|Deactivated (top) and activated (bottom) timers.|
A Timer is a triggering mechanism that periodically sends an activation signal to other mechanisms. There are five different types of timers, which differ in the interval at which the signal is sent: 5 Second Timer, 3 Second Timer, 1 Second Timer, 1/2 Second Timer, and 1/4 Second Timer.
Timers need to be placed in order to function; they require either a block or a platform beneath them. They are toggled on and off by pressing the ⚷ Open / Activate button on them. Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of wires will toggle a timer on and off. Multiple timers on the same circuit will also repeatedly toggle each other on and off.
On the Desktop version, Console version, Old-gen console version, and Mobile version, timers can be crafted at an Iron or Lead Anvil. On and additionally on Desktop, they can be purchased from the Mechanic, while on Console, Mobile, and Switch, only the 1/2 and 1/4 Second Timers can be purchased from her.
|1 Second Timer
Internal Item ID: 583
|144||Activates every second||1 / 50||20|
|3 Second Timer
Internal Item ID: 584
|144 (2)||Activates every 3 seconds||1 / 50||20|
|5 Second Timer
Internal Item ID: 585
|144 (3)||Activates every 5 seconds||1 / 50||20|
|1/2 Second Timer
Internal Item ID: 4484
|144 (4)||Activates every half of a second||2||40|
|1/4 Second Timer
Internal Item ID: 4485
|144 (5)||Activates every fourth of a second||2||40|
total: 6 row(s)
- If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
- This allows timers to be chained in sequence into a "timer cascade", to provide a long delay before activating a circuit. Normally, only the last timer in the chain will continue repeating; a timer cascade can be made to repeat their combined delay (and prevent the last timer from continuing) by having the last timer in the chain reactivate the first one.
- Exiting a world and re-entering it resets all timers to their inactive state.
- The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
- Timers are considered background objects when placed, so they do not block any creatures from passing through them.
- The buy price of the 1 Second Timer (1) is lower than the sell price of the 10 Gold Bars (120) or 10 Platinum Bars (180) required to craft it. Hence, it is more money-efficient to sell the bars and buy the timer than to use them for crafting the timer.
- Desktop 1.4.1: All timers can now also be purchased from the Mechanic.
- Desktop 126.96.36.199: Introduced the 1/2 and 1/4 Second Timers; they can be purchased from the Mechanic.
- Desktop 188.8.131.52: Sprites updated.
- Desktop 1.1: Introduced.
- Console 1.0.933.1: Sprites updated to match Desktop 184.108.40.206. ()
- Console 1.0.750.0: Sprites updated to match Desktop 220.127.116.11. ()
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 18.104.22.168.0: Introduced the 1/2 and 1/4 Second timers.
- Mobile 22.214.171.124:
- Sprites updated to match Desktop 126.96.36.199.
- No longer sold by the Mechanic.
- Re-added crafting recipes.
- Mobile 1.2.6508:
- Now sold by the Mechanic.
- No longer craftable.
- Mobile 1.1.5536: Introduced.
- 3DS-Release: Introduced, bought from the Mechanic.