player only needs to dodge and survive. There are no enemies or bosses to attack.
- In Multiplayer, players take the trial individually. Each has to pass to be rewarded their Torch God's Favor.
- Players who have the Torch God's Favor still hear the change of music for nearby players' events. Only the player being tested can be hit by torch fire and is affected by the Blackout debuff.
- Torch fires match the color of Torch they are fired from.
- If the world is left while a trial is unfinished, spent Torches will not re-light. They have to be replaced to work again.
- Passing the event, dying, or leaving the world temporarily invalidates the existing Torches. They can re-initiate the event after a short delay if the area is re-entered.
- Any combination of Torch types can be used to summon the Torch God.Verify
- Torches placed during the trial can fire off at the player too.
- Torch fires do not harm NPCs, critters, enemies, or players who already have the Torch God's Favor.
- If spent Torches are turned on using wiring or blown up using explosives, the event ends.
Tips[edit | edit source]
- Digging or blasting out an open area offers the player more room to dodge.
- Only proper Torches become part of the trial. Non-Torch light sources like Lanterns can provide light to the area without becoming fireballs.
- The Rod of Discord or the Hook of Dissonance makes dodging easier.
- Items that give the player a dodge chance, such as the Black Belt or the Brain of Confusion, work against torch fire.
- Taken as an agility challenge, having mobility items like wings or grappling hooks is preferred to help dodge the torch fireballs.
- Taken as an endurance challenge, having armor, buffs, and accessories that offer high defense and damage resistance is preferred to reduce the damage from the torch fireballs.
- The player can lessen enemy spawns using a Calming Potion and Peace Candle to reduce dangerous distractions from enemies, allowing the player to focus on dodging the fireballs.
- Crimson Torches make the event harder. The fireballs they shoot are black and hard to see with the Blackout debuff applied. Conversely, Ultrabright Torches make the fireballs (and the arena) easy to see.
- Ultrabright Torches are only sold by the Traveling Merchant. Fireballs from regular Torches should be easy enough to see, so it might not be worth going out of the way to wait for the right Traveling Merchant to come around.
- The Torch God's Favor does not count as being in the inventory if it is in the trash slot. A player can use this to repeat the trial.
Arena ideas[edit | edit source]
These are some brief ideas for creating a favorable environment to take the Torch God's trial in:
- Create a large open area and line Torches around one edge to provide maximum dodging time.
- Build a small, square arena with the Torches clustered in the center. Lay down Ropes and walkways to be able to circle the Torches.
- Make a hellevator with a rope line and a Torch every 10 tiles, then place 100 Torches at the top and head down the rope line. By the time the player reaches the bottom, they should obtain Torch God's Favor.
- Lay down a loop of Minecart Tracks around a cluster of 100 Torches. Hammer the rails so that the Minecart rides circles around the torches, and make use of bumpers and rail intersections as necessary. Done well, this can allow for a cheap, flawless victory.
Trivia[edit | edit source]
- The Torch God, as well as its reward, was most likely introduced as a response to the controversial "bad torch luck" feature introduced in 22.214.171.124 and removed in 126.96.36.199, which would punish players for using the wrong torch type in a given biome (e.g. using Ice Torches in the Underground Jungle as opposed to Jungle Torches). See Redigit's statement on people using "wrong torches".
- The Torch God was initially discussed on live stream by Pedguin on May 24th, 2020, as a way for Redigit to punish players for placing the wrong torch, with Redigit commenting in the chat that he liked the idea.
- The Torch God event is called
HappyFunTorchTimein the game's source code.
- The Torch God is one of the few things in the bestiary that has a 5 star rating, making it one of the only 4 bosses with a 5 star rarity.
- The Bestiary entry for the The Torch God: "An unseen deity responsible for a torch's eternal flicker, however easily angered by the unsightly, ungrateful abuse of torch placement."
History[edit | edit source]
- Desktop 188.8.131.52: Introduced.
- Mobile 184.108.40.206.0: Introduced.