Terraria Wiki
Terraria Wiki
Wooden Spike
  • Wooden Spike item spriteold Wooden Spike item sprite
  • Wooden Spike placed
Stack digit 9.pngStack digit 9.pngStack digit 9.png
Placeable (1 wide × 1 high)
Use time15 (Very fast)
RarityRarity level: 0
Research100 required
Inflicts Debuff
Debuff tooltipCannot regenerate life
Duration10 / 20 / 25 seconds

Wooden Spikes are a type of trap block that damage players who come in contact with it. They are the upgrade of regular, metal Spikes, and, despite their name and appearance suggesting that they are made of a weaker material, they deal more damage than the metal variant; players that touch Wooden Spikes take Console and Old-gen console versions 3DS version 60 / Desktop and Mobile versions 80 damage. Found in the Jungle Temple, they can be broken with any drill, pickaxe, or explosive (Console Version like other types of traps), unlike the Lihzahrd Bricks found around them, which require a Picksaw or stronger mining tool to break. This is the only way to obtain them, as they are not craftable.


  • On the Desktop version Desktop version and Mobile version Mobile version, they inflict Bleeding on contact.
  • The Lihzahrd Altar can spawn on top of Wooden Spikes.
  • Wooden Spikes turn bright red when the Dangersense buff is active.
  • Wooden Spikes will deal damage to a player if any part of the player is in contact with them.
  • Just like Spikes, Wooden Spikes only damage players. They do not damage NPCs, critters, or enemies, and as such are unsuitable for base defense outside of PvP.
  • Wooden Spikes deal the same base amount of damage in all modes. Since defense is more efficient in ExpertDesktop, Console, and Mobile versions and Master ModeDesktop and Mobile versions, the player will almost always receive less damage from Wooden Spikes than in Classic Mode.
  • Wooden Spikes are valid walls for NPC housing.


  • Desktop Damage increased from 60 to 80, and now inflicts the Bleeding debuff.
  • Desktop Spike damage is kept separate from other damage when factoring immunity, preventing abuse of invincibility frames.