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(added info about 1/2 and 1/4 timers)
Tag: Visual edit
m (consistency edits.)
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* Timers are considered background objects when placed, so they do not block any creatures from passing through them.
 
* Timers are considered background objects when placed, so they do not block any creatures from passing through them.
 
* On the {{eversions|1.3.0.1|invert=y|old-gen=n}}, timers are bought from the [[Mechanic]] instead of being crafted, due to the fact that [[watches]] are unobtainable in this version.
 
* On the {{eversions|1.3.0.1|invert=y|old-gen=n}}, timers are bought from the [[Mechanic]] instead of being crafted, due to the fact that [[watches]] are unobtainable in this version.
*On the 1.4 version, 1/2 and 1/4 timers can be bought from [[Mechanic]].
+
* {{eicons|1.4.0.1}} 1/2 and 1/4 timers can be bought from [[Mechanic]].
   
 
== History ==
 
== History ==
{{History|Desktop 1.4.0.1|Introduced 1/2 and 1/4 second timer}}{{history|Desktop 1.3.0.1|Sprites updated.}}
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{{History|Desktop 1.4.0.1|Introduced the 1/2 and 1/4 second timers.}}
  +
{{history|Desktop 1.3.0.1|Sprites updated.}}
 
{{history|Desktop 1.1|Introduced.}}
 
{{history|Desktop 1.1|Introduced.}}
 
{{history|Console-Release|Introduced.}}
 
{{history|Console-Release|Introduced.}}

Revision as of 08:39, 18 May 2020

Timers
  • 1 Second Timer 3 Second Timer 5 Second Timer
    1 Second Timer (placed) 3 Second Timer (placed) 5 Second Timer (placed)
Stack digit 1
Statistics
Type
Placeable✔️ (1 wide × 1 high)
RarityRarity level: 0
Buy50
Sell20
Timers
Activated (top) and deactivated (bottom) timers.

A Timer is a triggering mechanism that continually activates other mechanisms at regular intervals. Timers are toggled on and off by pressing the  Interact button on them.

Timers need to be placed in order to function. They require either a block or a platform beneath them.

Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of wires will toggle a timer on and off. Multiple timers on the same circuit will also repeatedly toggle each other on and off.

Variants

1 Second Timer
  • 1 Second Timer item spriteold 1 Second Timer item sprite
  • 1 Second Timer placed
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every second
RarityRarity level: 0
Buy50
Sell20
Research1 required
3 Second Timer
  • 3 Second Timer item spriteold 3 Second Timer item sprite
  • 3 Second Timer placed
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every 3 seconds
RarityRarity level: 0
Buy50
Sell20
Research1 required
5 Second Timer
  • 5 Second Timer item spriteold 5 Second Timer item sprite
  • 5 Second Timer placed
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
TooltipActivates every 5 seconds
RarityRarity level: 0
Buy50
Sell20
Research1 required

Crafting

Recipes

ResultIngredientsCrafting station
1 Second Timer1 Second Timer
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil
3 Second Timer3 Second Timer
5 Second Timer5 Second Timer

Notes

  • If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
  • Exiting a world and re-entering it resets all Timers to their inactive state.
  • The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
  • Timers are considered background objects when placed, so they do not block any creatures from passing through them.
  • On the Windows Phone version Windows Phone version and Nintendo 3DSNintendo 3DS version version, timers are bought from the Mechanic instead of being crafted, due to the fact that watches are unobtainable in this version.
  • 1/2 and 1/4 timers can be bought from Mechanic.

History

  • Mobile 1.3.0.7:
    • No longer sold by the Mechanic.
    • Re-added crafting recipes.