The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97; see below for details) different items listed below. This amount is increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel.
In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not[1]. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness[2] or if the chat is open. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.
Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.
If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. Once Hardmode begins, he upgrades to a Pulse Bow.
Quick Answers
What is the average number of items the Traveling Merchant sells in Terraria?
What conditions must be met for the Traveling Merchant to spawn in Terraria?
How does the Peddler's Satchel affect the Traveling Merchant's inventory in Terraria?
What is the difference between the Traveling Merchant and other NPCs in Terraria?
How often does the Traveling Merchant visit the player's town in Terraria?
Items sold
Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant.[3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. This chance is affected by the luckiest player currently in the world. Items that are always selected when another item is selected don't have their own chance being selected. All colored team blocks share the same chance of getting selected; if the chance succeeds, the color is randomly chosen. When multiple items pass this chance, the item that was tested, the latest will be the selected.
Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube is sold slightly more often than the Water Gun (on average), because it is higher in the list.
The Traveling Merchant sells exactly one painting and has guaranteed slot for it.
Common
Item | Cost | Availability
|
---|---|---|
Sake |
5 | |
Tiger Skin |
1 | |
Leopard Skin |
1 | |
Zebra Skin |
1 | |
Chalice |
50 | |
Fancy Dishes |
20 | |
Dynasty Wood |
50 | |
Red Dynasty Shingles |
50 | Always when selling Dynasty Wood |
Blue Dynasty Shingles |
50 | Always when selling Dynasty Wood |
White Team Block |
1 | Only selling one color of Team Blocks at maximum |
White Team Platform |
1 | Always when selling White Team Block |
Red Team Block |
1 | Only selling one color of Team Blocks at maximum |
Red Team Platform |
1 | Always when selling Red Team Block |
Blue Team Block |
1 | Only selling one color of Team Blocks at maximum |
Blue Team Platform |
1 | Always when selling Blue Team Block |
Green Team Block |
1 | Only selling one color of Team Blocks at maximum |
Green Team Platform |
1 | Always when selling Green Team Block |
Pink Team Block |
1 | Only selling one color of Team Blocks at maximum |
Pink Team Platform |
1 | Always when selling Pink Team Block |
Lawn Flamingo |
5 | |
DPS Meter |
5 | |
Lifeform Analyzer |
5 | |
Stopwatch |
5 | |
Uncommon
Item | Cost | Availability
|
---|---|---|
The Gentleman Scientist |
1 | When in a Constant world |
The Firestarter |
1 | When in a Constant world |
The Bereaved |
1 | When in a Constant world |
The Strongman |
1 | When in a Constant world |
Kargoh's Summon |
50 | |
Benny Warhol |
50 | |
Duality |
50 | |
Cheesy Pizza Poster |
50 | |
Parsec Pals |
50 | |
Do Not Eat the Vile Mushroom! |
50 | |
Sunshine of Israpony |
50 | |
Yuuma, The Blue Tiger |
50 | |
Pad Thai |
55 | |
Brick Layer |
10 | |
Extendo Grip |
10 | |
Paint Sprayer |
10 | |
Portable Cement Mixer |
10 | |
Presserator |
10 | |
Katana |
10 4 250 |
|
Keybrand | 20 | |
Ultrabright Torch |
3 | |
Rare
Item | Cost | Availability
|
---|---|---|
Not a Kid, nor a Squid |
3 | After defeating Moon Lord, in Hardmode |
Moonman & Company |
3 | After defeating Moon Lord, in Hardmode |
Castle Marsberg |
2 | After defeating Martian Madness, in Hardmode |
Martia Lisa |
2 | After defeating Martian Madness, in Hardmode |
The Truth Is Up There |
2 | After defeating Martian Madness, in Hardmode |
Acorns |
50 | After defeating Frost Legion |
Cold Snap |
50 | After defeating Frost Legion |
Cursed Saint |
50 | After defeating Frost Legion |
Snowfellas |
50 | After defeating Frost Legion |
The Season |
50 | After defeating Frost Legion |
Pho |
75 | |
Revolver |
10 | After smashing a Shadow Orb or a Crimson Heart |
Fez |
350 | |
Magic Hat |
3 | |
Mystic Robe |
350 2 |
|
Gi |
2 | |
Chef Hat |
250 | |
Chef Uniform |
250 | Always when selling Chef Hat |
Chef Pants |
250 | Always when selling Chef Hat |
Master Gamer's Jacket |
5 | |
Master Gamer's Pants |
5 | Always when selling Master Gamer's Jacket |
Star Princess Crown |
50 | |
Star Princess Dress |
50 | Always when selling Star Princess Crown |
Celestial Wand |
1 | Always when selling Star Princess Crown |
Raynebro's Hood | 1 | |
Raynebro's Hoodie | 1 | Always when selling Raynebro's Hood |
Raynebro's Pants | 1 | Always when selling Raynebro's Hood |
Demon Horns |
250 | |
Devil Horns |
250 | |
Panda Ears |
250 | |
Vulkelf Ears |
250 | |
Goblorc Ears |
250 | |
Fedora |
250 | |
Star Hairpin |
2 | |
Heart Hairpin |
2 | |
Fake Unicorn Horn |
250 | |
Pretty Pink Ribbon |
15 | |
Pretty Pink Dress |
20 | Always when selling Pretty Pink Ribbon |
Pretty Pink Stockings |
20 | Always when selling Pretty Pink Ribbon |
Gray Zapinator |
17 | During pre-Hardmode, after defeating Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, Queen Bee, or Skeletron |
Orange Zapinator |
50 | Replaced Gray Zapinator in Hardmode |
Code 1 |
5 | After defeating the Eye of Cthulhu |
Code 2 |
25 | After defeating one of the mechanical bosses |
Very Rare
Item | Cost | Availability
|
---|---|---|
The Gentleman Scientist |
1 | When not in a Constant world |
The Firestarter |
1 | When not in a Constant world |
The Bereaved |
1 | When not in a Constant world |
The Strongman |
1 | When not in a Constant world |
Yellow Counterweight |
5 | |
Pulse Bow |
45 | After defeating all mechanical bosses |
Water Gun |
150 | |
Diamond Ring |
2 | |
Crimson Cloak |
5 | |
Mysterious Cape |
5 | |
Red Cape |
5 | |
Winter Cape |
5 | |
Hunter Cloak |
15 | |
Sitting Duck's Fishing Pole |
35 | After defeating Skeletron |
Companion Cube |
5 | |
Anti-Portal Block |
1 | During Hardmode |
Birdie Rattle |
1 | |
Exotic Chew Toy |
1 | |
Blue Chicken Egg |
25 | |
Bedazzled Nectar |
1 | |
Bamboo Leaf |
1 | |
Extremely Rare
Item | Cost | Availability
|
---|---|---|
Black Counterweight |
5 | |
Kimono |
1 | |
Arcane Rune Wall |
250 | |
Gatligator |
35 | During Hardmode |
Sergeant United Shield |
35 | During Hardmode |
Extraordinarily Rare
Item | Cost | Availability
|
---|---|---|
Angel Halo |
40 | |
Number of sold items
The following tables list the chances of the numbers of items sold by the Traveling Merchant.[4] Only "base" items are counted, i.e., Dynasty Shingles and Team Platforms are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively. The selected amount is increased by 2 on Celebrationmk10 worlds.
Number of "base" items |
Chance (Classic Mode > Expert Mode | |
---|---|---|
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 | ||
11 | n/a |
These chances reveal that the average number of sold "base" items is 5.47 / 5.97.
Shimmered form
Shimmered Traveling Merchant and his Map Icon. |
When submerged in Shimmer, the Traveling Merchant will transform into his Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. He can be returned to his classic look by submerging him in Shimmer again.
Notes
- The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army or how any other events are determined. Instead, the roll is performed every tick[5].
- For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12%
chance of arriving each day. - This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00 PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
- For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
- The Traveling Merchant does not leave during events.
- The Traveling Merchant can throw a party.
- Note that this method will still trigger invasions like Goblin Army and Pirate Invasion when the time is set to dawn, making the Traveling Merchant stop "respawning".
- Killing the Traveling Merchant, and then quickly un-pausing time and pausing it back, will spawn a new Traveling Merchant with a new set of stock.
Tips
- The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00 PM the following evening. This does not, however, change his inventory.
Names
The Traveling Merchant may have any of the following names:
- Abraham
- Aedan
- Aphraim
- Bohemas
- Eladon
- Gallius
- Llewellyn
- Mercer
- Rawleigh
- Riley
- Romeo
- Shipton
- Willy
Quotes
When Merchant is present:
When Clothier is present:
When Guide is present:
During a Party
During Rain
During a Thunderstorm
During a Windy Day
When in a Graveyard
|
Trivia
- Many of the things he sells are of Asian origin, often from the Qing dynasty.
- Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
- The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller, where the main character is Willy Loman, a traveling salesman.
- His quote "Come and have a look! One pound fish! Very, very good! One pound fish!" is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man, who found fame as an internet sensation for his viral video "One Pound Fish".
- The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to the 1992 American animated musical fantasy film Aladdin.
- His quote "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!" is a reference to the ongoing joke of how Angel Statues are one of the most useless statues in the game; this is also referenced by a quote from the Merchant.
Along with the Cyborg, the Zoologist and the Princess, the Traveling Merchant is one of the only NPCs to sell a new item post-Moon Lord, which is Not a Kid, nor a Squid.- When he is submerged in shimmer, he will change sprites to one with blue hair and a red coat.
The Bestiary entry for the Traveling Merchant: "The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time."
See also
History
- Desktop 1.4.3: Now sells 4 new paintings.
- Desktop 1.4.1:
- Now only sells Sitting Duck's Fishing Pole after defeating Skeletron.
- No longer sells the Super Star Shooter.
- Desktop 1.4.0.4: Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness.
- Desktop 1.4.0.1: Now sells Celestial Wand, Exotic Chew Toy, Birdie Rattle, and many more new items.
- Desktop 1.3.2: Fixed not being able to attack at Night.
- Desktop 1.3.1: Now sells the Companion Cube, Team Blocks, Team Platforms and the Presserator.
- Desktop 1.3.0.1:
- Now defends himself with a Revolver (in pre-Hardmode) and the Pulse Bow (in Hardmode).
- Now sells many new items, including yoyos, accessories, and paintings.
- Desktop 1.2.4.1: Now sells Animal Skins.
- Desktop 1.2.4: Fixed issue where Scorpions worked with King Statue and Traveling Merchant did not.
- Desktop 1.2.3: Introduced.
- Console 1.0.933.1: Now sells many new items, including yoyos, accessories, and paintings. ()
- Console 1.0.750.0: Now sells many new items, including yoyos, accessories, and paintings. ()
- Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
- Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced with vendor items up to Desktop 1.2.4.1.
References
- ↑ Information taken from the PC 1.4.4.9 source code, method
UpdateTime()
inTerraria.Main.cs
. - ↑ Information taken from the PC 1.4.4.9 source code, method
SpawnTravelNPC()
inTerraria.WorldGen.cs
. - ↑ Information taken from the PC 1.4.4.9 source code, method
SetupTravelShop()
inTerraria.Chest.cs
. - ↑ Information taken from the PC 1.3.5.3 source code, method
SetupTravelShop()
inTerraria.Chest.cs
. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.