Reddraegon (talk | contribs) (added info about 1/2 and 1/4 timers) Tag: Visual edit |
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* Timers are considered background objects when placed, so they do not block any creatures from passing through them. |
* Timers are considered background objects when placed, so they do not block any creatures from passing through them. |
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* On the {{eversions|1.3.0.1|invert=y|old-gen=n}}, timers are bought from the [[Mechanic]] instead of being crafted, due to the fact that [[watches]] are unobtainable in this version. |
* On the {{eversions|1.3.0.1|invert=y|old-gen=n}}, timers are bought from the [[Mechanic]] instead of being crafted, due to the fact that [[watches]] are unobtainable in this version. |
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− | * |
+ | * {{eicons|1.4.0.1}} 1/2 and 1/4 timers can be bought from [[Mechanic]]. |
== History == |
== History == |
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− | {{History|Desktop 1.4.0.1|Introduced 1/2 and 1/4 second |
+ | {{History|Desktop 1.4.0.1|Introduced the 1/2 and 1/4 second timers.}} |
+ | {{history|Desktop 1.3.0.1|Sprites updated.}} |
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{{history|Desktop 1.1|Introduced.}} |
{{history|Desktop 1.1|Introduced.}} |
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{{history|Console-Release|Introduced.}} |
{{history|Console-Release|Introduced.}} |
Revision as of 08:39, 18 May 2020
Activated (top) and deactivated (bottom) timers. |
A Timer is a triggering mechanism that continually activates other mechanisms at regular intervals. Timers are toggled on and off by pressing the ⚷ Interact button on them.
Timers need to be placed in order to function. They require either a block or a platform beneath them.
Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of wires will toggle a timer on and off. Multiple timers on the same circuit will also repeatedly toggle each other on and off.
Variants
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
1 Second Timer | Iron Anvil or Lead Anvil | |
3 Second Timer | ||
5 Second Timer | ||
Notes
- If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
- Exiting a world and re-entering it resets all Timers to their inactive state.
- The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
- Timers are considered background objects when placed, so they do not block any creatures from passing through them.
- On the Windows Phone version and Nintendo version, timers are bought from the Mechanic instead of being crafted, due to the fact that watches are unobtainable in this version.
1/2 and 1/4 timers can be bought from Mechanic.
History
- Desktop 1.4.0.1: Introduced the 1/2 and 1/4 second timers.
- Desktop 1.3.0.1: Sprites updated.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7:
- No longer sold by the Mechanic.
- Re-added crafting recipes.
- Mobile 1.2.6508:
- Now sold by the Mechanic.
- No longer craftable.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced, bought from the Mechanic.