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Traveling Merchant
Traveling Merchant.png
Map Icon Traveling Merchant.png
Map Icon
Statistics
Type
AI TypePassive AI
Damage10
Max Life250
Defense15
KB Resist50%
Drops
This article is about the NPC that occasionally visits temporarily with a random inventory. For the early game NPC unlocked by having 50 or more, see Merchant. For the Underground skeleton-like NPC, see Skeleton Merchant.

The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97; see below for details) different items listed below.

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not[1]. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, or Martian Madness[2]. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.

Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.

If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. Once Hardmode begins, he upgrades to a Pulse Bow.

Items sold[]

Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant.[3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. This chance is affected by the luckiest player currently in the world. When multiple items pass this chance, the item that was tested, the latest will be the selected.

Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube is sold slightly more often than the Water Gun (on average), because it is higher in the list.

Common[]

Inventory – Common items (slot 1/6)
Item Cost Availability

The BereavedThe Bereaved 1 When in a Constant world
The StrongmanThe Strongman 1 When in a Constant world
The FirestarterThe Firestarter 1 When in a Constant world
The Gentleman ScientistThe Gentleman Scientist 1 When in a Constant world
StopwatchStopwatch 5
Lifeform AnalyzerLifeform Analyzer 5
DPS MeterDPS Meter 5
Pink Team BlockPink Team Block 1 Only selling one color
of Team Blocks at maximum
Pink Team PlatformPink Team Platform 1 Always when selling
Pink Team Blocks
Yellow Team BlockYellow Team Block 1 Only selling one color
of Team Blocks at maximum
Yellow Team PlatformYellow Team Platform 1 Always when selling
Yellow Team Blocks
Green Team BlockGreen Team Block 1 Only selling one color
of Team Blocks at maximum
Green Team PlatformGreen Team Platform 1 Always when selling
Green Team Blocks
Blue Team BlockBlue Team Block 1 Only selling one color
of Team Blocks at maximum
Blue Team PlatformBlue Team Platform 1 Always when selling
Blue Team Blocks
Red Team BlockRed Team Block 1 Only selling one color
of Team Blocks at maximum
Red Team PlatformRed Team Platform 1 Always when selling
Red Team Blocks
White Team BlockWhite Team Block 1 Only selling one color
of Team Blocks at maximum
White Team PlatformWhite Team Platform 1 Always when selling
White Team Blocks
Dynasty WoodDynasty Wood 50
Red Dynasty ShinglesRed Dynasty Shingles 50 Always when selling
Dynasty Wood
Blue Dynasty ShinglesBlue Dynasty Shingles 50 Always when selling
Dynasty Wood
Fancy DishesFancy Dishes 20
ChaliceChalice 50
Zebra SkinZebra Skin 1
Leopard SkinLeopard Skin 1
Tiger SkinTiger Skin 1
PhoPho 50
Pad ThaiPad Thai 30
SakeSake 5

Uncommon[]

Inventory – Uncommon items (slot 2/6)
Item Cost Availability

Ultrabright TorchUltrabright Torch 3
KatanaKatana 10
4
250
PresseratorPresserator 10
Portable Cement MixerPortable Cement Mixer 10
Paint SprayerPaint Sprayer 10
Extendo GripExtendo Grip 10
Brick LayerBrick Layer 10

Rare[]

Inventory – Rare items (slot 3/6)
Item Cost Availability

The BereavedThe Bereaved 1 When not in a Constant world
The StrongmanThe Strongman 1 When not in a Constant world
The FirestarterThe Firestarter 1 When not in a Constant world
The Gentleman ScientistThe Gentleman Scientist 1 When not in a Constant world
The SeasonThe Season 50 During Christmas
SnowfellasSnowfellas 50 During Christmas
Cursed SaintCursed Saint 50 During Christmas
Cold SnapCold Snap 50 During Christmas
AcornsAcorns 50 During Christmas
The Truth Is Up ThereThe Truth Is Up There 2 After defeating
Martian Madness
Martia LisaMartia Lisa 2 After defeating
Martian Madness
Castle MarsbergCastle Marsberg 2 After defeating
Martian Madness
Not a Kid, nor a SquidNot a Kid, nor a Squid 3 After defeating
Moon Lord
Code 2Code 2 25 After defeating
any mechanical boss
Code 1Code 1 5 After defeating
the Eye of Cthulhu
Pretty Pink RibbonPretty Pink Ribbon 15
Pretty Pink DressPretty Pink Dress 20 Always when selling
Pretty Pink Ribbon
Pretty Pink StockingsPretty Pink Stockings 20 Always when selling
Pretty Pink Ribbon
Fake Unicorn HornFake Unicorn Horn 250
Heart HairpinHeart Hairpin 2
Bamboo LeafBamboo Leaf 1
Star HairpinStar Hairpin 2
FedoraFedora 250
Panda EarsPanda Ears 250
Devil HornsDevil Horns 250
Demon HornsDemon Horns 250
Star Princess CrownStar Princess Crown 50
Star Princess DressStar Princess Dress 50 Always when selling
Star Princess Crown
Celestial WandCelestial Wand 1 Always when selling
Star Princess Crown
Chef HatChef Hat 250
Chef UniformChef Uniform 250 Always when selling
Chef Hat
Chef PantsChef Pants 250 Always when selling
Chef Hat
Master Gamer's JacketMaster Gamer's Jacket 5
Master Gamer's PantsMaster Gamer's Pants 5 Always when selling
Master Gamer's Jacket
GiGi 2
Mystic RobeMystic Robe 350
2
Magic HatMagic Hat 3
FezFez 350
Ammo BoxAmmo Box 15
RevolverRevolver 10 After smashing a
Shadow Orb/Crimson Heart

Very Rare[]

Inventory – Very rare items (slot 4/6)
Item Cost Availability

Bedazzled NectarBedazzled Nectar 1
Exotic Chew ToyExotic Chew Toy 1
Birdie RattleBirdie Rattle 1
Anti-Portal BlockAnti-Portal Block 1 During Hardmode
Companion CubeCompanion Cube 5
Sitting Duck's Fishing PoleSitting Duck's Fishing Pole 35 After defeating
Skeletron
Hunter CloakHunter Cloak 15
Winter CapeWinter Cape 5
Red CapeRed Cape 5
Mysterious CapeMysterious Cape 5
Crimson CloakCrimson Cloak 5
Diamond RingDiamond Ring 2
Celestial MagnetCelestial Magnet 15
Water GunWater Gun 150
Pulse BowPulse Bow 45 After defeating
Plantera
Yellow CounterweightYellow Counterweight 5

Extremely Rare[]

Inventory – Extremely rare items (slot 5/6)
Item Cost Availability

Gray ZapinatorGray Zapinator 17 During pre-Hardmode
after defeating the Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu,
Queen Bee or Skeletron
Orange ZapinatorOrange Zapinator 50 During Hardmode
Super Star ShooterSuper Star Shooter 50 After defeating
any mechanical boss
Arcane Rune WallArcane Rune Wall 250
KimonoKimono 1
Sergeant United ShieldSergeant United Shield 35 During Hardmode
GatligatorGatligator 35 During Hardmode
Black CounterweightBlack Counterweight 5

Extraordinarily Rare[]

Inventory – Extraordinarily rare items (slot 6/6)
Item Cost Availability

Angel HaloAngel Halo 40

Number of sold items[]

The following tables list the chances of the numbers of items sold by the Traveling Merchant.[3] Only "base" items are counted, i.e., Dynasty Shingles and Team Platforms are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively.

Number of
"base" items
Chance
(Classic Mode > Expert Mode)
4 19.87*3255/16384 (19.87%) 9.93*3255/32768 (9.93%)
5 31.29*5127/16384 (31.29%) 25.58*4191/16384 (25.58%)
6 33.22*16327/49152 (33.22%) 32.26*7927/24576 (32.26%)
7 13.46*1103/8192 (13.46%) 23.34*22945/98304 (23.34%)
8 2.04*1003/49152 (2.04%) 7.75*7621/98304 (7.75%)
9 0.12*19/16384 (0.12%) 1.08*265/24576 (1.08%)
10 0.002*1/49152 (0.002%) 0.06*29/49152 (0.06%)
11 n/a 0.001*1/98304 (0.001%)

These chances reveal that the average number of sold "base" items is 5.47 / 5.97.

Notes[]

  • The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army or how any other events are determined. Instead, the roll is performed every tick[4].
    • For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a: 1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12% chance of arriving each day.
    • This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00 PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
  • The Traveling Merchant does not leave during events.
  • In Journey Mode, if you pause time when it's between 4:30 AM and 12:00 PM, the Traveling Merchant will instantly spawn (provided all the conditions are met, i.e. at least two NPCs are present, and no invasion is happening). Leaving the world while time is still frozen and then returning will reroll the Traveling Merchant's current stock and location (if there's more than one town in the world). This is a great way to farm for his rarer items.
    • Another way of farming the Traveling Merchant in Journey Mode is increasing the time speed multiplier until he appears and then freezing time. Changing time to midnight and then immediately back to dawn will depart the old merchant and a new one will arrive instantly. The off-screen despawn rule still applies, so changing locations before changing time is required.
    • The traveling merchant can throw a party.
      • Note that this method will still trigger invasions like Goblin Army and Pirate Invasion when the time is set to dawn, making the Traveling Merchant stop "respawning".
    • Killing the Traveling Merchant, and then quickly un-pausing time and pausing it back, will spawn a new Traveling Merchant with a new set of stock.

Tips[]

  • The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00 PM the following evening. This does not, however, change his inventory.

Names[]

The Traveling Merchant may have any of the following names:

  • Abraham
  • Aedan
  • Aphraim
  • Bohemas
  • Eladon
  • Gallius
  • Llewellyn
  • Mercer
  • Rawleigh
  • Riley
  • Romeo
  • Shipton
  • Willy

Quotes[]

    • "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!"
    • "I don't refund for "buyer's remorse..." Or for any other reason, really."
    • "Buy now and get free shipping!"
    • "I sell wares from places that might not even exist!"
    • "You want two penny farthings!? Make it one and we have a deal."
    • "Combination hookah and coffee maker! Also makes julienne fries!"
    • "Come and have a look! One pound fish! Very, very good! One pound fish!"
    • "If you're looking for junk, you've come to the wrong place."
    • "A thrift shop? No, I am only selling the highest quality items on the market."

    When Merchant is present:

    • "That <name of Merchant>, he really has no appreciation for a really good deal."

    When Clothier is present:

    • "I sell only what I can get. <name of Clothier> keeps hounding me for exotic clothing."

    When Guide is present:

    • "Meet me behind <name of Guide>'s house in about three hours, I think I have something you will find very appealing."

    During a Party:

    • "Many say that parties give you the richest of memories. So buy something and make this memory rich!"

    During Rain :

    • "Rain or blue skies, I come from afar to serve you! Do you have some coin?"
    • "If my exotic coat shrinks, I will be a tad upset!"

    During a Thunderstorm:

    • "Hurry up and buy!"
    • "Whew! That was close! Brick and mortar sounds like a pretty good investment right now."

    During a Windy Day:

    • "I go where winds take me, but this is ridiculous!"
    • "I would sell you exotic wind socks, but I'm afraid I forgot to stock them!"

    When in a Graveyard:

    • "Whew! Look at my many wares! I totally did NOT take them off the dead buried here, to sell to you."
    • "In my travels, I've never run across anyone living in a dismal place like this! Ah, well, as long as you have coin..."
  • Trivia[]

    • Many of the things he sells are of Asian origin, often from the Qing dynasty.
      • Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
    • The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller, where the main character is Willy Loman, a traveling salesman.
    • His quote "Come and have a look! One pound fish! Very, very good! One pound fish!" is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man, who found fame as an internet sensation for his viral video "One Pound Fish".
    • The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to the 1992 American animated musical fantasy film Aladdin.
    • His quote "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!" is a reference to the ongoing joke of how Angel Statues are one of the most useless statues in the game; this is also referenced by a quote from the Merchant.
    • Along with the Cyborg and the Zoologist, the Traveling Merchant is one of the only NPCs to sell a new item post-Moon Lord, which is Not a Kid, nor a Squid.
    • The BestiaryBestiary entry for the Traveling Merchant: "The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time."

    See also[]

    History[]

    • Desktop 1.2.3.1:
      • The Traveling Merchant can no longer spawn in lava.
      • Fixed bug where Queen/King Statues did not teleport the Stylist and Traveling Merchant, respectively.
    • Console 1.0.933.1: Now sells many new items, including yoyos, accessories, and paintings. (Xbox One)
    • Console 1.0.750.0: Now sells many new items, including yoyos, accessories, and paintings. (PS4)
    • Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
    • Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.

    References[]

    1. Information taken from the Desktop version Desktop 1.3.5.3 source code, function UpdateTime() in Terraria.Main.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.3.2.
    2. Information taken from the Desktop version Desktop 1.3.5.3 source code, function SpawnTravelNPC() in Terraria.WorldGen.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.3.2.
    3. 3.0 3.1 Information taken from the Desktop version Desktop 1.3.5.3 source code, function SetupTravelShop() in Terraria.Chest.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.3.2.
    4. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
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