JoaquinGames (talk | contribs) |
(i said that there are 20 different types of zombies) Tag: Visual edit |
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+ | e{{npc infobox |
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− | <noinclude>{{tocright}}</noinclude> |
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+ | | width = 17em |
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− | '''Gardening''' is the practice of intentionally spawning resources in a convenient area for harvest. There are several [[Plants]] that can be successfully grown in gardens in Terraria. |
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+ | | ai = Fighter |
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+ | | type = Undead Enemy |
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+ | }} |
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+ | '''Zombies''' are common [[surface]] [[enemy|enemies]] that appear at [[night]], and are a primary reason newer players will want to build a shelter before night arrives. Along with [[Demon Eye]]s, they are generally among the first enemies a player will encounter, as they appear nightly in areas a player first [[spawn]]s. Multiple [[NPC]]s living in the area will reduce or prevent local enemy spawns, including Zombies and other nightly enemies, though NPCs are only available later in the game. |
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− | To grow many items you'll first need to collect seeds.{{:Seeds}} |
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− | Ordinary grass and corruption spread fairly quickly, though grass requiring mud, like Glowing Mushroom and Jungle, is rather slow. Planting multiple seeds spread throughout the farm is advisable in those cases. Only one tree will grow per acorn planted. All mushrooms grow more abundantly when you trim the weeds often. |
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+ | Zombies walk towards the player in order to make contact and deal damage. While this is the only way they can injure a player on a normal world, in expert mode they gain the ability to claw at you with disembodied limbs. They can jump and navigate [[Platform]]s. They will kick closed [[Door]]s in their path repeatedly, but will only aresuccessfully open them during a [[Blood Moon]] event.there are 20 diffrent types of zombies |
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− | You'll then need to prepare the appropriate environment. |
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− | == |
+ | == Ordinary variants == |
+ | {| |
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− | A well planned seed garden will help cultivate the plants used to create a variety of [[potions]]. The individual seeds are listed above including soil type, harvest conditions, and special instructions. A good design can be easily expanded as needed. |
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+ | |-style="vertical-align:top" |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Zombie |
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+ | | imagealt = [[File:Zombie.png]] [[File:Armed Zombie.png|Expert Mode variant]] |
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+ | | id = 3 / {{expert|430}} |
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+ | | environment = Surface |
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+ | | damage = 14 / {{expert|28|50}}<br>{{expert|35|62}} (claw attack) |
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+ | | life = 45 / {{expert|90|198}} |
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+ | | defense = 6 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | money = {{cc|60}} |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Bald Zombie |
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+ | | image = Bald Zombie.png |
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+ | | id = 132 |
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+ | | environment = Surface |
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+ | | damage = 15 / {{expert|30|54}} |
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+ | | life = 40 / {{expert|80|176}} |
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+ | | defense = 5 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | money = {{cc|65}} |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | bannername = Zombie Banner |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Pincushion Zombie |
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+ | | imagealt = [[File:Pincushion Zombie.png]] [[File:Armed Pincushion Zombie.png|Expert Mode variant]] |
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+ | | id = 186 / {{expert|432}} |
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+ | | environment = Surface |
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+ | | damage = 16 / {{expert|32|56}}<br>{{expert|40|70}} (claw attack) |
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+ | | life = 50 / {{expert|100|220}} |
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+ | | defense = 8 |
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+ | | knockback = 55% / {{expert|60}} |
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+ | | money = {{cc|65}} |
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+ | | Wooden Arrow|1-9|100% |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | bannername = Zombie Banner |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Slimed Zombie |
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+ | | imagealt = [[File:Slimed Zombie.png]] [[File:Armed Slimed Zombie.png|Expert Mode variant]] |
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+ | | id = 187 / {{expert|433}} |
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+ | | environment = Surface |
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+ | | damage = 13 / {{expert|26|46}}<br>{{expert|32|57}} (claw attack) |
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+ | | life = 40 / {{expert|80|176}} |
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+ | | defense = 6 |
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+ | | knockback = 45% / {{expert|50}} |
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+ | | money = {{cc|55}} |
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+ | | Slime Staff|1|0.01% |
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+ | | Gel|1-3|100% |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | bannername = Zombie Banner |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | |- |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Swamp Zombie |
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+ | | imagealt = [[File:Swamp Zombie.png]] [[File:Armed Swamp Zombie.png|Expert Mode variant]] |
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+ | | id = 188 / {{expert|434}} |
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+ | | environment = Surface |
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+ | | damage = 13 / {{expert|26|46}}<br>{{expert|32|57}} (claw attack) |
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+ | | life = 45 / {{expert|90|198}} |
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+ | | defense = 8 |
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+ | | knockback = 55% / {{expert|60}} |
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+ | | money = {{cc|80}} |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | bannername = Zombie Banner |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Twiggy Zombie |
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+ | | imagealt = [[File:Twiggy Zombie.png]] [[File:Armed Twiggy Zombie.png|Expert Mode variant]] |
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+ | | id = 189 / {{expert|435}} |
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+ | | environment = Surface |
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+ | | damage = 16 / {{expert|32|56}}<br>{{expert|40|70}} (claw attack) |
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+ | | life = 45 / {{expert|90|198}} |
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+ | | defense = 4 |
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+ | | knockback = 45% / {{expert|50}} |
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+ | | money = {{cc|70}} |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | bannername = Zombie Banner |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Female Zombie |
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+ | | imagealt = [[File:Female Zombie.png]] [[File:Armed Female Zombie.png|Expert Mode variant]] |
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+ | | id = 200 / {{expert|436}} |
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+ | | environment = Surface |
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+ | | damage = 12 / {{expert|24|64}}<br>{{expert|30|80}} (claw attack) |
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+ | | life = 38 / {{expert|76|250}} |
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+ | | defense = 4 |
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+ | | knockback = 40% / {{expert|46}} |
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+ | | money = {{cc|65}} |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | bannername = Zombie Banner |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | |} |
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+ | == Biome/Event variants == |
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− | There are 2 methods of growing herbs, Clay Pots and Soil planting. Soil farming is far faster than Clay pot farming, but not as precise when only gathering single plants (which if your garden is sufficient in size, you don't need to do anyways). Harvesting Clay Pots also has the added disadvantage of requiring a seperate pickaxe to be used to harvest (or risk tearing out 1/2 the area with a Hamdrax, ripping out platforms, background walls, pots, etc., along with the herb). |
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+ | {| |
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+ | |-style="vertical-align:top" |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Raincoat Zombie |
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+ | | image = Rain Coat Zombie.png |
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+ | | environment = Rain |
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+ | | id = 223 |
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+ | | damage = 16 / {{expert|32|56}} |
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+ | | life = 50 / {{expert|100|220}} |
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+ | | defense = 8 |
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+ | | knockback = 55% / {{expert|60}} |
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+ | | money = {{cc|70}} |
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+ | | Rain Hat|1|5% |
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+ | | Rain Coat|1|5% |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | bannername = Raincoat Zombie Banner |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | | {{npc infobox |
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+ | | width = 17em |
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+ | | name = Zombie Eskimo |
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+ | | imagealt = [[File:Zombie Eskimo.png]] [[File:Armed Zombie Eskimo.png|Expert Mode variant]] |
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+ | | id = 161 / {{expert|431}} |
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+ | | environment = Snow Biome |
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+ | | damage = 16 / {{expert|32|56}}<br>{{expert|40|70}} (claw attack) |
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+ | | life = 50 / {{expert|100|220}} |
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+ | | defense = 8 |
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+ | | knockback = 55% / {{expert|60}} |
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+ | | money = {{cc|80}} |
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+ | | Eskimo Hood|1|0.67% |
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+ | | Eskimo Coat|1|0.67% |
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+ | | Eskimo Pants|1|0.67% |
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+ | | Shackle|1|2% |
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+ | | banner = yes |
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+ | | Zombie Arm|1|0.4% |
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+ | }} |
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+ | | {{npc infobox |
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+ | | width = 17em |
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+ | | name = Spore Zombie |
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+ | | image = Spore Zombie.png |
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+ | | id = 254 |
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+ | | environment = Mushroom Biome |
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+ | | damage = 40 / {{expert|80}} |
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+ | | life = 180 / {{expert|360}} |
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+ | | defense = 10 |
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+ | | knockback = 60% / {{expert|64}} |
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+ | | money = {{sc|10}} |
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+ | | banner = yes |
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+ | }} |
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+ | | {{npc infobox |
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+ | | width = 17em |
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+ | | name = Mushroom Zombie |
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+ | | image = Mushroom Zombie.png |
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+ | | id = 255 |
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+ | | environment = Mushroom Biome |
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+ | | damage = 38 / {{expert|76}} |
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+ | | life = 220 / {{expert|440}} |
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+ | | defense = 16 |
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+ | | knockback = 70% / {{expert|73}} |
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+ | | money = {{sc|12}} |
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+ | | banner = yes |
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+ | | bannername = Spore Zombie Banner |
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+ | }} |
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+ | |-style="vertical-align:top" |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Doctor Bones |
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+ | | namesub = Rare [[Jungle]] Variant |
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+ | | image = Doctor Bones.png |
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+ | | id = 52 |
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+ | | banner = yes |
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+ | | bannername = Doctor Bones Banner |
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+ | | environment = Jungle |
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+ | | environment2 = Underground Jungle |
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+ | | damage = 20 / {{expert|40}} |
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+ | | life = 500 / {{expert|1000}} |
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+ | | defense = 10 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | money = {{sc|10}} |
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+ | | Archaeologist's Hat|1| 100% |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = The Groom |
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+ | | namesub = Rare [[Blood Moon]] Variant |
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+ | | image = The Groom.png |
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+ | | id = 53 |
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+ | | environment = Blood Moon |
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+ | | damage = 14 / {{expert|28|24}} |
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+ | | life = 200 / {{expert|400|440}} |
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+ | | defense = 8 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | banner = yes |
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+ | | bannername = The Groom Banner |
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+ | | money = {{sc|10}} |
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+ | | Top Hat|1| 90% |
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+ | | Brain|1|?% {{mobile icon}}{{console icon}} |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = The Bride{{pc icon}} |
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+ | | namesub = Rare [[Blood Moon]] Variant |
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+ | | image = The Bride.png |
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+ | | id = 536 |
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+ | | environment = Blood Moon |
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+ | | damage = 14 / {{expert|28|24}} |
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+ | | life = 200 / {{expert|400|440}} |
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+ | | defense = 8 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | money = {{sc|10}} |
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+ | | Wedding Veil|1| 100% |
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+ | | Wedding Dress|1| 100% |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Blood Zombie |
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+ | | namesub = [[Blood Moon]] Variant |
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+ | | image = Blood Zombie.png |
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+ | | id = 489 |
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+ | | environment = Blood Moon |
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+ | | damage = 20 / {{expert|40|36}} |
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+ | | life = 75 / {{expert|150|164}} |
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+ | | defense = 8 |
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+ | | knockback = 60% / {{expert|64}} |
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+ | | money = {{cc|150}} |
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+ | | Shark Tooth Necklace|1|0.67% / {{expert|1.33%}} |
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+ | | Money Trough|1|0.5% / {{expert|1%}} |
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+ | | banner = yes |
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+ | }} |
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− | Both methods are viable farming techniques, but each has its own strengths and weaknesses. Growing plants inside pots makes for precise harvesting, but is very very slow to harvest by comparison. Plants on soil can be harvested by simply running through with weapon swinging or use of a Dart trap to cut all plants at once. |
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+ | |-style="vertical-align:top" |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Nurse Zombie |
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+ | | namesub = [[Halloween]] Variant 1 |
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+ | | image = Zombie Halloween Variant 1.png |
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+ | | id = 319 |
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+ | | environment = Surface |
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+ | | damage = 20 / {{expert|40|72}} |
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+ | | life = 40 / {{expert|80|176}} |
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+ | | defense = 6 |
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+ | | knockback = 40% / {{expert|46}} |
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+ | | money = {{cc|85}} |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Superhero Zombie |
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+ | | namesub = [[Halloween]] Variant 2 |
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+ | | image = Zombie Halloween Variant 2.png |
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+ | | id = 320 |
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+ | | environment = Surface |
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+ | | damage = 15 / {{expert|30|54}} |
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+ | | life = 60 / {{expert|120|264}} |
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+ | | defense = 8 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | money = {{sc|1}} {{cc|5}} |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Pixie Zombie<ref>http://forums.terraria.org/index.php?threads/what-is-this-halloween-zombie-suposed-to-be.5803/#post-156346</ref> |
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+ | | namesub = [[Halloween]] Variant 3 |
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+ | | image = Zombie Halloween Variant 3.png |
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+ | | id = 321 |
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+ | | environment = Surface |
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+ | | damage = 20 / {{expert|40|36}} |
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+ | | life = 34 / {{expert|68|74}} |
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+ | | defense = 14 |
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+ | | knockback = 70% / {{expert|73}} |
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+ | | money = {{sc|1}} {{cc|20}} |
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+ | }} |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Santa Zombie |
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+ | | namesub = [[Christmas]] Variant 1 |
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+ | | image = Zombie Christmas Variant 1.png |
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+ | | id = 331 |
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+ | | environment = Surface |
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+ | | life = 45 / {{expert|90|198}} |
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+ | | damage = 14 / {{expert|28|50}} |
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+ | | defense = 6 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | money = {{cc|60}} |
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+ | }} |
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+ | |-style="vertical-align:top" |
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+ | |{{npc infobox |
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+ | | width = 17em |
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+ | | name = Sweater Zombie |
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+ | | namesub = [[Christmas]] Variant 2 |
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+ | | image = Zombie Christmas Variant 2.png |
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+ | | id = 332 |
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+ | | environment = Surface |
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+ | | life = 45 / {{expert|90|198}} |
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+ | | damage = 14 / {{expert|28|50}} |
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+ | | defense = 6 |
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+ | | knockback = 50% / {{expert|55}} |
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+ | | money = {{cc|60}} |
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+ | }} |
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+ | |} |
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+ | == Achievements == |
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− | When using soil planting, the need for harvesting plants is reduced due to the large supply given per yield. Once you start gathering 50-100+ herbs per harvest, having 2-3 out of the lot not fully grown per harvest is far less of an impact on total. If looking to have many spare consumable potions, Soil planting is the only known time efficient method of doing so. |
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+ | [[File:Achievement_Archaeologist.png]] '''Archaeologist''' is the [[achievement]] you earn for defeating Doctor Bones for the first time. |
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+ | [[File:Achievement_Til_Death.png]] '''Til Death...''' is the achievement you earn for defeating The Groom for the first time. |
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− | When beginning a soil garden, it is possible to harvest individual plants by using seeds. Placing a seed on a bloomed herb will harvest the herb and recover any seeds dropped, leaving a seedling in its place. This is helpful when you are just starting to use soil planting, need a few herbs, but do not yet have a large stash of seeds. Thus harvesting from soil can be just as accurate as pot farming, but soil farms are still much more vulnerable to accidental harvesting or seedling destruction. (This method of harvesting may only work in single player.) |
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+ | == Notes == |
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− | Space requirements should also be considered, as plants require 2 blocks of clearance using Clay Pots versus 1 block to grow on soil. |
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+ | * Zombies sometimes spawn as either larger or smaller than normal, modifying their health (and possibly other stats) accordingly. |
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+ | * Zombies attempt to leave the screen at dawn, but may still end up attacking the player, especially if their path off-screen is blocked. They will despawn immediately once off-screen. |
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+ | * A Zombie will leave if it can't find a clear path to the player. They will not consider [[Wooden Door]]s to be blocking their path, even if it is not a [[Blood Moon]]. |
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+ | * Some Zombies carry [[Zombie Arm|Zombie Arms]] in [[Expert Mode]]. These deal more damage on contact than other zombies. Whether a Zombie is carrying a Zombie Arm or not does not affect the drop chance for that item. |
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+ | * Blood Zombies will move faster the closer they are to you. |
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+ | == Tips == |
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− | To quickly harvest your mushrooms and soil-grown plants, place a dart trap just to the left, on the same level with the plants, and wire a switch to the trap block. When activated, it will instantly uproot all the mushrooms or plants in that row. However, this method does not work on potted plants. |
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+ | * To increase the chance of [[Doctor Bones]] spawning, you can place a [[Water Candle]], or you can hold a [[Water Candle]] and use a [[Battle Potion]] on the Jungle Surface during the [[Night]]. It will greatly increase the chance of him spawning. For better results, it is suggested that you do this during a [[Blood Moon]]. |
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+ | * While they may move slowly, they are surprisingly good jumpers. They also have a fair amount of health and cause significant damage to newer players. It is advisable that new players remain indoors at night until they gain better [[Weapons]] and [[Defense]]s. |
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+ | * The Swamp Zombie is the fastest zombie as well as being very knockback resistant towards newer players. |
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+ | * A simple [[Wooden Sword]] swung repeatedly is enough to keep one or two zombies at bay. Three or more Zombies will likely be able to get past the sword and cause damage. Weapons that can hit multiple enemies work best. The [[Spear]] or [[Vilethorn]] are ideal for this job. Ranged weapons also work well, like the [[Bow]]; [[Shuriken]] and [[Throwing Knives]] are ranged weapons that also pierce through multiple enemies, making them good candidates as well. |
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+ | === [[Blood Moon]] === |
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− | <gallery widths=300 heights=190> |
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+ | * If one wishes to avoid Zombies entirely during a [[Blood Moon]], blockading doorways with any [[Block]] type will stop Zombies from entering your home. Placing a [[Wood Platform]], [[Wooden Beam]], or a piece of [[Furniture]] next to the door on the inside will prevent doors from swinging inward, which is the only way Zombies can enter. |
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− | File:Herbs.png|Potion farm using soil. |
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+ | * Placing [[door]]s above ground level or digging a trench two blocks wide and deep forces Zombies to jump at the doors, during which they can't open these doors. |
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− | File:SeedPotFarm.png|Potion farm using Clay Pots. |
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+ | * Another strategy is to place two doors parallel to each other, allowing NPC movement to be uninhibited by blockades. Doors won't open for Zombies during a [[Blood Moon]], any [[Skeleton]]s underground, or [[hard mode]] enemies that can open up single doors by bashing on them, as the other door will block them from opening them inward. If the outer door is already open though, this will not work. |
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− | </gallery> |
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− | == |
+ | == Trivia == |
+ | * Doctor Bones is a parody of [[wikipedia:Indiana Jones|Indiana Jones]], also known as Doctor Jones, who is an archaeologist known to always retrieve his hat. |
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− | [[file:Guides_Bases_treefarm.jpg|300px|thumb|Tree farm during a blood moon.]] |
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− | A tree farm is usually nothing more than a wide, flat surface where players plant their [[Acorn]]s. If the tree farm sees heavy use, players might level off the area more carefully. It is possible to layer tree farms, much like mushroom farms, but trees require far more height. Trees only grow as many as 16 blocks high, making this an ideal spacing. (Note that trees generated with the map are often much taller.) |
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+ | == History == |
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− | Each sapling should have one empty space on either side of it; underground markers such as torches may be used to make this easier. This means there will be two spaces between each acorn, as the first tree to grow may fill an additional space on either side of its trunk. |
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+ | {{history|1.3.0.8| |
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+ | **Zombie names display their types instead of just saying "zombie".}} |
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+ | {{history|1.3.0.1| |
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+ | ** Added The Bride and Blood Zombie to the [[Blood Moon]]. |
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+ | ** Some zombies now appear to carry [[Zombie Arm]]s in [[Expert Mode]].}} |
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+ | {{history|1.2.1.2|Costumed Zombies will not open doors when there is no Blood Moon.}} |
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+ | {{history|Mobile & Console 1.2|The Groom now has a chance to drop [[Brain]].}} |
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+ | {{History|1.2.0.3|Can now drop its own respective banner.}} |
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+ | {{history|1.2|New variants introduced: Pincushion Zombie, Slimed Zombie, Swamp Zombie, Twiggy Zombie, Rain Coat Zombie, Female Zombie, Zombie Eskimo, Spore Zombie, and Mushroom Zombie.}} |
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+ | {{history|1.1|Bald Zombie variation added.}} |
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+ | {{history|1.0.5| |
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+ | ** The Groom fixed so that he actually spawns. |
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+ | ** Doctor Bones can now only spawn in the [[Jungle]] and [[Underground Jungle]].}} |
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+ | {{history|1.0.4|New variants introduced: The Groom, Doctor Bones.}} |
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+ | {{history|Pre-Release|Introduced.}} |
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+ | == References == |
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− | As they have similar requirements, a tree farm may also serve as an arena during [[Goblin Army|Goblin Invasions]] and [[Blood Moon]]s. |
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+ | {{reflist}} |
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+ | {{Master Template Characters |
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− | A surface jungle may be more efficient in terms of effort, since the trees grow automatically. All that is required is a large, flat area of mud one block deep with [[Jungle Grass Seed|Jungle Grass]] on the surface. The disadvantage is that it can take quite a while for enough trees to grow. Jungle trees also grow higher, up to 21 blocks, so they contain more wood, but also require more spacing if you wish to layer them. This is also a great way of obtaining green dye. However, keep in mind that surface jungle monsters such as [[Jungle Slime]]s, [[Jungle Bat|Bats]], and [[Snatcher]]s may spawn. |
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+ | | show-main = yes |
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+ | | show-common = yes |
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+ | }} |
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+ | [[fr:Zombie]] |
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− | ==Jungle== |
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+ | [[ko:좀비]] |
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− | |||
+ | [[pl:Zombie]] |
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− | There are two major resources to gather from a jungle farm, [[Jungle Grass Seeds]] and [[Jungle Spores]]. Jungles require [[Mud]] to grow. |
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+ | [[pt:Zombie]] |
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− | |||
+ | [[ru:Зомби]] |
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− | *Jungle Grass Seeds can be gathered both above ground and underground. The same layered methods used for mushroom farming work well here; be warned that the area will spawn jungle monsters. By creating an open-top area, trees will spontaneously grow, which is good for growing wood but not good for growing grass for seeds. |
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+ | {{translation project}} |
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− | |||
− | *Jungle Spores can only be found underground. Be warned that an underground jungle farm can spawn even more dangerous creatures including [[Man Eater]]s and [[Hornet]]s. Bear in mind that in order to farm Jungle Spores, you need to create your farm in the [[Cavern]] layer, not just "below" as glowing mushrooms. |
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− | |||
− | Underground Jungle farms will also occasionally grow [[Jungle Rose]]s and [[Nature's Gift]]s. Additionally, an underwater jungle farm can be created to farm [[Piranha]] for [[Hook]]s and the rare [[Robot Hat]]. |
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− | {{-}} |
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− | |||
− | ==Normal Mushrooms== |
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− | [[file:Guides_Bases_mushroomfarm.jpg|300px|thumb|right|Large mushroom farm.]] |
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− | Normal mushrooms will grow anywhere with normal grass. To make a normal mushroom farm, simply place several layers of dirt with gaps in between. The grass must be naturally lit. Most farms can produce roughly 5-10 mushrooms per screen per harvest. |
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− | |||
− | Note that vines will grow down from strips of grassy dirt, preventing the growth of mushrooms. To combat this, add a layer of stone (or other non-dirt block) under each layer of dirt. Wooden platforms are an excellent option here since the player can walk through them, allowing layers to be packed more tightly. |
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− | |||
− | {{-}} |
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− | ==Glowing Mushrooms== |
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− | [[file:Guides_Bases_glowmushroomfarm.jpg|300px|thumb|right|A simple glowing mushroom farm. Some players may prefer other layouts.|left]] |
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− | [[Glowing Mushroom]]s are perhaps the most worthwhile thing to intentionally grow. A Glowing Mushroom farm unfortunately has to be underground, far enough where the [[Depth Meter]] reads 4 feet below the surface or lower. They usually consist of several layers of mud with [[Mushroom Grass Seeds]] planted on them. Without the need to weed the farm of normal grass (as is the case with normal mushrooms) the Glowing Mushrooms yield astonishing results. Even a small farm can support a multi-player server with 3-5 players. |
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− | A gap tall enough to walk through should be kept between finished rows, for ease of harvesting. |
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− | A small garden of this sort goes a long way. One roughly the size of the screen can provide as many as 200 glowing mushrooms in a single harvest - enough for around seven full stacks of potions. |
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− | {{#ev:youtube|VjipSxBxUHU|400}} |
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− | |||
− | {{-}} |
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− | ==Vile Mushrooms== |
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− | [[file:Guides_Bases_corruptionfarm.jpg|300px|thumb|right|Safely bounded corrupt area.]] |
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− | [[Vile Mushroom]]s grow on corrupted grass. Be aware that planted corruption will spawn enemies and spread like natural corruption does, but this spread can be controlled using [[Sunflower|sunflowers]]. If it's close enough to your NPCs, the reduction in enemy spawns will keep anything from showing up. Vile mushrooms need to be in an area big enough to dim the sunlight, and they need to be naturally lit as with normal mushrooms above. |
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− | A somewhat dangerous project with potential side effects. Corrupting an area with [[Corrupt Seeds]] and layering it like a mushroom farm can provide an area for harvesting Vile Mushrooms for the production of [[Vile Powder]]. Unfortunately, a large corrupted area also spawns obnoxious corruption monsters, so this project should be undergone with careful placement and consideration. |
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− | If your world is in hardmode, you should take extra care to surround your farm in the hallow, or anything else that can't be corrupted. Completely surrounding the farm with Dungeon brick is an idea. |
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− | This area may also serve as an arena for fighting the [[Eater of Worlds]] or the [[Destroyer]] (see below). Note that an area of wooden platforms is recommended for the actual fight, however he may be summoned from within the farm. |
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− | {{-}} |
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− | |||
− | ==Mushroom Farm Layouts== |
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− | |||
− | It is possible to create higher yield mushroom farms by placing multiple mushroom layers between harvesting layers. In this sort of layout mushroom layers are stacked between harvesting layers to create a much more efficient farm. A mushroom layer is a layer of mushroom grass followed by a layer of air for [[Glowing Mushroom]], and a layer of stone(or any non-dirt block) followed by a layer of grass followed by a layer of air. A harvesting layer is simply a layer of air 3 blocks high in which the player will go though to harvest their mushrooms. |
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− | |||
− | For an efficient mushroom farm, mushroom layers are stacked 2 high, followed by a harvesting layer, followed by another set of mushroom layers. A glowing mushroom farm follows the same layout, but the mushroom layers can be stacked up to 3 high. |
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− | |||
− | To harvest this type of farm a swinging weapon with a longer reach (such as a broadsword or [[Muramasa]]) is suggested as they can easily reach and harvest the in-between mushroom layers. There are many other possible layouts for a high-yield mushroom farm. |
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− | |||
− | <gallery widths=300 heights=190> |
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− | File:Guides_Bases_mushroomfarm_highyield.jpg|A high yield mushroom farm. Left: Mushroom Farm utilizing 2 mushroom layers between every harvesting layer. Right: Glowing mushroom farm utilizing 3 mushroom layers between every harvesting layer. |
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− | File:Grotto.jpg|Mushroom farm in a compact, high yield 'supermarket' arrangement. |
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− | </gallery> |
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− | |||
− | ==Statues== |
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− | [[file:Statuefarm.png|300px|thumb|An automated farm for statue products.]] |
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− | [[Statues]] can be used to farm [[Coins]], [[Bunny Hood|Bunny Hoods]], [[Goldfish_(item)|Goldfish]], [[Glowstick|Glowsticks]], [[Hook|Hooks]], [[Robot Hat|Robot Hats]] and [[Gel]]. The easiest way to do this is to connect statues to a [[Timer]] (a single timer can power up to six statues) and use [[Lava]] to kill the spawned [[Enemy|enemies]], with a collection area for a character to stand. |
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− | |||
− | |||
− | |||
− | ==Chests== |
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− | [[Chests]] Can be found at many places around the world. However, there's usually at least one chest at the bottom of the [[Ocean]]. |
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− | These chests can include treasures such as the [[Trident]] and [[Flippers]]. |
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− | |||
− | === Preparation === |
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− | You will need |
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− | * Some decent armor, possibly [[Gold Armor]] or better. |
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− | * Health (at least 160) or [[Healing Potion]]s (3 or so). This is in case you start drowning. Or a [[Magic Mirror]] to teleport from the ocean floor. |
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− | * A well managed inventory - You might pick up a lot of stuff. |
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− | * A light source, like [[glowsticks]], glowing tool or [[Orb of Light|Glowing Orb]], to see underwater. |
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− | * (Optional) [[Hermes Boots]] - You will want to get there in a decent time. |
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− | * (Optional) [[Grappling Hook]] or better, to quickly start up the Hermes Boots. |
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− | |||
− | ===Choosing a World=== |
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− | You will need a world. You can create a small world reasonably quickly. No preparation of the world is needed, for you will be leaving immediately. |
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− | |||
− | ===Going to the Ocean=== |
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− | [[File:Underwater_Chest.jpg|400px|thumb|A golden chest underwater]] |
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− | Once you join the world, run to one of the sides of the world, jump in the ocean, then find, loot, and possibly take the Gold Chest there. |
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− | |||
− | This won't be as great once hardmode has started, unless you are going for deep underwater explorations. However, early in the game, it can be valuable. |
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− | |||
− | {{bug|You can place a chest on active stone blocks and place an item inside and then use timers or switches to toggle the active stone blocks to inactive stone blocks, spawning 4 chests of the same type.}} |
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− | |||
− | {{Bug: if you put a chest (any kind) besides a door an open it in the direcction where the chest is placed it may be destroyed just a half of it and everytime you try to destroy it will spawn 2 chest of the same kind of the chest you have placed.}} (please somebody write this good because i am not from america so i don't know how to write good ) |
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− | |||
− | <noinclude>{{guides}}</noinclude> |
Revision as of 00:34, 12 December 2015
e
Zombies are common surface enemies that appear at night, and are a primary reason newer players will want to build a shelter before night arrives. Along with Demon Eyes, they are generally among the first enemies a player will encounter, as they appear nightly in areas a player first spawns. Multiple NPCs living in the area will reduce or prevent local enemy spawns, including Zombies and other nightly enemies, though NPCs are only available later in the game.
Zombies walk towards the player in order to make contact and deal damage. While this is the only way they can injure a player on a normal world, in expert mode they gain the ability to claw at you with disembodied limbs. They can jump and navigate Platforms. They will kick closed Doors in their path repeatedly, but will only aresuccessfully open them during a Blood Moon event.there are 20 diffrent types of zombies
Ordinary variants
Zombie Classic Expert Master Statistics
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Bald Zombie Classic Expert Master Statistics
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Pincushion Zombie Classic Expert Master Statistics
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Slimed Zombie Classic Expert Master Statistics
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Swamp Zombie Classic Expert Master Statistics
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Twiggy Zombie Classic Expert Master Statistics
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Female Zombie Classic Expert Master Statistics
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Biome/Event variants
Raincoat Zombie Classic Expert Master Statistics
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Zombie Eskimo Classic Expert Master Statistics
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Spore Zombie Classic Expert Master Statistics
Drops
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Mushroom Zombie Classic Expert Master Statistics
Drops
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Doctor BonesRare Jungle Variant Classic Expert Master Statistics
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The GroomRare Blood Moon Variant Classic Expert Master Statistics
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Blood ZombieBlood Moon Variant Classic Expert Master Statistics
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Achievements
Archaeologist is the achievement you earn for defeating Doctor Bones for the first time.
File:Achievement Til Death.png Til Death... is the achievement you earn for defeating The Groom for the first time.
Notes
- Zombies sometimes spawn as either larger or smaller than normal, modifying their health (and possibly other stats) accordingly.
- Zombies attempt to leave the screen at dawn, but may still end up attacking the player, especially if their path off-screen is blocked. They will despawn immediately once off-screen.
- A Zombie will leave if it can't find a clear path to the player. They will not consider Wooden Doors to be blocking their path, even if it is not a Blood Moon.
- Some Zombies carry Zombie Arms in Expert Mode. These deal more damage on contact than other zombies. Whether a Zombie is carrying a Zombie Arm or not does not affect the drop chance for that item.
- Blood Zombies will move faster the closer they are to you.
Tips
- To increase the chance of Doctor Bones spawning, you can place a Water Candle, or you can hold a Water Candle and use a Battle Potion on the Jungle Surface during the Night. It will greatly increase the chance of him spawning. For better results, it is suggested that you do this during a Blood Moon.
- While they may move slowly, they are surprisingly good jumpers. They also have a fair amount of health and cause significant damage to newer players. It is advisable that new players remain indoors at night until they gain better Weapons and Defenses.
- The Swamp Zombie is the fastest zombie as well as being very knockback resistant towards newer players.
- A simple Wooden Sword swung repeatedly is enough to keep one or two zombies at bay. Three or more Zombies will likely be able to get past the sword and cause damage. Weapons that can hit multiple enemies work best. The Spear or Vilethorn are ideal for this job. Ranged weapons also work well, like the Bow; Shuriken and Throwing Knives are ranged weapons that also pierce through multiple enemies, making them good candidates as well.
Blood Moon
- If one wishes to avoid Zombies entirely during a Blood Moon, blockading doorways with any Block type will stop Zombies from entering your home. Placing a Wood Platform, Wooden Beam, or a piece of Furniture next to the door on the inside will prevent doors from swinging inward, which is the only way Zombies can enter.
- Placing doors above ground level or digging a trench two blocks wide and deep forces Zombies to jump at the doors, during which they can't open these doors.
- Another strategy is to place two doors parallel to each other, allowing NPC movement to be uninhibited by blockades. Doors won't open for Zombies during a Blood Moon, any Skeletons underground, or hard mode enemies that can open up single doors by bashing on them, as the other door will block them from opening them inward. If the outer door is already open though, this will not work.
Trivia
- Doctor Bones is a parody of Indiana Jones, also known as Doctor Jones, who is an archaeologist known to always retrieve his hat.
History
- 1.3.0.8:
- Zombie names display their types instead of just saying "zombie".
- 1.3.0.1:
- Added The Bride and Blood Zombie to the Blood Moon.
- Some zombies now appear to carry Zombie Arms in Expert Mode.
- 1.2.1.2: Costumed Zombies will not open doors when there is no Blood Moon.
- Mobile & Console 1.2: The Groom now has a chance to drop Brain.
- 1.2.0.3: Can now drop its own respective banner.
- 1.2: New variants introduced: Pincushion Zombie, Slimed Zombie, Swamp Zombie, Twiggy Zombie, Rain Coat Zombie, Female Zombie, Zombie Eskimo, Spore Zombie, and Mushroom Zombie.
- 1.1: Bald Zombie variation added.
- 1.0.5:
- The Groom fixed so that he actually spawns.
- Doctor Bones can now only spawn in the Jungle and Underground Jungle.
- 1.0.4: New variants introduced: The Groom, Doctor Bones.
- Pre-Release: Introduced.
References
Template:Translation project