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{{item infobox
== 5 on screen at once? ==
 
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| type = Summon Weapon
Is the "5 on screen" limit per player? Also, what is "screen" based on; current visible area? If so, this would imply that if you want more goblins to show up at once, switch to a low resolution.
 
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| damage = 30
It took ages to for goblins to spawn and attack me while playing at 1920x1200, so it may indeed be related to visible screen area. [[User:Keldi|Keldi]] 18:20, 2 June 2011 (UTC)
 
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| knockback = 2
:There are still some bugs with high resolutions and spawning enemies. At lower res's the enemies spawn just outside the player's viewport however at higher resolutions, I've noticed them materialize within the viewport (which is a bug.) I still am not sure how the scaling works though. It would seem to me to be 5 enemies "within a reasonable distance of" each player, however I know the Blood Moon events have overriding rules to spawn many more enemies so this probably has something like that too. --[[User:Ahamilton9|Ahamilton9]] 17:07, 8 June 2011 (UTC)
 
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| stack = 1
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| tooltip = Summons twins to fight for you
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| shoot = 387
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| velocity = 10
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| mana = 10
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| rare = 5
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| use = 35
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| sell = {{gc|2}}
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}}
   
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{{pc only}}
== Item Drops ==
 
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[[File:Optic Staff Minions.png|frame|The Minons Summoned by The [[Optic Staff]].]]
Items that drop from the goblins and after the army is defeated should be mentioned on this page. [[User:Jrob|Jrob]] 22:27, 31 May 2011 (UTC)
 
:There aren't any special drops once they've been defeated. The individual drops are on the Goblin pages. --[[User:Theothersteve7|Theothersteve7]] 20:50, 1 June 2011 (UTC)
 
   
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The '''Optic Staff''' is a [[Hardmode]] [[Minion]] summoning weapon that summons a miniature version of [[The Twins]] in their second form, which follow the player and attack enemies. The summoned pair of characters attack via a melee and ranged laser attack respectively, similar to the behavior of the The Twins boss. Like other minions, the summoned Twins are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the [[buff]].
   
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Like the boss, the Retinazer will shoot lasers from afar, while the Spazmatism will engage in melee combat.
   
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Its best [[Modifier]] is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits.
== Theorycraft: Spawning ==
 
It seems like for each invasion you have to break one orb. I break two orbs and get two invasions in 7 hours, then 10 hours of of nothing. I break two more(first one spawns EoW) and invasion comes out quickly.
 
Also, after 50 hours i never get invasions on small worlds, but got 3 or 4 at medium.
 
:Not true. My friend has not broken a shadow orb but has had 2 invasions. --[[User:Colonel Thirty Two|Colonel Thirty Two]] 19:47, 1 June 2011 (UTC)
 
::The Colonel's statement sounds accurate to me, though I'm not perfectly certain. I will say that they do seem to be sporadic - there may be some strange requirement that we haven't tracked down yet. I'd love to know a way to force or at least encourage them. --[[User:Theothersteve7|Theothersteve7]] 20:50, 1 June 2011 (UTC)
 
:::If what Colonel said is right, then the page shouldn't say "You must have smashed at least one Shadow Orb." in the requirements. Unless I'm misunderstanding somehow. --[[Special:Contributions/92.19.50.249|92.19.50.249]] 10:28, 4 June 2011 (UTC)
 
::::I can't decide if it requires a shadow orb. Now I'm starting to think that it does. My base doesn't have one smashed, and I've gone without an army for 6-8 hours. --[[User:Theothersteve7|Theothersteve7]] 17:24, 6 June 2011 (UTC)
 
:::::It does require a smashed shadow orb. There is a glitch where a shadow orb can get smashed during world gen. --[[User:KoreRekon|KoreRekon]] 17:30, 6 June 2011 (UTC)
 
::::::You can have multiple invasions with only one orb broken. I've only broken one orb & had 2 invasions so far. Pretty close together. <small>--Preceding unsigned comment added by [[User:205.158.160.209|205.158.160.209]] ([[User talk:205.158.160.209|talk]] • [[Special:Contributions/205.158.160.209|contribs]]) </small>
 
   
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==Notes==
Just to confirm I must have had an orb shatter in world generation, as I just had an invasion by goblins, I must have died 10 times or more in fighting them as i only had Iron armour and my weaponry kinda sucked. (Also i accidently set a bomb off in my personal house destroying my crafting station :(
 
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* [[The Twins]] count as one minion for the purpose of the maximum number of minions that you can summon.
And the EYE OF CTHULU spawned while i was fighting them even though i didn't do anything to cause him to come I thought it would never end they murdered all my NPC's thankfully somehow i got the eye to disapear after he killed me. But Just so everyone is aware. I did not self shatter an orb.... -EVILEYEBALL.... I'll get an account and properly sign this later. I have to fix my vliage :( and rebuild. Terafirma reports I did break a shadow orb just checked to confirm.
 
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* This weapon is worth crafting. It is especially effective when taking on bosses, as both of the eyes attack individually and once they get started they will wreck most bosses, it can also be argued this is better than the [[Pygmy Staff]], which drops from [[Plantera]]. It is especially effective against [[The Destroyer]] as the mini Spazmatisms will pierce each segment, dealing 32 damage with no other benefits from addition damage.
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* Each individual Spazmatism and Retinazer does 30 damage each, totaling to 60 base damage per summoned pair, meaning it has a higher base damage than even the [[Tempest Staff]], which has 50 base damage. Not only that, but the miniature twins summoned by the optic staff have more versatility, using both melee and ranged attacks, while sharknadoes only use ranged.
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* Although the miniature twins excel at engaging boss fights as well as other single targets, they do not do well against a separated mob crowd, and are better for thick mob crowds such as those in the [[Pumpkin Moon]] and [[Frost Moon]], as well as in the [[Dungeon]].
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* The Retinazer eye of the miniature twins does not lead its laser shots before firing, similar to sharknado minions not leading their sharkrons that they spew out.
   
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{{bug|If three pairs of [[The Twins]] are summoned, and then two minions of another type are summoned, sometimes you will have two Retinazers following you instead of a Retinazer and a Spazmatism. Only tested with [[Pygmy Staff]].}}
== Boss? ==
 
   
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== Crafting ==
Shouldn't the actual "Goblin Army" be considered a Boss (or Boss ''event'')? It has arrive and death message like bosses, as well as matching music...
 
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=== Recipe ===
:Yeah, but then Blood Moon should be considered an Boss Event as well.
 
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{{crafting recipe
::Well... Maybe? [[user:happypal|happypal]] ([[user talk:happypal|talk]]&nbsp;&bull; [[Special:Contributions/Happypal|contribs]]) 07:39, 15 June 2011 (UTC)
 
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| tool = Mythril Anvil
:::You can't 'summon' a Goblin Army, it's a random chance. Each other boss, on the other hand, has specific instructions on how to summon it. <small>--Preceding unsigned comment added by [[User:41.184.80.77|41.184.80.77]] ([[User talk:41.184.80.77|talk]] • [[Special:Contributions/41.184.80.77|contribs]]) </small>
 
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| item1 = Black Lens
::::Except that you can, with the [[Goblin Battle Standard]]. [[Special:Contributions/98.247.13.109|98.247.13.109]] 22:00, 9 September 2011 (UTC)
 
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| item2 = Lens
:::::Yeah, look at this: The King Slime is considered a mini-boss, as it is large and boss-like, but does not require any particular item or level of game advancement to spawn, and does not provide access to game-advancing items upon defeat. The Goblin Army requires game advancement to spawn (NPCs, Hearts, etc.) and you get rare goblin items from it, like the rocket boots. The Blood Moon is technically not a boss since you can't 'summon' it.
 
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| amount2 = 2
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| item3 = Hallowed Bar
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| amount3 = 12
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| item4 = Soul of Sight
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| amount4 = 20
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}}
   
 
== Trivia ==
== 2 goblin invasions on one world ==
 
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*The official names for the Twins summoned by the staff are Retanimini and Spazmamini.
   
 
== History ==
I defeated them once yesterday and now they came back for more I think this is either rare or a bug. --[[User:Roaringjohn|Roaringjohn]] 15:36, 17 June 2011 (UTC)
 
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{{history|1.2.4.1|Now requires 10 mana.}}
:nevermind I know why : cause I smashed another shadow orb alittle bit after I defeated them once. --[[User:Roaringjohn|Roaringjohn]] 15:38, 17 June 2011 (UTC)
 
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{{history|1.2.4|Introduced.}}
:Actually I think it ''may'' be a misinterpretation of the code that army invasion cannot occur within a certain time period of each other. I cannot confirm either way, however. --[[User:Theothersteve7|Theothersteve7]] 17:14, 17 June 2011 (UTC)
 
:this is a glitch. the goblin army is not, according to the coding, able to spawn within 7 days of each other. --Anonymous 19:13, 9 Nov 2011
 
   
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{{Minions}}{{Pets}}{{Master Template Weapons
== Spawn Point - Singleplayer ==
 
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| show-main = yes
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| show-magic = yes
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}}
   
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[[ko:광학의 지팡이]]
My base is not where my my original spawn point is and I had to take my character all the way back to my original starting location in order to fight the army.
 
:Did you change your spawn location with a bed? I've yet to test this, but I'm assuming that the army should attack towards your spawn location, since that would normally be where your base is located. I may be wrong of course, and it could be just set to attack the original spawn location.
 
:I don't think the Goblin Army attacks the spawn point, at least with 1.1.1. I was mining far west of both the world spawn point and my bed, and the Army kept coming to me. Maybe the Army heads towards the spawn point, until they "find" you - but then they seem to stick to you rather than the spawn. --[[User:Sinister Stairs|Sinister Stairs]] 03:21, 4 January 2012 (UTC)
 
 
== Who overrides who? ==
 
 
So,golbin army stops enemies for spawning(BUT the golbins itself)Right?
 
What appenens ifyou are on a area where meteor heads spawn?(AKA:50 blocks or more of meteorite)Golbins will spawn,Meteor heads,or both?--[[User:MadPedro|MadPedro]] 01:33, 24 June 2011 (UTC)
 
:I don't know for sure but I do know when I hadn't defeated the Eye of Cthulhu yet I had the message "You feel an evil presence watching you..." during the event (I save & exited then came back. Didn't want to fight both at once) so I assume it does not stop other events from happening. <small>--Preceding unsigned comment added by [[User:205.158.160.209|205.158.160.209]] ([[User talk:205.158.160.209|talk]] • [[Special:Contributions/205.158.160.209|contribs]]) </small>
 
:the presence of the goblin army will stop some enemies/events. you will still get the message of an enemy/event such as EoC or blood moon but they will be, or should be, prevented from spawning until the goblin army has been defeated. --Anonymous 19:17 9 Nov 2011
 
 
== Hmm... ==
 
 
[http://terraria.wikia.com/wiki/Goblin_Army This] looks very familiar... [[User:ILiaWneK|ILiaWneK]] 22:33, 3 July 2011 (UTC)
 
:I'm sure they have many pages that include a lot of similar text. They are documenting the same game after all. --<small> [[User:Wynthyst|Wynthyst]] [[Image:User Wynthyst sig icon.png ]] [[User talk:Wynthyst|<span style="color:black">''talk''</span>]]</small> 12:09, 5 July 2011 (UTC)
 
:: Looks like JonTheMon rolled-back the word for word copy of this page. If you check HeroGaming's revision in the history, it's an exact copy of this page. What makes it even more surprising is that he is the admin of that wiki. [[User:ILiaWneK|ILiaWneK]] 13:18, 5 July 2011 (UTC)
 
:::Well, salvo, return-salvo, and return-return-salvo fired already... --[[User:JonTheMon|JonTheMon]] 15:04, 5 July 2011 (UTC)
 
 
== Goblin Army not showing up ? ==
 
 
I believe I've played at least 60 hours on my world and I never saw the Goblin Army, I must have broken my first orb at the 50th hour which means more than 20 nights have passed since then. I experienced 6 meteorite crashs, lots (20 ?) of fights with the Eater Of Worlds but I still can't get to fight with those goblins. I'm wondering if the requirements must be that at least one orb has been broken in a cycle of three, or that at least one orb has been broken in the whole game. The last orb I have broken might be the first or second of the cycle so on either case it may be good for me, but no way to get them coming here ! Dammit I'd love rocket boots :/ {{unsigned|82.67.227.74|05:31, 19 August 2011}}
 
:How many hearts do you have? <font face="Century Gothic">[[User:Equazcion|<span style="color:#000080">'''Equazcion'''</span>]] <small>[[User talk:Equazcion|'''<sup>(<span style="color:#007BA7">talk</span>)</sup>''']]</small> 06:54, 19 Aug 2011 (UTC)</font>
 
::Yep sorry forgot to mention that, I have 400 hp so I think I meet all the requirements
 
:::It may just be bad luck. At least now you can summon the goblins yourself, by farming [[Goblin Scout]]s. --[[User:GauHelldragon|GauHelldragon]] 07:47, 20 August 2011 (UTC)
 
::::I doubt it is bad luck, as now it has been like 50/60 nights till I broke my first orb. I still can summon them but I don't have killed enough scout goblins to do that and since 5h of gaming I haven't seen one. I may be cursed or something :/
 
actually you need to go 100 blocks from the ocean and the goblin scouts will spawn at a 1/5 rate making them easy enough to find if you are searching for them -Th3D4rk3stSh4d0w
 
I have found them and killed them 5 times without spawning even though I destroyed only 1 orb. Maybe you need to kill Skeletron to increase the spawnrate?
 
 
== West - East ==
 
 
''If the message says "West", the Goblins will come from the left. If the message says "East", they'll arive from the right. ''
 
Shouldn't it be the other way round? I mean, the East is actually left, as the sun rises from there.. --[[Special:Contributions/2.198.31.2|2.198.31.2]] 22:22, 3 September 2011 (UTC)
 
: It probably should. I consulted the IL code, and what the decompiler made of it wasn't actually very easy to interpret. Here it is, though:
 
: <code>
 
: string str = Main.invasionSize > 0 ? (Main.invasionX >= (double) Main.spawnTileX ? (Main.invasionX <= (double) Main.spawnTileX ? "The goblin army has arrived!" : "A goblin army is approaching from the east!") : "A goblin army is approaching from the west!") : "The goblin army has been defeated!";
 
: </code>
 
: X coordinates in XNA go from left to right, so if <code>invasionX</code> is greater than the spawn point's X coordinate, it's to the right (and the east message is displayed). You're right, it's likely wrong, but it's how the game does it. --[[User:Lunboks|Lunboks]] 22:37, 3 September 2011 (UTC)
 
:::Who said East means East IRL too? :D [[User:Null|<span style="color: red; text-shadow: 0px 0px 2px #ff0000">--Null</span>]]<sup>[[User_talk:Null|''<span style="color: black; text-shadow: 0px 0px 2px #000000">Talk</span>'']]</sup> 00:00, 4 September 2011 (UTC)
 
 
== Number of warnings ==
 
 
It seems the number of warnings displayed before the invasion changes with world size. Makes sense, since the Goblin "spawn area" actually traverses the map until it hits the middle.
 
 
However, I'm not entirely sure about the exact numbers. I'm 100% certain it's 6 on a large world (just counted 'em), but not that certain about the number (4, IIRC) on a small world. I've never actually played on a medium world, so yeah. If anyone can confirm those&hellip; --[[User:Lunboks|Lunboks]] 22:02, 7 September 2011 (UTC)
 
 
:Singleplayer, medium sized world. I swear, I only get one "goblin army approaching!" warning; the next message is '''always''' the one saying they've arrived. Not sure whether this is due to the fact that as soon as I get the first warning I magic mirror back to base to unload my stuff and prepare for them. I assume you only get multiple messages if you stay away from your base? - [[User:Spinfx|Spinfx]] 08:09, 5 January 2012 (UTC)
 
No that's not true Spinfx, I always get one then they arrive even when I'm not at the default spawn or my bed. -Th3D4rk3stSh4d0w
 
:Hmm... perhaps for multiplayer then? As far as I can recall from the odd 7-8 invasions I've had in my world, I'm pretty sure I only ever got just one warning. - [[User:Spinfx|Spinfx]] 10:08, 12 January 2012 (UTC)
 
 
== Trigger place: [[House]]/[[Town]]/[[Spawn point]]? ==
 
 
Army apparently don't spawn near player's bed. I've had situation when character had house on the map edge and was perfectly alone (all friendly NPCs lived on the spawn point), and Goblin Army spawned only when I returned to "main" house where NPCs stay. So I will replace "[[House]]" with "[[Town]]", but may be they attack exactly player's default spawn point.
 
 
== Warriors dropping through stone as if it were wood platform! ==
 
 
I had just put in kill-zone tunnels leading out from the main entrances to my fortress, with another tunnel running under that to collect the drops. As planned, the gobs funneled in so that I could hit them all in mass with the vilethorn. But, then I saw that I had goblin warriors inside, yet all the entrances were blocked! Then, I saw that the warriors were reaching the end of the kill-zone tunnels, and doing the jump behavior that all the gobs do (and zombies also), but then they dropped right through the stone floor! None of the other goblin types did this, and the same configuration had already been through a blood moon with no problem.
 
 
I am guessing a bug in the jumping bit. I gave them no head room, as my past experience showed that some of the gobs would jump out of the vilethorn blast. The warriors must have clipped through the block below them. I have doubled the layer of stone between the tunnels, and hope that will do it for the next invasion.
 
 
:Regarding the "no headroom" bit, I experienced the same albeit with trapping hornets in the underground jungle. I was making a dirt shaft and using it to lure hornets near then I'd brick them in so I could then carefully remove 2 blocks from the shaft wall separating us, allowing my weapon swings to hit. Quickly discovered that they could pop out when enclosed in spaces just big enough for them. Giving them a little headroom stopped this behavior. That was back in 1.0.5 but I wager it's still the same now. - [[User:Spinfx|Spinfx]] 08:06, 5 January 2012 (UTC)
 
 
== Goblin Army cancelled after being spawned! ==
 
 
I was digging a Hellevator when a message came that a goblin army was approaching. I began climbing up to fight, when the goblins start spawning in the caves around me. When I reached the top, without having killing any goblins, they stopped coming. It didn't say they were defeated. I went back down to the caves I saw them in but they had disappeared.
 
 
If anyone can explain, please do so. I want to find the Goblin Tinkerer but it didn't count because I didn't ''defeat'' them.
 
 
== Goblin Tinkerer just showed up ==
 
I havent defeated the goblin army yet nor found the dungeon, but i did mod him in with tedit earlier, but then i deleted him to make it vanilla. But now he just randomly came back even though iu havent unlokce dihm yet.
 
 
== Can summoning with a battle standard cause a chance for future invasions? ==
 
 
If a player never broke a shadow orb but used a goblin battle standard to summon a goblin invasion, would there still be a chance for more goblin invasions in the future even if no orbs were ever broken?
 
:Avter viewing the source code it seems that this is not the case. --[[User:0icke0|0icke0]] ([[User talk:0icke0|talk]]) 08:10, 14 April 2014 (UTC)
 
 
== Goblin army Glitch? ==
 
 
I think I found a glitch with the goblin army. When I was fighting a goblin army that came from the east (in hardmode), I noticed that some goblins were walking into a naturally made cliff face, with pearlstone that I put under it. When they hit the cliff, they fell through the pearlstone and into the water that was under the pearlstone. 17:07, 25 May 2014{{unsigned|71.179.105.221|21:09, 25 May 2014‎ (UTC)}}
 
:This does indeed sound like some sort of bug. Although your explanation is good it is however a bit hard to pin-point the exact mechanics of the bug, something which would be nifty for listing, avoiding, and perhaps fixing it. [[User:NoseOfCthulhu|NoseOfCthulhu]] ([[User talk:NoseOfCthulhu|talk]]) 00:17, 27 May 2014 (UTC)
 

Revision as of 13:47, 29 May 2014

Optic Staff
  • Optic Staff item sprite
Stack digit 1
Statistics
Type
Damage30
Knockback2 (Very weak)
Mana10
Use time35 (Slow)
Velocity10
TooltipSummons twins to fight for you
Rarity5
Sell2
Projectile created
  • Retanimini
    Retanimini

Template:Pc only

File:Optic Staff Minions.png

The Minons Summoned by The Optic Staff.

The Optic Staff is a Hardmode Minion summoning weapon that summons a miniature version of The Twins in their second form, which follow the player and attack enemies. The summoned pair of characters attack via a melee and ranged laser attack respectively, similar to the behavior of the The Twins boss. Like other minions, the summoned Twins are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Like the boss, the Retinazer will shoot lasers from afar, while the Spazmatism will engage in melee combat.

Its best Modifier is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits.

Notes

  • The Twins count as one minion for the purpose of the maximum number of minions that you can summon.
  • This weapon is worth crafting. It is especially effective when taking on bosses, as both of the eyes attack individually and once they get started they will wreck most bosses, it can also be argued this is better than the Pygmy Staff, which drops from Plantera. It is especially effective against The Destroyer as the mini Spazmatisms will pierce each segment, dealing 32 damage with no other benefits from addition damage.
  • Each individual Spazmatism and Retinazer does 30 damage each, totaling to 60 base damage per summoned pair, meaning it has a higher base damage than even the Tempest Staff, which has 50 base damage. Not only that, but the miniature twins summoned by the optic staff have more versatility, using both melee and ranged attacks, while sharknadoes only use ranged.
  • Although the miniature twins excel at engaging boss fights as well as other single targets, they do not do well against a separated mob crowd, and are better for thick mob crowds such as those in the Pumpkin Moon and Frost Moon, as well as in the Dungeon.
  • The Retinazer eye of the miniature twins does not lead its laser shots before firing, similar to sharknado minions not leading their sharkrons that they spew out.

Template:Bug

Crafting

Recipe

Template:Crafting recipe

Trivia

  • The official names for the Twins summoned by the staff are Retanimini and Spazmamini.

History

Template:Pets