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The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97; see below for details) different items listed below.
In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not[1]. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness[2] or if the chat is open. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.
Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.
If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. Once Hardmode begins, he upgrades to a Pulse Bow.
Contents
Items sold[]
Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant.[3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. This chance is affected by the luckiest player currently in the world. When multiple items pass this chance, the item that was tested, the latest will be the selected.
Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube is sold slightly more often than the Water Gun (on average), because it is higher in the list.
Common[]
Item | Cost | Availability
|
---|---|---|
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1 | When in a Constant world |
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1 | When in a Constant world |
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1 | When in a Constant world |
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1 | When in a Constant world |
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5 | |
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5 | |
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5 | |
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1 | Only selling one color of Team Blocks at maximum |
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1 | Always when selling Pink Team Blocks |
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1 | Only selling one color of Team Blocks at maximum |
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1 | Always when selling Yellow Team Blocks |
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1 | Only selling one color of Team Blocks at maximum |
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1 | Always when selling Green Team Blocks |
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1 | Only selling one color of Team Blocks at maximum |
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1 | Always when selling Blue Team Blocks |
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1 | Only selling one color of Team Blocks at maximum |
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1 | Always when selling Red Team Blocks |
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1 | Only selling one color of Team Blocks at maximum |
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1 | Always when selling White Team Blocks |
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50 | |
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50 | Always when selling Dynasty Wood |
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50 | Always when selling Dynasty Wood |
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20 | |
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50 | |
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1 | |
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1 | |
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1 | |
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50 | |
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30 | |
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5 | |
Uncommon[]
Item | Cost | Availability
|
---|---|---|
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3 | |
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10 4 250 |
|
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10 | |
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10 | |
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10 | |
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10 | |
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10 | |
Rare[]
Item | Cost | Availability
|
---|---|---|
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1 | When not in a Constant world |
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1 | When not in a Constant world |
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1 | When not in a Constant world |
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1 | When not in a Constant world |
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50 | During Christmas |
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50 | During Christmas |
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50 | During Christmas |
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50 | During Christmas |
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50 | During Christmas |
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2 | After defeating Martian Madness |
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2 | After defeating Martian Madness |
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2 | After defeating Martian Madness |
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3 | After defeating Moon Lord |
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25 | After defeating any mechanical boss |
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5 | After defeating the Eye of Cthulhu |
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15 | |
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20 | Always when selling Pretty Pink Ribbon |
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20 | Always when selling Pretty Pink Ribbon |
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250 | |
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2 | |
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1 | |
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2 | |
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250 | |
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250 | |
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250 | |
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250 | |
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50 | |
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50 | Always when selling Star Princess Crown |
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1 | Always when selling Star Princess Crown |
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250 | |
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250 | Always when selling Chef Hat |
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250 | Always when selling Chef Hat |
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5 | |
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5 | Always when selling Master Gamer's Jacket |
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2 | |
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350 2 |
|
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3 | |
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350 | |
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15 | |
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10 | After smashing a Shadow Orb/Crimson Heart |
Very Rare[]
Item | Cost | Availability
|
---|---|---|
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1 | |
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1 | |
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1 | |
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1 | During Hardmode |
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5 | |
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35 | After defeating Skeletron |
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15 | |
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5 | |
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5 | |
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5 | |
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5 | |
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2 | |
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15 | |
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150 | |
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45 | After defeating Plantera |
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5 | |
Extremely Rare[]
Item | Cost | Availability
|
---|---|---|
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17 | During pre-Hardmode after defeating the Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, Queen Bee or Skeletron |
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50 | During Hardmode |
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250 | |
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1 | |
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35 | During Hardmode |
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35 | During Hardmode |
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5 | |
Extraordinarily Rare[]
Item | Cost | Availability
|
---|---|---|
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40 | |
Number of sold items[]
The following tables list the chances of the numbers of items sold by the Traveling Merchant.[3] Only "base" items are counted, i.e., Dynasty Shingles and Team Platforms are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively.
Number of "base" items |
Chance (Classic Mode > Expert Mode) | |
---|---|---|
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 | ||
11 | n/a |
These chances reveal that the average number of sold "base" items is 5.47 / 5.97.
Notes[]
- The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army or how any other events are determined. Instead, the roll is performed every tick[4].
- For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12%
chance of arriving each day. - This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00 PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
- For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
- The Traveling Merchant does not leave during events.
- !!Error: Invalid EICONS input! In Journey Mode, if you pause time when it's between 4:30 AM and 12:00 PM, the Traveling Merchant will instantly spawn (provided all the conditions are met, i.e. at least two NPCs are present, and no invasion is happening). Leaving the world while time is still frozen and then returning will reroll the Traveling Merchant's current stock and location (if there's more than one town in the world). This is a great way to farm for his rarer items.
- !!Error: Invalid EICONS input! Another way of farming the Traveling Merchant in Journey Mode is increasing the time speed multiplier until he appears and then freezing time. Changing time to midnight and then immediately back to dawn will depart the old merchant and a new one will arrive instantly. The off-screen despawn rule still applies, so changing locations before changing time is required.
- The traveling merchant can throw a party.
- Note that this method will still trigger invasions like Goblin Army and Pirate Invasion when the time is set to dawn, making the Traveling Merchant stop "respawning".
- Killing the Traveling Merchant, and then quickly un-pausing time and pausing it back, will spawn a new Traveling Merchant with a new set of stock.
Tips[]
- The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00 PM the following evening. This does not, however, change his inventory.
Names[]
The Traveling Merchant may have any of the following names:
- Abraham
- Aedan
- Aphraim
- Bohemas
- Eladon
- Gallius
- Llewellyn
- Mercer
- Rawleigh
- Riley
- Romeo
- Shipton
- Willy
Quotes[]
When Merchant is present:
When Clothier is present:
When Guide is present:
During a Party:
During Rain :
During a Thunderstorm:
During a Windy Day:
When in a Graveyard:
|
Trivia[]
- Many of the things he sells are of Asian origin, often from the Qing dynasty.
- Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
- The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller, where the main character is Willy Loman, a traveling salesman.
- His quote "Come and have a look! One pound fish! Very, very good! One pound fish!" is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man, who found fame as an internet sensation for his viral video "One Pound Fish".
- The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to the 1992 American animated musical fantasy film Aladdin.
- His quote "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!" is a reference to the ongoing joke of how Angel Statues are one of the most useless statues in the game; this is also referenced by a quote from the Merchant.
- Along with the Cyborg, the Zoologist and the Princess, the Traveling Merchant is one of the only NPCs to sell a new item post-Moon Lord, which is Not a Kid, nor a Squid.
- The
Bestiary entry for the Traveling Merchant: "The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time."
See also[]
History[]
- Desktop 1.4.3: Now sells 4 new paintings.
- Desktop 1.4.1:
- Now only sells Sitting Duck's Fishing Pole after defeating Skeletron.
- No longer sells the Super Star Shooter.
- Desktop 1.4.0.4: Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness.
- Desktop 1.4.0.1: Now sells Celestial Wand, Exotic Chew Toy, Birdie Rattle, and many more new items.
- Desktop 1.3.2: Fixed not being able to attack at Night.
- Desktop 1.3.1: Now sells the Companion Cube, Team Blocks, Team Platforms and the Presserator.
- Desktop 1.3.0.1:
- Now defends himself with a Revolver (in pre-Hardmode) and the Pulse Bow (in Hardmode).
- Now sells many new items, including yoyos, accessories, and paintings.
- Desktop 1.2.4.1: Now sells Animal Skins.
- Desktop 1.2.4: Fixed issue where Scorpions worked with King Statue and Traveling Merchant did not.
- Desktop 1.2.3: Introduced.
- Console 1.0.933.1: Now sells many new items, including yoyos, accessories, and paintings. (
)
- Console 1.0.750.0: Now sells many new items, including yoyos, accessories, and paintings. (
)
- Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
- Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced with vendor items up to Desktop 1.2.4.1.
References[]
- ↑ Information taken from the
Desktop 1.3.5.3 source code, method
UpdateTime()
inTerraria.Main.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.3.6.
- ↑ Information taken from the
Desktop 1.3.5.3 source code, method
SpawnTravelNPC()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.3.6.
- ↑ 3.0 3.1 Information taken from the
Desktop 1.3.5.3 source code, function
inSetupTravelShop()
There may be inaccuracies, as the currentTerraria.Chest.cs
Desktop version is 1.4.3.6.
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.