Wave 10 Is the FInal Wave Which Has all The SHadows Above And a Mini Boss
Miniboss- The Juggernaut (Not the Marvel One)
Has 40000 HP
Has a Shield And Mace
If u get TO Point Blank Range With Him he Does A Shield Bash That Staggers U and Pushes u Away (Stagger Effect= Cant move And Cant use Items)His Regular Attack is a MAce Bash
When He Dies, He Explodes Into 20 Shadow Spirits That Fall From The Sky ..>When they are Falling THey Deal 100 Magic DMG if U TOuch THem...>When They Fall down u Can Pick them Up And Craft Stuff From The Shadowstone Bars that Drop From The Enemies Above
All stats increased by 10 and enemy stats have minor decreases
You get half of on everything you buy (if there isn’t a half divid buy to then add the remainder as a copper coin, that will be you price)
Happens: when you have killed 3 Bosses with 5 NPCs [10% chance of happening every day] ends at night
Minor decrease to your stats and increase to mob stats. Mobs have higher spawn rates increased drop rates.
5% chance increase of natural boss spawn under normal condition (like the twins had a better chance of spawning but only when it meats spawning requirements)
Happens: 10% of chance after solar eclipse happened in your world. Ends after the night end
Space mobs can spawn anywhere and new mobs including: moon wyvern with same stats as a arch wyven, dark harpy with 2 times the stats of the normal harpy. Also shoots dark feathers which cause the obstructed Dubuff for 5 seconds. Moon eye with 2000 health and shoots fire, shoots lasers instead of fire after 1000 hp or less. And dark zombie with 2500 hp 100 damage. You also have the same gravity as you would have in space. Moon armor with 80 defense a chance to gain 1 every second and 5000 hp. Moon spirit, 99% like a wraith because when killed it turns into either dark zombie, moon eye, or dark harpy.
Happens: every night after moon lord was defeated. (Event Kinda explains itself because of the moon falling towards earth)
Within 2 real life minutes mobs drop 25% more money on death. With a 30% chance a enemy would drop silver coins when damaged. 10% discounts on everything.
Happens: 5% chance of happening whenever a player spends 2 gold coins at any time ( the five gold coins could be spent with a 2 gold coins when buying or you can keep buying stuff till the money you spent could equal 2 gold coins. If you bought something that was more than 2 gold coins the chance of happening increases by 5% each time 2 gold coins can be put in they item you bought. Example: 50% chance of happening if you bought something worth 1 platinum coin, 25% for 50 gold coins, and 10.5% for 21 gold coins)
for 10 real minutes mobs drop 25% less coins and prices get 10% more expensive than usual.
Happens: 75% chance whenever a boss kills you.
Venuses people is invading earth and bringing the severe heat
All vernanians are immune to: on fire, Cursed inferno and severe heat burn . All vernanians take 2 times damage when they have frost burn or in the arctic. Every miniboss is immune to knockback.
During this event every game hour evaporates 2% of the worlds water supply (and it doesn’t come back until you replace it with more water)
Vernanian: 300 hp, 20 defense, 30 damage, 5 Crit strike chance, no knockback, chance of inflicting on fire for 12 seconds, immune to knockback.
vernanian tech: 250 hp, 10 def, 31 damage, 10 Crit stike chance, average knocknock, sometimes spawns heat turrets to fire at you and fire shields with 1000 hp around it for defense, while in a fire shield melee damage done to it inflicts on fire for 4 seconds
Heat turret: 500 hp, 23 def, 60 damage, 0 Crit, no knockback, 1 shot per 2 seconds inflict severe heat burn for 4 seconds, immune to all debuffs but ichor. Severe heap at burn slows you down 80% and does 15 damage every 1 second.
Venus summon killer: mini boss, only spawns at 30% complete and above, 2000 health, 30 def, 10 melee damage and 50 heat Ray damage, 10% Crit, no knockback, heat Ray inflicts severe heat burn and melee on fire both for 3 seconds, heat rays despawn any pets or summoner weapons when it hits one, 10 shots per second. 5% chance to drop a lava machine gun on death.
Vernanian drones: 600 hp, 20 def, 2 damage, 0 crit, weak knockback, only Target people in the air for 3 seconds, blows up on impact and impnflict on fire for 20 seconds when a player is in explosive radius.
Heat burn machine: mini boss, spawns only on 50% completion rate or above, heat Ray turret 3000 hp, 40 defense, 30 damage,0 crit, no knockback, inflicts severe heat burn for 5 seconds, 2 shots every 2 sec. Heat deathray, 20000 hp, 20 def, 999 damage, 0 crit, no knockback, fires down like Martian deathray but slower. 3% chance to drop heat superlaser
Vernanian heat generator: 850 hp, 20 def, 40 damage, 20% crit, very weak knockback, summons: summoner jammers and heat fields
Summoner jammer: 3000 hp, 30 def, 0 damage, 0 crit, no knockback, no pets or summoner pets go in the shield without despawning,
Heat field: 3000 hp, 30 def, 2 damage, 0 crit, no knockback, anyone in the shield get on fire for as long as they remain inside, 8% chance to drop heat force field piece, stationary
Items in event:
Lava machine gun: 30 damage, no knockback, 30 crit, 5 mana used, inflicts severe fire burn for 3 sec, shoot like a Laser Machinegun
Heat superlaser: 50-120 damage, weak knockback, 25 crit, 12 mana used, inflicts severe fire burn for 2-6 sec depending on time charged, fires like charged cannon blaster
Heat force field peice: accessory, when equipped only, 5 damage in shield, no crit, or knockback, inflicts on fire for as long as your enemy remains in shield. Goes with you.
Happens: when a vernanian heat seeker detects you and goes up unharmed, when it hasn’t detected you but you broke it.
Occurs randomly 1/100 chance after plantera defeated.
Meteors rain down from the sky destroying your world, mixture of blood moon, solar eclipse, lunar event, pirate, goblin, old one's army and martian madness enemies rise from the land rapidly and enemy spawn rate greatly increases by 5x
Some NPCs become corrupted and try to kill you and the other NPCs. Monsters from the caverns and underground, corruption, hallow, crimson and jungle will contribute too. Every 2 hours, 3 random boss spawned.
Enchanted Sundial won't work on Apocalypse. The Apocalypse lasts 3 days, and each day is worse. 1st day: Raining Meteors, 2nd day: monsters rise up from the land, 3rd day: random boss spawns.
Alternativaly, you could build a long path way using Lizhard bricks to prevent your world being destroyed.
Warning if there will be an Apocalypse Event occuring in your world (Note that this will occur exactly 1 week before it happens):
Dryad will say: "I have a feeling... something suspicious in a few days..."
Merchant will say: "Prepare yourself kid, I checked the news in a few days, it's the end of the world"
Arms Dealer will say: "<character's name>, tell <nurse's name> that I loved her..."
Party Girl will say: "Whoa whoa whoa! Calm down! dude, I have a plan. We should party when there are meteors showering down from the sky! Woohoo!"
At night, random monsters rise up from the land.
Tiny critters filled with meteorites in your world.
Bosses randomly come out, pre-hardmode and hardmode.
Messages on bottom left of your screen:
Day 1: "You feel a great vibration shaking your world..."
Day 2: "The sun is becoming hotter and closer to your world..."
Day 3: "Plants are dead, Water vaporates..."
Day 4: "You hear screams from the bottom of the world..."
Day 5: "Underworld is flooded by lava..."
Day 6: "You see big rocks passing through the atmosphere..."
This will be after my own boss or bosses skeletron prime A B C. This will be called the virus event. The cyborg will corrupt and will try to kill you. He will stop with purification powder. Other enemy's will be mechanical. The moon will look like cuthulu. How I think he looks. This will be a new mode after hard mode called hard-core mode
Post-The Lorde in Calamity: (actually, Death mode Supreme Calamitas could have more total HP than The Lorde but is still beaten earlier)
Abyssal Chaos: Could happen as soon as you are in the 4th layer of the Abyss with 10 000 or more max HP.
Wave 1: Starts with several adult Eidolon Wyrms, with Gulper Eels, Reaper Sharks, and Colossal Squids.
Later waves include even stronger enemies, such as the Eidolist Priest (2.5M/4M/6M/9M HP), which spawns juvenile Eidolon Wyrms over time, a stronger version of the Eidolon Wyrm called the Scourge of the Abyss (30M HP), and eventually a final boss, Chaotic Spirit of Yharim, with 80M/100M/150M/250M HP and multiple phases.
Phase 1: Above 60M/80M/135M/247.5M HP: Sends out rays similar to Lunatic Cultist, but which inflict the abyssal debuffs and do 720/960/1200/1800 damage. Also, spawns random bubbles within the abyss, that stay stationary but inflict 500/640/900/1250 damage, and give a slowing and damaging debuff. Defense: 250.
At 60M/80M/135M/247.5M HP, it summons an abyssal version of Yharon with the same stats as normal, but the main boss has 1125 defense now.
Phase 2: Above 40M/60M/112.5M/225M HP: Damage increases to 780 and 550, with proportional increases in harder modes. Spawns a shield of Eidolic Crystals with 1M/1.2M/1.6M/3M HP and 400 defense, which do 900/1080/1350/2160 damage and spawn a juvenile Eidolon Wyrm when defeated.
Phase 3: Above 20M/36M/75M/150M HP: Defense increases to 1500. The rays stop, but there is now an additional crystal that chases the player and does 900/1080/1350/2160 damage, increasing as it loses HP. This crystal has 10M/12M/16M/30M HP.
At 20M/36M/75M/150M HP, the crystal explodes with a radius of 100 blocks. At the center, it deals 56 250/75 000/129 600/1 000 000 damage. This rapidly decreases as you move further away however.
Phase 4: The main boss becomes invisible and is only marked by a hexagonal pattern of lights. Defense drops to 875, but the shield of crystals no longer regenerates upon death, unlike previous phases. Bubbles still appear, and do 3x their previous damage. If direct contact is made with the boss due to breaking the shield of crystals, the resulting damage is 5400/6750/9000/14400.
Phase 5: (Expert, Revengeance, and Death only): At N/A/6M/25M/90M HP, the boss changes to its final form. Defense is reduced to 0, and the crystals all explode. This does not deal damage however. The lights indicating the boss get gradually dimmer as the HP drops to 0. Damage from direct contact with the boss starts at 13500/18000/28800, but decreases with the HP of the boss. The boss also gets slower as its HP decreases.
At 0 HP in Expert and Revengeance, the boss explodes with a radius of 500 blocks, doing immense damage (15 625 000/77 760 000). There is a delay of 10 seconds before the final explosion. Be sure to kill the boss more than 500 blocks from your base.
Phase 6: (Death only). At 30 000 HP, the boss gains 10 000 defense, and moves more rapidly than in any previous phase. The entire screen turns white, but the boss is fully visible again. All previous attacks occur at once, and contact damage is set at 28800. The final explosion has a radius of 750 blocks, maximum damage equal to the 32-bit limit, and the delay is reduced to 8 seconds.
All of the monsters and NPCs get frilly dresses to wear. The bunnies all wear Sailor Moon costumes. In Hardmode, Hallow and Corruption/Crimson enemies drop Light/Dark Cloth respectively, which you can use to craft Cure Black or Cure White armor. It has little defense but increases your damage by a lot. It also lets you call down a beam of lightning every minute.
Special Magical Girl enemies spawn. These are cute little girls that do a lot of damage and have a lot of HP. They use the power of love to shoot lasers at you. They're extremely tough to defeat, but once you do, they usually drop a powerful weapon from a magical girl anime. They may also drop mascot characters from this sort of anime, which can fight by your side as summons.
Also, the Clothier sells costumes of various magical girls throughout anime.