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Map size refers to the size of a Terraria world. Upon creation, on the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1 tModLoader 1.3-Legacy version, the player can select either "small", "medium", or "large" for the size of the map to generate. On the Windows Phone version Windows Phone version and Nintendo 3DSNintendo 3DS version version, the player can select either "normal" or "expanded". The worlds are smaller due to less storage. An "expanded" world is the equivalent of a "small" world.

Dimensions of the different map sizes are as follows: (one block = two feet)

Map Size of map
(feet)
Size of map
(blocks)
Accessible area
(feet)
Accessible area
(blocks)
Floating Islands
Normal 3500 × 1800 1750 × 900 3486 × 1786 1743 × 893 2–5
Small /
[1] Expanded
8400 × 2400 4200 × 1200 8234 × 2234 4117 × 1117 2–3
Medium 12800 × 3600 6400 × 1800 12634 × 3434 6317 × 1717 4–6
[2] Large 16800 × 4800 8400 × 2400 16634 × 4634 8317 × 2317 4–8
  1. On the Nintendo 3DSNintendo 3DS version version, expanded worlds are only available on the Western versions (North American, European) of New Nintendo 3DS.
  2. On the Mobile version Mobile version, large worlds are only accessible on devices with 1.5+ GB of RAM.

Map Size Comparison

Different world sizes may be better suited for different purposes. Players may find that creating many small worlds may be more efficient than creating large worlds due to the amount of memory needed.

Advantages of Small Worlds

Everything is closer and quicker to reach:

Advantages of Large Worlds

There is more space to build and explore:

  • The Wyvern spawn level is higher making above-ground housing safer at low altitudes.
  • Conversely, there is more below-ground space that counts as "surface", which can be used for farms of "surface-only" plants like trees or mushrooms.
  • The Underworld is longer, potentially giving more time to defeat the Wall of Flesh.
  • The Celestial Towers will be more spread out, reducing the likelihood of the player's base and NPC homes being overrun.
  • There is a greater chance of having lakes big enough for fishing in surface biomes.
  • The surface terrain tends to be more varied and interesting.

There is more "stuff" in the world:

  • There are more total chests and pots underground per world.
  • There is more ore, and more ore will generate in Hardmode.
  • There is more wood already grown and more room to plant trees.
  • There are more Jungle Shrines.
  • There are more Enchanted Sword Shrines.
  • There are more Floating Islands.
  • The Dungeon is larger, with a greater chance to have all three Dungeon Wall types.
  • There are more Corruption/Crimson chasms and Demon Altars. This also means there would be more hardmode ores to generate.
  • The evil biome or hallow is less likely to spawn near the Jungle
  • There are more Shadow Orbs/Crimson Hearts to destroy, which drop unique and valuable items.
  • There is a higher chance of generating Pyramids.
  • The Jungle Temple is larger and possibly contains more traps and Lihzahrd Power Cells.
  • More meteorite crash sites can be in the world at one time.
    • Like with Wyvern spawn heights, this can also be a double-edged sword as a higher number of meteorite blocks are required in the world to prevent more meteorites from spawning and potentially destroying landscapes or player built structures.
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