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This article is about the group of summon weapons. For the hook, see Ivy Whip.

Whips are close-range Summon weapons that swing in an arcing motion and produce a unique sound. Like all summoning weapons, whips receive damage bonuses from minion damage and cannot normally deal critical hits.

When an enemy has been hit with a whip, any minions the player has summoned will target that enemy, much like when right-clicking an enemy with a summoning weapon.

Whips can have the same modifiers as swords, including Legendary. However, speed bonuses gained from modifiers shorten the range of whips. Therefore, a slower speed increases the range, meaning that the best modifier for range is Sluggish [1]. A Bulky whip will have slightly less range than a Sluggish one (about 1 block width), but will deal 5% more damage. Because range has a more significant effect on a whip's performance than damage or attack speed, a speed-decreasing modifier is usually preferred. A Legendary modifier still boasts the highest DPS and attack speed, but harshly penalizes range, and many whips are able to boost their own attack speed anyway. Godly is another viable alternative, as it boosts damage and critical strike chance without shortening range.

Speed modifiers from armor, accessories, and buffs affect attack speed, but not the range of whips; only the modifiers on whips affect their range. Whips are unaffected by their own size modifiers; any Massive or Tiny whip will be the same size as one without a prefix.

Most whips have damage bonuses that apply to any attacking minions, in addition to their regular damage statistic. These last 4 seconds after striking the enemy, and do not affect enemies that are immune to all debuffs.

Types

Name Damage Special Range
(tiles)
Use Time KB Rarity HM Sell Source
Leather Whip Leather Whip 14 4 Summon Tag Damage
Damage reduced by 50% each hit in a single swing.
11 30 1 Rarity level: 1 2 Purchased from Zoologist
Snapthorn Snapthorn 18 6 Summon Tag Damage
Hitting enemies increases attack speed with the Jungle's Fury buff.
Damage reduced by 40% each hit in a single swing.
12 30 1.5 Rarity level: 3 1 12 Stinger + 3 Vine + 3 Jungle Spores ( @ Iron Anvil / Lead Anvil )
or
PC versionConsole versionMobile versiontModLoader version: 15 Stinger + 3 Vine + 12 Jungle Spores ( @ Iron Anvil / Lead Anvil )
Firecracker Firecracker 37 Instead of increasing minion damage, a struck enemy is surrounded by fiery energy which explodes the next time a minion attacks it, dealing three times the minion's usual damage.
Damage reduced by 34% each hit in a single swing.
18 30 2 Rarity level: 4 ✔️ 3 Dropped from the Wall of Flesh, 12.5*1/8 (12.5%) chance
Cool Whip Cool Whip 45 Hitting enemies summons a snowflake minion that attacks that enemy and any nearby enemies, doing 10 damage. The snowflake ignores armor.
Damage reduced by 34% each hit in a single swing.
19.5 30 1.5 Rarity level: 4 ✔️ 4 8 Soul of Light + 8 Soul of Night + Frost Core ( @ Mythril Anvil / Orichalcum Anvil )
Durendal Durendal 55 9 Summon Tag Damage
Hitting enemies increases attack speed with the Durendal's Blessing buff.
Damage reduced by 30% each hit in a single swing.
18 28 2 Rarity level: 5 ✔️ 460 12 Hallowed Bar ( @ Mythril Anvil / Orichalcum Anvil )
Dark Harvest Dark Harvest 100 Hitting an enemy adds dark energy to it. When minions attack an enemy with dark energy, the dark energy flares and damages nearby enemies (not the original target) for 10 damage per hit.
Hitting enemies increases attack speed with the Harvest Time buff.
Damage reduced by 30% each hit in a single swing.
18 27 3 Rarity level: 8 ✔️ 10 Dropped from Pumpking
Kaleidoscope Kaleidoscope 180 20 Summon Tag Damage
+10% Summon Tag Critical Strike
Damage reduced by 15% each hit in a single swing.
24 30 4 Rarity level: 8 ✔️ 5 Dropped from Empress of Light
Morning Star Morning Star 165 5 Summon Tag Damage
+5% Summon Tag Critical Strike
Damage reduced by 25% each hit in a single swing.
16 35 11 Rarity level: 8 ✔️ 6 Dropped in the Post-Plantera Hardmode Dungeon

Tips

  • Because the primary hit of a whip operates similarly to a piercing melee weapon, they are effective against enemies that pass through blocks, such as worms, cursed skulls, and casters with destructible projectiles.
    • However, all Whips will deal less damage to each successive enemy hit close togetherVerify in a single swing, all the way down to 1 damage.
      • This does not stop whips with debuff effects such as Snapthorn from applying their respective debuff. However, Firecracker's Explosive Burst effect will only be applied to the first enemy hit, even if the whip causes a different enemy to be targeted instead.
  • Whips are affected by melee attack speed bonuses. This means that melee-oriented armor sets and equipment, such as Shadow armor and Feral Claws, can greatly increase their effectiveness.
    • Whips do not gain benefits from other melee bonuses, such as melee damage increases or flasks.
  • The summon tag damage gives significant bonuses to minions. For instance, the pre-Hardmode whips can more than triple the DPS of the Slime Staff against the Eye of Cthulhu, and Kaleidoscope increases the damage of the Xeno Staff, an already-powerful summon, by more than 50%.
  • The Titan Glove and its variants give autoswing to all whips, despite them not dealing melee damage.
  • Whips have excellent synergy with the Valhalla Knight armor, which has a +60% summon damage bonus, high defense and regeneration, and several sentry slots, but few bonuses to other types of weapons.
  • Whips are exceptionally useful for clearing foliage due to their range and broad area of effect. Combined with the ability to break plants behind solid walls, a whip can erase an entire thorn bush in a single swing, quickly bring down vines, and can safely trigger rolling cacti to roll away.
  • Speed modifiers from armor, accessories, and buffs do not affect the range of whips; only the modifiers on whips affect the range of said whip.

Trivia

  • Whips were added as a homage to summoners with whips from the Final Fantasy series, notably Rydia from Final Fantasy 4.
  • In real life, whips are generally used on animals, for training and performance purposes. This is potentially why the Zoologist sells the Leather Whip.
  • Despite their similarities with Melee weapons, whips are still classified as Summon weapons.

History

References

  1. The attack speed of whips shortens the length of whips. That said, the slower the attack speed is, the longer the length whips reach; hence sluggish, the slowest attack speed modifier available, achieves the longest range. Similarly, bulky excels in both attack range and damage.


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