Whips
This article is about the group of summon weapons. For the hook, see Ivy Whip.
Whips are close-ranged summon weapons that swing in an arcing motion and produce a unique sound. Like all summoning weapons, whips receive damage bonuses from minion damage and cannot normally deal critical hits.
When an enemy has been hit with a whip, any minions the player has summoned will target that enemy, much like when right-clicking an enemy with a summoning weapon.
Most whips have damage bonuses that apply to any attacking minions, in addition to their regular damage statistic. These damage bonuses last 3 seconds after striking an enemy. Sentries receive no benefit from these bonuses.
Whips can have the same modifiers as swords, including Legendary. Their best modifier is Legendary ( or Sluggish for range).
Types[edit | edit source]
Name | Damage | Special | Range (tiles) |
Use time | KB | Rarity | HM | Sell | Source | |
---|---|---|---|---|---|---|---|---|---|---|
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Leather Whip![]() |
14 | 4 Summon Tag Damage Damage reduced by 50% each hit in a single swing. |
11 | 30 | 0.5 | ![]() |
× | 3 |
|
![]() |
Snapthorn![]() |
18 | 6 Summon Tag Damage Hitting enemies increases attack speed with the Jungle's Fury buff. Damage reduced by 40% each hit in a single swing. |
15 | 30 | 1 | ![]() |
× | 1 | 12 ![]() ![]() ![]() ![]() ![]() |
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Spinal Tap![]() |
29 | 7 Summon Tag Damage Your summons will focus struck enemies Performs better against multiple targets than most whips Damage reduced by 15% each hit in a single swing. |
18 | 30 | 2 | ![]() |
× | 150 | 90 ![]() ![]() ![]() |
![]() |
Firecracker![]() |
40 | Instead of increasing minion damage, a struck enemy is surrounded by fiery energy which explodes the next time a minion attacks it, dealing 2.75× ![]() ![]() Damage reduced by 34% each hit in a single swing. |
21 | 30 | 2 | ![]() |
√ | 3 | |
![]() |
Cool Whip![]() |
50 | Hitting enemies summons a snowflake minion that attacks that enemy and any nearby enemies, doing 10 damage. The snowflake ignores armor. ![]() Damage reduced by 30% each hit in a single swing. |
23 | 30 | 1.5 | ![]() |
√ | 4 | 8 ![]() ![]() ![]() ![]() ![]() |
![]() |
Durendal![]() |
55 | 9 Summon Tag Damage Hitting enemies increases attack speed with the Durendal's Blessing buff. Damage reduced by 20% each hit in a single swing. |
24 | 30 | 2 | ![]() |
√ | 460 | 12 ![]() ![]() ![]() |
![]() |
Dark Harvest![]() |
100 | Hitting an enemy adds dark energy to it. When minions attack an enemy with dark energy, the dark energy flares and damages nearby enemies (not the original target) for 10 damage per hit. Hitting enemies increases attack speed with the Harvest Time buff. Damage reduced by 10% each hit in a single swing. |
28 | 30 | 3 | ![]() |
√ | 10 | |
![]() |
Morning Star![]() |
180 | 5 Summon Tag Damage +5% Summon Tag Critical Strike Damage reduced by 5% each hit in a single swing. |
28 | 45 | 11 | ![]() |
√ | 6 | |
![]() |
Kaleidoscope![]() |
180 | 20 Summon Tag Damage +10% Summon Tag Critical Strike Damage reduced by 10% each hit in a single swing. |
33 | 30 | 4 | ![]() |
√ | 5 |
Tips[edit | edit source]
- Because the primary hit of a whip operates similarly to a piercing melee weapon, they are effective against enemies that pass through blocks, such as worms, cursed skulls, and casters with destructible projectiles.
- However, all Whips will deal less damage to each successive enemy hit close together in a single swing, all the way down to 1 damage. This penalty is heavier on earlier whips, and lighter on later whips.
- This does not stop whips with debuff effects such as Snapthorn from applying their respective debuff. However, Firecracker's Explosive Burst effect will only be applied to the first enemy hit, even if the whip causes a different enemy to be targeted instead.
- However, all Whips will deal less damage to each successive enemy hit close together in a single swing, all the way down to 1 damage. This penalty is heavier on earlier whips, and lighter on later whips.
- Whips are affected by melee attack speed bonuses. This means that melee-oriented armor sets and equipment, such as Shadow armor and Feral Claws, can greatly increase their effectiveness.
- This includes melee speed bonuses from Snapthorn, Durendal and Dark Harvest. If the player is fast enough, they can strike once with a speed-increasing whip, then switch to a higher-damage whip to gain immense damage bonuses. The autoswing effect of Feral Claws makes this much easier, as the player can simply hold the attack button down and use the numbers on the keyboard to switch between whips.
- Whips do not gain benefits from any other melee bonuses, with the exception of flasks.
- The summon tag damage gives significant bonuses to minions. For instance, the pre-Hardmode whips can more than triple the DPS of the Slime Staff against the Eye of Cthulhu, and Kaleidoscope increases the damage of the Xeno Staff, an already-powerful summon, by more than 50%.
- The Feral Claws and its variants give autoswing to all whips, and Flask buffs are also applied to whips, despite them not dealing melee damage.
- Whips have excellent synergy with the Valhalla Knight armor, which has a +60% summon damage bonus, high defense and regeneration, and several sentry slots, but few bonuses to other types of weapons.
- Whips are exceptionally useful for clearing foliage due to their range and broad area of effect. Combined with the ability to break plants behind solid walls, a whip can erase an entire thorn bush in a single swing, quickly bring down vines, and can safely trigger rolling cacti to roll away.
- Speed modifiers from armor, accessories, and buffs do not affect the range of whips; only the modifiers on whips affect the range of said whip.
- 1.4.1 fixed an issue where size modifiers on whips had an inverse effect on speed, meaning big whips were always slow and small whips were always fast, therefore Sluggish is no longer a viable modifier for them.
- Whips can be an excellent tool for an early game head start, as they have high damage and are easy to get straight away.
Trivia[edit | edit source]
- Whips were added as a homage to summoners with whips from the Final Fantasy series, notably Rydia from Final Fantasy 4.
- In real life, whips are generally used on animals, for training and performance purposes. This is potentially why the Zoologist sells the Leather Whip.
- Despite their similarities with Melee weapons, whips are still classified as Summon weapons.
- Despite its current name, the Ivy Whip is not a weapon at all. It is a hook, present before whips where added to the game.
History[edit | edit source]
- Desktop 1.4.1.2:
- Buffed Cool Whip, now inflicts Frostburn and increased Snowflake minion's movement speed by 50%.
- Nerfed Firecracker, explosion damage reduced from 3× minion damage to 2.75× minion damage.
- Desktop 1.4.1:
- Added Spinal Tap.
- Whips now benefit from the effects of flasks.
- Every whip (except for Leather) got a range increase.
- Speed modifiers no longer have an inverse effect on range.
- Whip damage penalty is now heavier on early whips and lighter on later whips.
- Desktop 1.4.0.1: Introduced.
- Mobile 1.4.0.5.0: Introduced.