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See also: Dungeon.

Map view of a Dungeon.

After defeating Skeletron in a world, the player will gain access to the full Dungeon. This place contains a lot of items and weapons that will ease progression, so players will usually explore it before fighting the Wall of Flesh.

In Pre-Hardmode, the Dungeon is usually done after exploring the The Corruption or The Crimson, before or after the Jungle, and before the Underworld.

In Hardmode, the Dungeon will start spawning much stronger enemies after defeating Plantera, and the player will find the Cultists at the entrance after Golem has been defeated.


Recommended Gear[]

While Skeletron can be defeated at any time, it is recommended to do so with the gear obtained from the Jungle and the Corruption/Crimson, as it is the best available at this point.


  • Melee and Ranged players benefit equally from Crimson armor. Fossil armor is the only ranged-oriented set at this point, but its mediocre stats mean it is not worth spending extra effort to obtain if it is not already in the player's possession.
  • The Corruption exclusive Shadow armor trades the regeneration and the small damage upgrade from Crimson armor for much higher movement and melee speed.
  • Meteor or Jungle armor are the best for Magic users. The former combines very well with the 太空枪太空枪, while Jungle armor works better with other weapons.
  • Summoners can use 蜜蜂盔甲 to maximize minion power, or Obsidian armor to focus on whips.
  • Fossil armor is the best choice for Throwing users.





The Dungeon can be found on the far left or far right of the map, opposite to the Underground Desert chasm and Jungle, and in the same side of the Snow biome. If you find a desert with a chasm, the dungeon can be found on the other side of the map. If the player tries to enter the Dungeon before Skeletron is killed, the Dungeon Guardians will instantly kill them when reaching the Underground depth.


Just like the Jungle, the Dungeon has a much higher spawn rate than a normal biome, so it is easy to get overwhelmed by enemies. It is better to progress slowly, taking out any 水蜡烛水蜡烛 seen as they will boost the spawn rate even further. The player will have to deal with many Angry Bones, as well as 诅咒骷髅头诅咒骷髅头 and 暗黑法师暗黑法师. The latter two have the ability to attack through blocks, so caution is still needed when taking cover. 烈焰火轮烈焰火轮 and Spike Balls can also spawn. They cannot be killed and will do a lot of damage even if they do not directly target the player. 飞镖机关飞镖机关 are also more common than in other biomes, so at first, a 危险感药水危险感药水 might be useful.

Unlike other biomes, the 金箱金箱 found in the Dungeon are locked, so 金钥匙金钥匙 will be needed to open them. They are a guaranteed drop from 地牢史莱姆地牢史莱姆 and a rare drop from other enemies. They can also be found in the occasional Wooden Chest. When looted, they contain a unique weapon, the Cobalt Shield accessory, or the 暗影钥匙暗影钥匙, which is needed to open Shadow Chests in The Underworld; as well as the standard Cavern loot. Special chest loot is spawned in a sequential order, so if the player is missing some items it may be wise to ensure none have been skipped in earlier rooms or splits in the path (see discussion).

The player may also find the 受缚机械师受缚机械师. She can be saved by right clicking her, and then she will move in to an empty house if it is available. If she is killed after being released, she will still respawn like any other NPC. She provides access to the Wire Cutter, as well as the Mechanical Lens informationa l accessory, both of which are handy for avoiding wired traps in the Dungeon and elsewhere.

Other Tips[]

  • When there are forks in the corridor, closing them with blocks can stop the Angry Bones from overwhelming the player from behind or other directions. This makes it easier to clear one path at a time.
  • False walls often hide passages through the dungeon. Mining through them can be greatly sped up by rapidly using any grappling hook or throwing Grenades (their sticky variant can help for controlled blasting).
  • Moving far enough off-screen causes an inconvenient Spiky Ball or Blazing Wheel to despawn and disappear.
  • Spikes can be removed with a Pickaxe, or from a distance with 炸弹炸弹. Higher pickaxe power will help you mine them faster.
  • Dungeon Bricks can be mined, allowing for new entrances to the Dungeon through a safe mineshaft, or a quick retreat/resupply in case of danger.
  • 飞镖机关飞镖机关can be disabled by harvesting them with a Pickaxe.
  • If the player wants the Ankh Shield, it is better to farm for the 邪眼邪眼 in Pre-Hardmode as it is more difficult to get it from the Post-Plantera Dungeon.
    • It may be a good idea to prepare a large open area for farming monsters before defeating Plantera, before the difficulty increases.

Post-Plantera Dungeon[]

The dungeon becomes much more dangerous with the defeat of Plantera. When it is defeated, the message "Screams are echoing from the dungeon..." will appear and much stronger enemies start to spawn. Additionally, enemies with more than 100 health have a small chance of spawning a 地牢幽魂地牢幽魂, which drops 灵气灵气 when killed. This new material is used for the Spectre armor, which is the best available for mages until the Moon Lord has been defeated. It is also used to summon the Pumpkin Moon and Frost Moon. The Biome Chests found previously can now be opened with their respective Keys.

Recommended Gear[]

Like every other Hardmode environment, it is better to go in well prepared. It is not a bad idea to defeat the Golem in the Jungle Temple beforehand, as the boss is not too difficult but it drops very good weapons and accessories.


Access and Location[]

For fast access to the dungeon it is best to use a 矿车矿车 track or a 传送机传送机. It is recommended to dig a tunnel down to the main part of the dungeon, so the entrance shaft can be skipped. Choose a farming spot carefully. Stay as close to the entrance as possible, so that it is easy to retrieve dropped items after death. The location should be protected from monsters spawning above. Last, but not least, choose a spot where there is more or less equal distribution of brick, slab and tiled walls for even enemy spawning (see below).


Enemy spawns depend on the Background Walls of an area. A wall type contains its own variant of the Armored Bones, a Caster enemy, and a Skeleton with a ranged weapon. There is also a low chance that an enemy from another wall type will spawn as well.

Brick Walls[]

  • 蓝装甲骷髅蓝装甲骷髅蓝装甲骷髅蓝装甲骷髅蓝装甲骷髅 will spawn on them. Compared to the other two, they deal the overall lowest damage but are also the hardest to kill, having higher health, defense and knockback resistance. They inflict the 破损盔甲破损盔甲 debuff on hit.
  • 死灵法师死灵法师 are the casters of the area. They teleport very frequently and their beams are very hard to predict, but unlike the other two they cannot attack through blocks. They inflict the 缓慢缓慢 debuff on hit, and have a low chance of dropping the 暗影束法杖暗影束法杖.
  • 骷髅突击手骷髅突击手 use a Rocket Launcher to attack. The rocket is very strong and will explode on contact with any tile. They may drop their 火箭发射器火箭发射器 when killed.
  • Additionally, the 圣骑士圣骑士 miniboss can spawn in these walls. It has a lot of health, defense and knockback immunity, making it very hard to kill. Its hammer attack also goes through blocks. Despite this, it is not very mobile, and it cannot attack while taking damage from a player, so these two traits should be exploited when fighting it. It may drop the 圣骑士锤圣骑士锤 and/or the 圣骑士护盾圣骑士护盾 when killed.

Slab Walls[]

  • 生锈装甲骷髅生锈装甲骷髅生锈装甲骷髅生锈装甲骷髅生锈装甲骷髅 will be found in this area. They have the overall highest damage, and average health and defense. They inflict either 流血流血 or 缓慢缓慢 on hit, but never both.
  • 褴褛邪教徒法师褴褛邪教徒法师 will appear. They shoot three homing projectiles that will inflict the 黑视黑视 debuff, which will greatly reduce visibility. Because of their high damage and homing projectiles that go through walls, they should be prioritized. They have a low chance to drop the 幽灵法杖幽灵法杖.
  • 骷髅狙击手骷髅狙击手 carry a Sniper Rifle, and use it to shoot at players from far away. This attack deals massive damage, so the player should always watch out for them. They may drop the 步枪瞄准镜步枪瞄准镜 and/or 狙击步枪狙击步枪 when killed.

Tiled Walls[]

  • 地狱装甲骷髅地狱装甲骷髅地狱装甲骷髅地狱装甲骷髅地狱装甲骷髅 will spawn. They have the overall lowest health and defense stats, while their attack damage is average. They inflict the 着火了!着火了! debuff which will deal a high amount of damage over time and will also stop natural regeneration.
  • 魔教徒魔教徒 are the casters of the area. They shoot a fireball that goes through blocks. This projectile explodes, creating a large fire sphere that lasts for a few seconds and deals massive damage on contact. They should be killed as soon as possible, as their fire can limit the player's movement. They drop the 狱火叉狱火叉 when killed.
  • 骷髅特警骷髅特警 use their 战术霰弹枪战术霰弹枪 to attack from a distance. While it does a lot of damage, they are unable to attack while being hit, so it will rarely get a chance to shoot if constantly attacked. They may drop their weapon when killed.

All Walls[]

骷髅李小龙骷髅李小龙 and 巨型诅咒骷髅头巨型诅咒骷髅头 appear on all wall types. The former is very mobile and does a lot of contact damage, making close ranged combat dangerous. The latter acts like a normal Cursed Skull, with the added ability to shoot a projectile.

Other Tips[]

  • The 妖灵瓶妖灵瓶 dropped by the Armored Bones should be used if obtained as it can keep the player's surroundings lit infinitely without the need to use torches.
  • Put Heart Lanterns and Campfires near any farming areas for faster health regeneration. Chairs () and Honey baths can be used for extra healing when not fighting.
  • When fighting an enemy, keep attacking for a second or two after they are dead, because Dungeon Spirits' spawning is random. The spirits fly around the player rapidly, which makes it difficult to hit them with small-projectile weapons.