Demonstration animations

Hi, thank you for your recent updates of outdated demo gifs, that's appreciated! I have a minor suggestion for improvement, in case you intend to upload any more: Consider removing the walls around the recorded area, so that the daylight provides natural lighting. For instance, compare these two versions of the Dao of Pow gif: 1 vs 2 – the first one is much brighter and does not have these dark spots, which makes it look cleaner, in my opinion. Anyways, thanks again! (Also, I really like that your Skeletons are spawned in automatically, that's a great effect) --Rye Greenwood (talk) 00:51, 24 January 2021 (UTC)

Hi, Thank you for the appreciation! I have tried removing walls around the recorded area, unfortunately it does not seem to remove dark spot, and even make it worse in my opinion due to the color difference between natural sky light and torch light. This demo used 3rd party tool (Hero's Mod) to increase light level evenly.--Daud ahn (talk) 01:09, 24 January 2021 (UTC)
I see. I have also noticed that your gifs are extremely large, which slows the site down for everybody and eats up an unnecessarily large amount of data, which is especially frustrating for mobile readers with limited data plans. Please reupload all of your gifs so that they are
  • as short as possible (it's often completely unnecessary to show the same effect multiple times, or show 3 seconds of nothing but a Target Dummy taking damage from a debuff – read the help page) and
  • as small as possible (please scale them all down, and also compress them).
If you compare your uploads with the previous versions, you will notice the file sizes are nearly always disproportionately larger. That is unnacceptable. --Rye Greenwood (talk) 22:30, 25 January 2021 (UTC)

I like what you did to my gif. Thanks! --Randomnessyt92 (talk) 02:05, 21 May 2021 (UTC)

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