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  • give any ideas for terraria updates whenever or wherever you can.

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    • Delusion shard:

      Crafted at: ancient manipulator

      Material

      Crafting:


      40 nebula fragments

      20 vortex fragments

      10 stardust fragments

      5 solar fragments

      5 Chlorophyte ore

      Crafts: 10 delusion shards

      Used in:

      Stun gun [30 delusion shards; Phoenix blaster. Shoots any bullet. Stuns enemies making them unable to move but still attack. 50 damage, fast speed, average knockback, 25 crit chance, no auto fire. Stun last for 2 seconds and doesn’t stack.]

      Shard of light [300 delusion shards; 50 souls of light. Fires A laser that stays for as long as you use it. 60 damage, insane speed, extreme weak knockback, 5 mana used like crazy, 30 crit chance.]

      cape of hurt: [accessory. 50 delusion shards; 3 luminite bar. Every time you deal 20,000 damage to a enemy you be super charged increasing damage, defense, and movement speed by 20 for 12 seconds.]

      Everything is crafted at a ancient manipulator

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    • 1.4.0 Update:

      Added Mars Biome. Go through the top of the space, and you will end landing in another dimension called Mars. It's not much like the corruption/crimson biome, many chasms and holes but the biome is covered with Mars Rock that is only mineable with a pickaxe power of 225%

      If you're attempting to go to the Mars Biome, the breath meter will be on top of you, much like if you're in water. If you ran out of bubbles, you will explode instantly. Gills potion, breathing reed or any diving accessories won't help. You'll need a Moon Armor crafted with post-Moon Lord stuffs.

      Moon Armor crafting (56+10 Defense):

      Crafted at Luminite Anvil (Luminite Anvil crafted at Ancient Manipulator with 10 Luminite Bars)

      Helmet: Solar + Vortex + Nebula + Stardust Helmet +15 Luminite Bars + 5 of any Fragments (Solar/Vortex/Nebula/Stardust)

      Breastplate: Solar + Vortex + Nebula + Stardust Breastplate + 20 Luminite Bars + 10 of any Fragments

      Leggings: Solar + Vortex + Nebula + Stardust Leggings + 10 Luminite Bars + 5 of any Fragments

      Whole set bonus: +10 defense, +35% damage, +25% not to consume ammo, +200 Max mana, +3 Minion Slots, allows the ability to dash, +100 Max Health, greatly increases health and mana regeneration, and be able to breathe on Mars.

      Extra bonus effect:

      Devour: Continuing damaging an enemy will increase your defense by 5, damage and crit chance by 10%, movement speed by 10% and regeneration (Health and Mana) by 25%. It stacks up to 4 times, and lasts for 10 seconds if you stopped damaging the enemy.

      Healing Madness: Healing potions can be consumed everytime, even when the cooldown is on. BUT, if you heal yourself when the cooldown is still 50 seconds, you'll only get 20% of the healing. 40 secs is 40%, 30 secs is 60%, 20 secs is 80% and 10 secs is 90% (Example, if the cooldown is still 50 seconds, and you tried to heal yourself with a Greater Healing Potion (150 Health), you will only get 20% out of it which is 30)

      Debuff: Movement speed will be decreased by 50% and lower the jump height (Because of the weight). But this only occurs in the Earth, not in the Space Layer nor the Mars Biome.



      MARS LORD:

      This is a new boss added in 1.4.0 update. It has 4 hands, 2 heads and 1 core.

      It is spawned by the Tablet of Despair (Crafted by 3 Celestial Sigils and 1 Mars Soul (Have a 1:1500 chance to drop from mining Mars Rock)

      Health:

      Hands: 75.000 (Defense is 80, can increase up to 120)

      Heads: 135.000 (Defense is 100, can increase up to 150)

      Core: 200.000 (Defense is 200, can increase up to 300)

      Total: 770.000

      Similar like the Moon Lord, you have to defeat all of the body parts, then the core to defeat it. The attack pattern is much similar to Moon Lord, except all of the body parts (the 4 hands and the 2 heads) shoots Phantasmal Beams (Could be all of them at the same time in rare occations).

      The defense increases as the health goes down (Up to 50%), and all of the body parts regenerate health 300 hp/s. Making the battle extremely hard.

      Once all of the body parts are defeated, the core shows up. This one is very very dense. With a defense of 250, it's just making the battle much more longer. Also, the core can sometimes close also.

      Once, it's defeated, it'll drop 30-50 Universe Bars which is a crafting material, 10-30 Platinum Coins, and one of the following below:

      Melee: Sword of the Universe (Massive sword that shoots projectile that can pass through blocks)

      Ranged: Meteor Shooter (Converts any ammo to Meteor that deals splash damage)

      Magic: Blackhole creator (Create Blackholes that sucks enemies while dealing high dps magic damage)

      Summoner: Universe Staff (Summons the Universe that shoots planets that shoots stars/asteroid/meteors to enemies)

      One more thing... No nurse during the battle. Did you even expected to bring a nurse to the mars biome?! And if you lead the Mars Lord to the Earth, she will enrage and all of the stats are tripled (Almost impossible to beat).


      Ps. If you have more ideas, please let me know I can add it :)

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    • 1.4 = everything terraria life needs

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    • Old shoe can be crafted in to pair of old shoes +1 defence +All NPCs passive mobs tre to avoin you at all costs. All Friendly entities have continious healt lost of 1hp of enough near you. + You have green particles around your legs. Tooltip: You smell VERY bad... Old shoe is a fishing revard from small ponds and lakes.

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    • Stick, mele weapon, drops from trees when cut down. Deals 5 damage. Throws acorn at your foe that deals 1 damage and has tiny knockback. Occasionaly throws big acorn when swung that deals 3 damage and has average knockback. Tooltip: Natures weapon of choice. Tier 1. Dryad will use this as selfdefense on prehardmode.

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    • Fartnite wrote:
      Stick, mele weapon, drops from trees when cut down.

      Deals 5 damage. Throws acorn at your foe that deals 1 damage and has tiny knockback. Occasionaly throws big acorn when swung that deals 3 damage and has average knockback. Tooltip: Natures weapon of choice. Tier 1. Dryad will use this as selfdefense on prehardmode.

      Fartnite, so... every trees you cut, you will get the "stick" weapon? If it shoots projectile, it should have a high sell price. and it's so overpowered in the very early game...

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    • 1:250 drop chance or more should do the trick

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    • idea more accses ories like like frostpark boots + lava waders, buldle of ballons + lucky hoarseshoe, obsiadian skull+ artic diving gear and ankh sheild +paldans shield

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    • Stormwolf89 wrote: idea more accses ories like like frostpark boots + lava waders, buldle of ballons + lucky hoarseshoe, obsiadian skull+ artic diving gear and ankh sheild +paldans shield

      I like this idea. I got a few ideas.

      1.4.0.1 update

      Frost burn boots: frost spark boots+lava wanders.

      Same ability as frost spark boots and lava wanders

      Celestial Shield: Ankh Shield + Paladin Shield + Shield of Cthulhu + 5 Solar/Vortex/Nebula/Stardust Fragments

      Effect: Same as the Ankh Shield which is immune to most debuffs and grants you a knockback resistance + The ability to dash + absorbs 15% of the damage dealt to your teammates + enemies are more likely to target you + 8 Defense + absorbs 25% damage when under 50% health + 100 health.

      Bonus Effects: Grants a shield that reflects damage and absorbs 25% damage every 30 seconds.

      Bundled horseshoes ballon: bundle of balloons+ Obsidian horseshoe

      Same effect as materials you crafted it.



      Credit too:

      Kr1570 for celestial shield

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    • nice

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    • Determined123 wrote:

      Super ankh shield: ankh shield+Paladin shield

      Same effects as ankh shield; 45% resistance as long as your hp is above 20% hp.

      Can I improve that a bit? This is my idea:

      Celestial Shield: Ankh Shield + Paladin Shield + Shield of Cthulhu + 5 Solar/Vortex/Nebula/Stardust Fragments

      Effect: Same as the Ankh Shield which is immune to most debuffs and grants you a knockback resistance + The ability to dash + absorbs 25% of the damage dealt to your teammates + enemies are more likely to target you + 10 Defense + absorbs 25 - 50% damage when under 50% health + 100 health.

      Bonus Effects: Grants a shield that reflects damage and absorbs 25% damage every 30 seconds.



      If I made it to overpowered tell me, I can fix it.

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    • That’s pretty good. I did change a bit though

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    • This update will simply put in more game mechanics plus a couple of new blocks and weapons.

      1.4.1 (mini game update)

      Dirt and snow now creates particle effects if it is flying

      Glass now breaks if it gets shot by anything (bow, gun, grenade, boomerang, etc) it has 100 hp that you need to take down before it actually breaks. Glass breaks if you land on it too hard.

      lava can burn dirt, trees, snow, sand, and wood. You can save blocks from burning up and disappearing by standing on the block or use water. Ash, Hellstone, and obsidian can burn but won’t burn up and disappear. Ash and Hellstone will stay on fire forever (or until stopped). Standing on the fire inflicts on fire to 3 seconds.

      Beams can support any block that falls within a 5 block radius, so now you can achieve your dreams of making a sand house. But there is a trick. If 5 mobs or players or both stands on the sand being supported it will fall.

      Anything killed by a zombie turns into a zombie, the weapon the player or npc used to defend himself is the zombies way of attacking, any armor you might’ve had before defeat will be the zombies. But don’t worry, you will lose nothing.

      If you die because of a wrath or ghost the wrath takes over your body and it be like a zombie except now he has everything you had. if it was a ghost he would be weaker but still powerful. But you still lose nothing.

      A minigame hub will appear next to multiplayer. Accessing it will take you to the hub where multiple players can make there own servers with a max 12 players at a time can play, they can set and remove laws (remove laws of physics but keep gravity. Remove mining abilities but you can still mine dirt. Remove jumping abilities and make every block fall, etc)

      The blocks:

      Rainbow glass: 1 rainbow block, 1 glass. (Can make walls)

      Pillar: 2 beams, 5 wood, 2 stone. Same as beam except it will support up to 10 players and/or mobs before failing.

      Trapgrass block: 5 vine rope, 2 wood. Crafts 5 at a time. It falls when something is standing on it, or when flying. When placed side by side it will remain until stepped on, looks like grass, will benefit from beams or pillars (don’t fall).

      Moving platform: 1 cog, 1 wire, 10 wood. Moves on wires, using a hammer you can set the speed from slow, normal, fast, very fast. The wires must carry a electrical signal in order for it to work. (On switches, etc)

      Weapons:

      Magic gloves: 12 Chlorophyte Bar, 3 Spectre bar, Titan gloves. 65 damage, 30 crit strike, average knockback, slow speed, 5 mana. Shoots a leaf that blows up into several other leaves which then blow up into smaller leaves then into white orbs which home and do 30% of the magic damage it has.

      Progress sword: 10 iron bar, 5 Hellstone bar, 30 wood, bone sword. 45-100 damage, 5-35 crit chance, low-strong knockback, average-insane speed. It is like a bone sword on fire, it inflicts the on fire debuff for 3 seconds. The more bosses you kill and the stronger you get, the stronger it gets. If you have ranged armor it shoots fire balls which do ranged damage with no need for ammo. If your wearing mage gear it inflicts magic damage with a exploding bone it shoots. If it is summoner you summon a 5 second fire pet when you swing which does summon damage, it is 2 times its size for melee.

      Cursed bow: 15 cursed flames, molten fury, 5 Hellstone bar, 50 damage, 25 crit chance, weak knockback, fast speed. Turns wood arrows into cursed flame arrows. Tooltip “in memory of the sharanga we lost.”

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    • 1.4.1.2

      Reinforcement update

      2 glass in a refining forge makes reinforced glass which has an additional 100 hp for every reinforcement for a max of 2000 before needing a reinforcement forge. Each reinforcement for glass is to of the same kind of glass

      Reinforcement forge

      2 refining forge, 1 hellforge, 1 titanium forge, 30 Hellstone bar, 3 level 5 reinforced glass

      How to reinforce weapons

      Let’s say a bone sword

      3 bone swords

      50 bones

      5 [random ore]

      Or something craftable, a influx Weaver

      3 influx

      50 Martian blocks

      5 [random ore]

      20 level 5-20 reinforced glass (depending on how strong it is, the higher level the reinforced glass must be)

      Armor/ accessories

      Same as weapons


      Blocks

      Glass, sand, silt, slush can only be reinforced

      Glass must be level 20 or higher

      3 reinforced glass of the same level

      1-999 glass

      Increases the level of glass which makes it stronger

      Anything else can only be reinforced once to never fall

      Silt for example

      5 silt

      3 bottled honey/1 bucket of honey/ 10 hive blocks

      2 beams

      A little bit more

      Weapons that where reinforced get increased damage, speed, knock back, and crit strike and can go up to level 5 (size increases at level five)

      Armor gains additional defense and if it has a ability it gets better, goes up to level 10

      Accessories gain better stats. Level goes up to 20

      Glass reinforced to level 5 or higher won’t break when stood landed on

      Some weapons gain abilities on level 5 like

      Bone sword shoots bones

      Key brand becomes 100% crit on bone enemies

      Zombie arms one shot zombies

      Copper short swords is auto fire and won’t trigger the invincibility timer

      (More to come) Armor may gain additional abilities at level 10 (set bonus only)

      Any Wood armor creates trees if you stand on grass

      Bee armor summons friendly bees if hit which does 5 summon damage

      Cobalt armor grants a shield at 1/6 a health which increases defense by 15 for 10 seconds, with a 30 second cool down

      mythril and ninja armor can sometimes cause people to dodge Attacks 5% chance

      Spider armor: summons spiders that do 10 summoner damage, 2 second cool down

      Jungle armor, immune to poison and venom

      Ancient cobalt armor: same as normal cobalt except it gives 5 defense with a cool down of 10

      Hollow: you have the ability to dash which makes you invisible for 1 seconds and immune to damage. Cool down is 25

      Necro Armor: any bone item does 2 times the damage and bone enemies becomes neutral

      (More to come)

      Accessories gain additional stats abilities level 10 and 20

      Shackle: extra strength, at level 20 it makes zombies neutral to you

      (More to come)

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    • Determined123 wrote: 1.4.1.2

      Reinforcement update
      *snip*

      Seems legit...

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    • Earth Lord formatted5
      I've got a boss idea that looks similar to Moon Lord for 1.4, which is called Earth Lord. Earth Lord is a War Mode version of Moon Lord but more powerful and insane. Earth Lord's attack pattern is similar to Moon Lord's attack pattern. Earth Lord acts similarly like Moon Lord, but stronger.

      Earth Lord has a total HP of 8140000 / 12480000 in Expert Mode.

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    • Cool

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    • Holy rod 75 fishing power +20 bait power Three lines Only pulls lines with fish. Triple tap to pull all up all lines. Can be used as melee weapon with idiotic knockback

      Recipe: 100 hallowed bars, 20 of every souls, Sitting ducks fishing pole, 3 hooks, slap hand.
      
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    • My bosses and the boxing glove. It will be made from souls. These souls will be from my boss skeletron A B and C. The souls will be called souls of fight. You would need 10 of the souls and 20 cloth.

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    • Auto-Item Collector: it will collect item drops from enimies, can be hooked up to a mob farm to collect drops, simular to an item hopper from MineCraft

      Crafting recipe: 10 wire, 1 of any chest, and 5 Iron bars

      Crafted at an anvil

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    • A FANDOM user
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