Volatile Gelatin
Statistics
Type | |
---|---|
Tooltip | Releases volatile gelatin periodically that damages enemies |
Rarity | |
Sell | 5 |
Research | 1 required |
Projectile created
- Volatile Gelatin
- Internal Item ID: 4987
- Internal Projectile ID: 937
Obtained from
Expert
Master
Entity | Qty. | Rate |
---|---|---|
(Queen Slime) (Queen Slime) | 1 | 100% |
The Volatile Gelatin is an accessory obtained from Queen Slime's Treasure Bag in Expert Mode. When equipped, it periodically fires a small, bouncing, purple projectile, similar to those of the Queen Slime, at a nearby enemy. The projectile deals 65 damage and a knockback of 7 (Strong); these values are unaffected by any boosts.[1] It pierces up to three enemies.
The accessory has a fixed cycle: Once every 0.833 seconds (50 ticks[2]), it attempts to release a projectile in the direction of the nearest enemy. If there is no enemy within 40 tiles, no projectile will be fired and the accessory will go on cooldown for the following 50 ticks.
Tips[]
- Its knockback and piercing abilities can help to prevent the player from being overwhelmed during fights.
- This is especially true in the environment of the Hardmode post-Plantera Dungeon, where it excels at keeping enemies like Bone Lee away as well as the ordinary fighter skeletons. Paired with the Spore Sac to attack casters, Giant Cursed Skulls and Dungeon Spirits through walls, these accessories can together effectively protect the player from more than half of the enemy types found there.
- Like minions, sentries and other accessories that attack while idle such as the Spore Sac, this accessory is useful during fishing, mining, and other activities where the player is not focused on defending themselves.
- To this end, players may find it useful to equip it primarily in a social slot to adaptively swap alternately with a more combat-focused accessory such as an emblem to better suit the task at hand. It may also serve well as part of an entire loadout tailored for such cases.
History[]
- Desktop 1.4.0.1: Introduced.
- Console 1.4.0.5.4.1: Introduced.
- Mobile 1.4.0.5.0: Introduced.
References[]
- ↑ Information taken from the PC 1.4.0.5 source code, method
VolatileGelatin()
inTerraria.Player.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.