Throwing weapons or thrown weapons are weapons which are used in medium-ranged combat. The defining trait of throwing weapons is the fact that they are generally consumed upon use. They stack in a player's inventory, with one unit being removed from the stack every time it is used to attack, leaving the slot empty when the last has been used. Many throwing weapons have a chance of being retrievable after being used.
On the PC version, Console version, Old-gen console version, Mobile version, Windows Phone version, Nintendo version, and tModLoader version, the throwing class is not present, with throwing weapons instead dealing ranged damage, and receiving bonuses from items and effects that improve ranged damage, though they do not count as any particular type of ammunition for Shroomite armor or similar effects.
On the Old Chinese version and tModLoader 1.3-Legacy version, throwing weapons are a unique damage type, featuring weapons that deal throwing damage and armor sets that improve the stats of throwing weapons. As a result, in these versions, throwing weapons do not receive most ranged bonuses. They are still affected by ammo reservation effects and the Frost armor's set bonus.
All throwing weapons are available before Hardmode. After this point, they are largely obsolete, though some are replaced by magic and melee weapons that operate in similar ways without being exhaustible.
It should be noted that both Thrown Water and explosives are thrown consumable weapons. However, they neither inflict throwing damage nor are affected by buffs, accessories, or any other factors.
Types[]
Weapons[]
These weapons are special in that they are not consumed upon use, but instead fire ammunition, much like ranged weapons.
Item | Damage | Source | Notes | ||
---|---|---|---|---|---|
Bone Glove |
25 | Obtained from Skeletron's Treasure Bag in Expert Mode and Master Mode. | Requires and fires Bones. Projectiles bounce off the ground once. On the PC version, Console version, Mobile version, and tModLoader version, the Bone Glove is not a weapon, but an accessory that launches out crossbones when a weapon is used which are not affected by armor buffs, have a cooldown of 1 second, and do not require Bones to use. | ||
Ale Tosser |
20 | Dropped by Tavernkeep. | Requires and fires Ale. Projectiles have a wide area of effect. |
Consumables[]
Item | Damage | Source | Notes | ||
---|---|---|---|---|---|
Snowball | 8 / 4 | Crafted: : or : |
|||
Shuriken | 10 | Purchased from the Merchant (15). Found in Pots and Chests. | |||
Rotten Egg | 13 / 10 | Obtained from Goodie Bags during Halloween. | This, along with the Flymeal, are the only player-wielded weapons in the game that can hurt NPCs without the Guide or Clothier Voodoo Doll. | ||
Throwing Knife | 12 | Purchased from the Merchant during a Blood Moon (50). Found in Chests. | |||
Poisoned Knife | 14 / 13 | Crafted: : 50 + or : 50 + or : 20 + |
Has a 50% chance to inflict the Poisoned debuff on enemies. | ||
Beenade | 12 / 14 | Dropped by Queen Bee. Crafted: : + ( @ / ) |
Once it explodes, it releases bees that attack nearby enemies. | ||
Bone Throwing Knife |
14 | Crafted: : ( @ / ) or : ( @ / ) |
|||
Star Anise |
14 | Obtained from Presents during Christmas. | An upgraded, seasonal version of the Shuriken. | ||
Spiky Ball | 16 | Purchased from the Goblin Tinkerer (80). Dropped by Goblins. | Stays on the ground for a few seconds, dealing damage to enemies that touch it. Pierces indefinitely. | ||
Javelin |
17 | Dropped by Hoplites. | |||
Frost Daggerfish |
17 | Fished in the Snow biome. | |||
Bone | 20 / 22 | Dropped by Angry Bones, Dark Casters and Cursed Skulls. | |||
Molotov Cocktail |
23 / 40 | Crafted: : 10 + + or : 5 + + + or : 5 + + + |
Inflicts the On Fire! debuff. | ||
Bone Javelin |
20 | Crafted: : ( @ / ) or : ( @ / ) |
Can stick to enemies, dealing additional damage for 15 seconds. | ||
Happy Grenade |
30 | Dropped by the Party Girl and sold by her when in inventory (250). | |||
Grenade | 60 | Purchased from the Demolitionist (75). Found in Pots (in Hardmode) and Chests. | |||
Sticky Grenade |
60 | Crafted: 5 + | |||
Bouncy Grenade |
65 | Crafted: 2 + |
Boost gear[]
The following items will boost the stats of throwing weapons.
Armor sets[]
The following armor sets provide the player specific bonuses to the use of throwing weapons. No such items exist on the Old-gen console version, Windows Phone version, and Nintendo version, though items that increase the stats of ranged weapons fill this same purpose there. The Ninja Outfit, while being available on Old-gen console, Windows Phone, and , functions only as vanity.
Armors[]
Appearance | Set | Source | Head | Chest | Legs | Sum | Bonuses |
---|---|---|---|---|---|---|---|
Ninja armor |
Dropped by King Slime |
2 | 4 | 3 | 9 |
| |
Fossil armor |
75 × | 3 | 6 | 4 | 13 |
|
Accessories/Buffs[]
All of these affect player damage and critical-strike chance in general, including throwing weapons.
Source | Damage Bonus | Critical Strike Chance |
---|---|---|
Well Fed | 5% | 2% |
Plenty Satisfied | 7.5% | 3% |
Exquisitely Stuffed | 10% | 4% |
Avenger Emblem | 12% | - |
Destroyer Emblem | 10% | 8% |
Celestial Stone | 10% | 2% |
Celestial Shell | 10% | 2% |
Sun Stone (day only) | 10% | 2% |
Moon Stone (night only) | 10% | 2% |
Eye of the Golem | - | 10% |
Rage | - | 10% |
Wrath | 10% | - |
Putrid Scent | 5% | 5% |
Notes[]
- Although throwing weapons do not deal melee damage, they are affected by flasks.