Terraria Wiki
注册
Advertisement
Merge 有人建议该页面或其部分与Guide:Hardcore合并。
原因是: "Overlapping content. See the talk page."
This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
本指南旨在帮助想要尝试在大师模式地图下通关硬核模式人物的玩家。关于以上两种设定,请参见大师模式 and 难度.

硬核大师模式是一种很出名的挑战,它糅合了泰拉瑞亚最极端的设定和难度。本指南旨在帮助想要尝试在大师模式下通关硬核模式人物的玩家。

第一天[ | ]

首先要收集大量的木材。在困难模式下,即使是一只手无寸铁的史莱姆也会致命,而且在硬核模式中,死亡就意味着删档。在取得尽可能多的木材后,四处搜集一下宝箱,制作一些木制武器并杀死一些史莱姆。

用木材搭建一个小房子用于保护自己,在晚上挖一个直通地下的洞。多挖一些泥土是很重要的,因为方块是一个很好的保护玩家的方法。

第二天[ | ]

第二天是玩家收集仙人掌并制作仙人掌工具的好时机。收集仙人掌时要极度谨慎,尤其要小心秃鹫,它们会毫不费力地结束你的游戏。远离猩红之地、腐化之地和丛林。晚上最明智的做法是拓宽你的洞。金属工具是一个重要的里程碑,二最简单的方法是继续挖掘。小心地点亮洞穴,洗劫地下小屋发光蘑菇生物群落等地。小心陷阱,仔细检查每一个箱子以防死于死人宝箱;携带大量方块也是一个逃离危险的好方法。

第三天[ | ]

继续扩展仍然是一个不错的想法,此时应该建立起房子、工作区和贮藏区。 取得合理的武器、工具以及护甲在应对接下来的Boss中也是必需的。查看指南:职业设置以获取更多更深入的装备推荐。

史莱姆王[ | ]

在更深入的准备之后,应该挑战史莱姆王。建造一个拥有大量空间的、3层的长平台,并且配备钩爪,拥有至少180生命上限、银质或更好的装备以及大量药水。如果使用弓作战,带上大量烈焰箭小丑之箭。记住随时和史莱姆王保持距离,所以尽量使用远程武器。

勘探[ | ]

在史莱姆王被击败后,你可以选择进一步探索世界。猩红/腐败仍然应该避免,谨慎非常重要。带上大量的平台和障碍物来躲避敌人。无论何时遇到不常见的资源,在收集之前,确保完全安全。想想是否需要一件物品。能在基地附近找到吗? 如果没有,拿到它。(冰雪块霜冻箭非常重要,沙漠化石有限,提取时会吐出有价值的东西等。)记住,谨慎是关键。玩家在任何情况下都不应放松警惕。

采矿[ | ]

一旦获得了一些好的装备,冒险进入地下层是可行的。记住使用洞穴探险药水(如果有的话),并使用远程攻击而不是近战来保持安全距离。寻找黄金/铂金,确保从宝箱里看。 如果获得了魔镜,就可以用于紧急逃生。没有魔镜也最好准备回忆药水。要确保挖够足量的金或铂金,这样你就能做一个好点的盔甲。睁大眼睛寻找生命水晶,但在准备好打克苏鲁之眼前最好只使用四个,确保生命值不超过200。多找找能给你加防御或者其它buff的饰品,这样你有更多的机会存活。还有,挖一个地狱直通车,这样想下矿随时可以下(但别在挖的时候摔死了)。若是发现宁芙千万不要和它交战。它可以像切蛋糕一样把你秒杀!还有,别光顾着矿石。如果你找到了提炼机,你就可以将大堆的泥沙块沙漠化石雪泥块转化成有用的资源。尽量避免与怪物交战,尤其是攻击力高于40、血量比你还高的那种。用方块来避免另一些战斗。 当收集到100-200块金矿/铂金矿时,且拥有了魔镜/足够的回忆药水时,开始制作矿锭。(当然边挖边做也可以)。应当优先制作盔甲(前期尽量避免与怪物战斗,但好的盔甲能增加跑路成功率)如果还有剩余的铂金/黄金,可以考虑用它们做一把弓或一把剑。


召集NPC[ | ]

当你已经拥有一套金/铂金盔甲,你就得着手准备召集NPC了。最好先得到爆破专家商人(虽然这两者大概率能在挖矿时满足入住条件),军火商动物学家。爆破专家的手榴弹能有效地对付一群敌怪,而军火商提供枪支弹药。如果你是召唤师,那么动物学家售卖的皮鞭很有用。如果你已经不缺手榴弹了,你就得着手准备挑战哥布林军队了。用手榴弹自卫,但用熔岩陷阱是一个更有效的方案。挖一个小坑,倒上一层极浅的熔岩,等着它们自己跳下去。拿一把阔剑,用来对付混沌球和到处传送到哥布林召唤师。击败哥布林军队后,再次回到洞穴寻找哥布林工匠生命体分析机狩猎药水会很有用),解救他,并准备一个地下基地来安置他。最好在那里安置其他喜欢的NPC,或者同样喜欢洞穴的NPC。这样,重铸装备的花费要少一些。

Early Boss Preparation[ | ]

In the early game, the player needs to prepare for early bosses and events in order to defeat them safely. The player may proceed along normal progression and fight the King Slime, Eye of Cthulhu, and Goblin Army with Silver/Gold quality weapons. However, in hardcore and Master Mode especially, you should always get the best weapons available to you. Below are a couple of options for obtaining powerful equipment in the early game.

  • Minishark: This requires the player to farm gold in the early game but is the safest and most reliable powerful weapon to obtain early. It will require the player to make one risky run into the Corruption or Crimson; however this may be less risky than facing bosses with underpowered weapons. Explore and smash pots to obtain a grenade or bomb in your inventory. With an empty house, the Demolitionist is now eligible to move in. Using either the Demolitionist or smashed pots, obtain a few bombs. Now run to the Corruption/Crimson and smash a Shadow Orb / Crimson Heart. It is guaranteed to drop a Musket or Undertaker. Grab it and immediately leave. With the new gun, the Arms Dealer is now eligible to move into an empty house. Buy the Minishark from him to make the rest of the early game a breeze. Note that the arms dealer can be obtained without breaking a Shadow Orb / Crimson Heart if the player obtains a Boomstick, Revolver, or Red Ryder instead.
  • Boomstick and Demon Scythe: These two are together because the rationale is the same. In both cases, the risk is extremely high of dying while trying to get these weapons, but since the character is in the earlygame the player has not yet invested much time in the character so the consequences of dying are less. The player may acquire a Demon Scythe by digging to hell and farming demons or a Boomstick by digging to the underground jungle and finding a few ivy chests. In both of these cases, the player should constantly build a shield of blocks around themselves and watch out for block piercing enemies (Man Eaters in the jungle and Fire Imps in the underworld).
  • Traveling Merchant Items: Like the Minishark, these items require gold farming in the earlygame and the player must be prepared before the Traveling Merchant arrives. Also, the probability of individual strong weapons being sold by the Traveling Merchant are very low, so this method is not reliable in a time sensitive manner. However, if the player is fortunate and flush with gold, they may purchase an early Revolver, Katana, Gray Zapinator, or Code I.
  • Jungle items: In Hardcore Master Mode, these usually-overpowered items are a little lackluster. However, the Chakram, Blade of Grass (for Night's Edge) and Amazon Yoyo are all items worth crafting.

Even with adequate preparation, a boss fight may not go your way. Having the Nurse nearby makes a helpful emergency backup if your health is low. Quitting to the main menu will despawn all enemies (including bosses) and is an important last resort to avoid dying. Using a recall potion or a magic mirror will despawn most bosses but some will follow you back to your spawn point and continue the fight.

King Slime[ | ]

Prepare a long, flat, arena, with a single layer of platform. Summon King Slime and move in a single direction, and switch directions if near the end of the arena. The Hermes Boots and weapons obtained early on are usually feasible enough to fight against King Slime. However, any powerful item (such as the Minishark) can make this boss a breeze. The arena built can be used for other bosses as well, provided that extra layers and buff-inducing items are added.

Eye Of Cthulhu[ | ]

Refer to Guide:Eye of Cthulhu strategies for more strategies.

The Shield Of Cthulhu's dash is essential throughout the game, so fighting it is a must. The Eye of Cthulhu can be fought in the same arena as King Slime as the need for mobility is the same. Any powerful weapons, accessories, and armor can be used. The Hermes Boots are essential for the fight since it increases movement speed.

Eater of Worlds and Brain of Cthulhu[ | ]

Refer to Guide:Eater of Worlds strategies or Guide:Brain of Cthulhu strategies for more strategies.

The Eater of Worlds or Brain of Cthulhu will always spawn when 3 Shadow Orbs or Crimson Hearts have been destroyed. If the player is searching for a specific item and has not acquired it when the boss spawns, a magic mirror or recall potion can be used to escape the fight. Also note that the bosses do not need to be defeated in their entirety to collect the Shadow Scales or Tissue Samples necessary for progression. One may elect to simply defeat enough EoW segments/BoC creepers to obtain 6 shadow scales/tissue samples and craft a pickaxe capable of mining hellstone. Fighting these bosses with hellstone equipment will make them significantly easier.

The Vilethorn is a very powerful weapon to get from Shadow Orbs as it allows you to hit enemies through walls while exposing yourself to minimal danger and is also able to hit many segments of the Eater of Worlds at the same time. Making an arena in a confined space will mean that most of the Eater of Worlds' projectiles will harmlessly hit blocks but it will also make it more difficult to avoid contact damage. Doors may be used to allow player mobility while blocking projectiles. Filling the area with Spiky Balls will deal a large amount of damage when the Eater of Worlds emerges from the ground.

In worlds with the Crimson, the player can use Flails to hit many of the Brain of Cthulhu's Creepers at once and to deal significant knockback during its second phase. The Brain of Cthulhu is best fought in an open space with many platforms (such as the main chamber of a Crimson chasm) in order to give adequate room to dodge. The Creepers and the Brain of Cthulhu can inflict devastating debuffs when inflicting contact damage so maintaining distance is absolutely necessary.

Queen Bee[ | ]

(Refer to Guide:Queen Bee strategies for more strategies.)

The player may judge for themselves whether it will be safer to fight Queen Bee in the underground jungle or on the surface jungle. She enters a mild enraged state on the surface that speeds up her attacks but the surface also allows for much more room to dodge these attacks. Bringing Queen Bee out of the jungle entirely will cause her to enter her most powerful enraged state and should be strictly avoided. Her summoned bees and projectile stingers may inflict poison, which removes your passive health regeneration and causes constant damage. Equipping a Bezoar is strongly recommended to negate this effect. Since the Queen Bee becomes very fast at low health, a large open arena with platforms is ideal to allow for the most dodging room. The Shield of Cthulhu should also be used to allow the player to quickly accelerate out of the way of an attack.

Note that the Queen Bee does NOT despawn when the player uses a magic mirror or recall potion. It will follow you all the way back to your spawn point and enter its enraged mode (unless your spawn point is in the underground jungle), quickly killing you. Instead quit back to the main menu to despawn it if you are unlikely to win the fight.

Also note that if the player does not intend on using any items that Queen Bee drops or any items that the Witch Doctor sells they may choose to skip the Queen Bee fight entirely or postpone it until hardmode.

Skeletron[ | ]

Refer to Guide:Skeletron strategies for more strategies.

Skeletron is an extremely formidable threat in this mode to the point that some players prefer to wait until hardmode to fight it in hardcore. Skeletron gains 25 defense for each hand that remains alive, meaning that you will almost certainly have to destroy the hands before killing Skeletron. However, Skeletron will begin firing highly cursed skulls in your general direction that accelerate and curve towards the player once one hand has been defeated. Defeating both hands will double his rate of fire, so it is advised to finish of the hands at the same time. In order to dodge the hand attacks and Skeletron himself, a large arena with many platforms to move between is recommended. In order to dodge the skulls, circling Skeletron while staying somewhat close is one of the best strategies. Bringing both hands to low health before destroying either of them is recommended. Using a Star Cannon to rapidly damage Skeletron is also viable.

Final Preparations[ | ]

This step is very important, as not only is the Wall of Flesh fight difficult, Hardmode will be very punishing, and preparation is necessary. Build a runway for WoF and, if you killed Skeletron, loot shadow chests — this requires a Shadow Key which you find from looting golden chests in the Dungeon. Tread carefully. Again, use blocks to evade enemies. Molten armor is highly advised; drink an Obsidian Skin Potions in order to harvest Hellstone safely and efficiently. Buying a Shotgun and extra ammo is advised for stronger enemies; this will provide a reasonable form of defense against the early, but formidable, enemies in hardmode. Make sure you have a Molten Pickaxe. (For pre-1.4 players, fishing for the Reaver Shark is a good idea.) Maximum life is mandatory.

The Wall of Flesh[ | ]

Wall of Flesh

The Hellwing Bow is a godsend in this fight. Wooden Arrows are fine but Jester's Arrows are advised. Keep a reasonable distance from the Wall in order to dodge the lasers. If you really want to use a yoyo, make sure to use the Slimy Saddle to reduce the chance of getting hit by the lasers. It is strongly advised to use a ranged weapon here however. The Sunfury can also be useful in tight spots, and the Dark Lance (if Skeletron is already beaten) can help as a sidearm for close range engagements (do not attempt to fight entirely melee.)

Hardmode[ | ]

Welcome to hardmode! With the defeat of The Wall of Flesh, the difficulty of survival is greatly increased. Not only can new enemies two- or one-shot players with even the most powerful pre-hardmode builds, but enemies that posed small threats earlier receive a massive buff. It is strongly advised to use the Melee armour (preferably with melee weapons, but you can use ranged weapons), or, if you have a good few hundred hours already, Ranged. Yoyos, if combined with the Yoyo Bag, are a good option. Then, head back to the top of The Underworld and locate The Hallow. Blow out a large area to collect Crystal Shards and keep a distance from enemies. If a good lava pool is found, generate 20 Obsidian. Craft Crystal Bullets and the Chik once enough shards are obtained and then head to the The Crimson/The Corruption. Gather Souls and Ichor/Cursed Flames and smash some Altars. Beware of wraiths, which spawn after destroying an altar. Gather the hardmode ores. Fishing is another alternative. It is also recommended to get some wings. Leaf Wings are relatively easy to get, being purchased from the Witch Doctor at night when in jungle, but lack speed and duration. Fairy Wings, Fin Wings, Frozen Wings and Harpy Wings are the best wings you can get before the Mechanical bosses. Go for any of these four that you want; Fairy Wings and Harpy Wings are likely the easiest to get. Frozen Wings are also fairly easy, but require you to defeat an Ice Golem, a powerful hardmode enemy. Challenge a Hallowed Mimic using the arena for King Slime for a chance to get powerful weapons such as the Daedelus Stormbow.

Queen Slime[ | ]

This fight will be difficult, but not too difficult. Use the arena you built for the king slime, and dump a layer of lava (Use one bucket of lava every 6 tiles) at the bottom to kill the slimes that come out of Queen Slime. . Keep moving to avoid her teleporting on top of you. Watch out for the second phase, where she flies. Killing her until you have full Crystal Assassin Armor is a good idea, but Titanium Armor works just as well. After you have defeated her, spend a few hours building an underground farm to get the Rod of Discord.

Skeletron (unless already beaten in Pre-Hardmode)[ | ]

Skeletron can be easily beaten at this point.

The Destroyer[ | ]

The Destroyer is the mechanical and hardmode counterpart to the Eater of Worlds. Any weapons that have a large area of effect or piercing must be used. Make sure to deal with the Probes first with a fast-firing weapon, because if left unattended, it can quickly decimate the player and end the run. Note that the Destroyer does not despawn, but will follow the player until it dies. Defeat it and use its Souls of Might to craft the Megashark, and craft items from Hallowed Bars if needed.

The Twins[ | ]

The Twins are a mechanical version of the Eye of Cthulhu; one shoots deadly lasers at you while the other shoots cursed flames. Focus on Spazmatism first. A long asphalt platform, or any platform with the Unicorn mount, will almost outrun Spazmatism's cursed flame projectiles; alternatively, good vertical mobility (preferably gravitation potion) also help with this fight.

Skeletron Prime[ | ]

A four-armed, metal version of Skeletron. You can choose to either prioritize the head itself, which needs to be killed for Skeletron Prime to die, or focus on the arms first, as after that, Skeletron Prime will become almost defenseless. Beware of its head-spinning attack as it does high damage and can trap you in a knockback loop. Also be extremely cautious about the time, as when it turns daytime (4:30 am), Skeletron Prime doesn't despawn like the other two mechanical bosses, but will instead enter a Dungeon Guardian phase, being extremely fast and able to one-shot you.

Plantera[ | ]

A big arena is a must, as Plantera does high contact damage.

Ranged weapons are optimal. It is recommended to use the Megashark with Chlorophyte Bullets. As for armor, use Turtle armor for maximum defense and its thorns effect. Keep a distance from the boss and do the following:

Dungeon[ | ]

After Plantera is defeated, the dungeon is completely revamped. If you haven't explored the dungeon yet, now's the time. Dungeon enemies are very powerful, so keep your distance as much as possible. Make a spawn chamber or a volcano farm. Once you get the weapons and accessories you want, farm Ectoplasm. With this, you can get the Pumpkin Moon Medallion and Naughty Present. After that, head back home.

See the post-Plantera section of Dungeon for more info. Also, attempt to obtain as many life fruits as possible.

Empress of Light can now be fought at this point of the game, but due to the extreme difficulty she poses, it is better to avoid her at this stage. Make sure to bring a Guide To Critter Companionship when venturing the Hallow as to not accidentally kill a Prismatic Lacewing, which summons Empress of Light.

Duke Fishron[ | ]

Duke Fishron should be fought here or after Golem for the good loot.

The Shrimpy Truffle is almost required for the Moon Lord fight. The weapons are very useful too. Make a large, multi-platform arena over the ocean. Getting the Truffle Worm won't be too hard. Make sure to bring lots of mobility accessories. The Duke is fast, so it will be hard to outspeed him. Dodge him as well as possible. When he goes into his final form, use high-damage, slow-use weapons, as it is only vulnerable during charges. Keep grinding until you get the weapons you want.

Golem[ | ]

A large space is required. Actuate the blocks forming the walls of the room to move into a prepared arena.

For this boss fight, mobility is paramount. Do not stop moving. A Tabi or upgrades will be very helpful for its dash; this should be used to avoid the Eye Beams. Destroying the hands is priority due to their high attack rate. When the second phase is reached, be sure to pay attention to all incoming projectiles as well as the still-moving body.

Martian Madness[ | ]

Martian Madness is an overall risky due to the Martian Saucer's Deathray, and said Deathray can go through walls. In order to dodge it, simply fly over the saucer, or Use the Rod of Discord/Hook of Dissonance, otherwise, keep dashing. Also, crowd control is paramount, so make use of weapons that pierce or cover a large area, such as the Razorblade Typhoon. A keen eye is needed as well, as Martian Engineers and Martian Drones, if left unchecked, can quickly overwhelm the player. Grind for the Cosmic Star Key, unless possessing the Witch's Broom, Influx Waver for melee players , and/or Xeno Staff.

Lunatic Cultist[ | ]

For this boss fight, dodging is the only way to beat this boss, no facetank setup can survive his damage in Master Mode. Homing weapons are helpful, but note that they can only do 75% damage against the cultist. Proceed with extreme caution so as not to attack the duplicates.

Empress of Light[ | ]

For the arena, make a long line of asphalt blocks that extends throughout the hallow, and around 2-4 layers of platforms. Make sure to prepare for the fight, due to the high difficulty she poses. Use the asphalt road to dodge her attacks, and make use of the Rod of Discord. Defeat her and obtain the Soaring Insignia. Fighting her in daytime for Terraprisma is not recommended, since a single hit from her could end the run.

Note that fighting her is completely optional, but the loot she drops are useful throughout the rest of the game.


Lunatic Cultist[ | ]

For this boss fight, dodging is the only way to beat this boss; no facetank setup can survive his damage in Master Mode. Homing weapons are helpful, but note that some of them can only do 75% damage against the cultist. Proceed with extreme caution so as not to attack the duplicates.

Celestial Pillars[ | ]

You're almost there! The Celestial Pillars are a difficult fight, so make use of safe and cautious strategies. This entails staying near the edges of the pillars' spawn zone, allowing fewer enemies to spawn and killing them safely. This is a time-consuming but safer strategy than simply running toward the pillar attacking. When the shield of a pillar is down, move away and use a long range weapon to destroy it. Rocket Launcher is a good option if obtained. Also, in the solar pillar, Do NOT fly on. If there is a Crawltipede, it can kill you probably in 2 shots, meaning your run you worked on and all this time would all be for nothing. But if you stay on the ground, the Crawltipede will not come down. ALWAYS fly otherwise. By making a platform mid-air using the Ice Rod to create a base for solid blocks, it acts as a cover for other enemies while staying safe from the Crawltipede.

Moon Lord[ | ]

This battle is going to be very difficult. Nothing will shelter the player from the Moon Lord's attacks, and no facetank strategy can outperform his massive damage values. It is advised to obtain the Shrimpy Truffle mount and create a large amount of Bubble pockets for either water or honey. Both liquids have their advantages and disadvantages. Rod of Discord is invaluable for evading attacks. Use the Vortex Beater with Chlorophyte Bullets for their homing capability to allowing more focus on dodging if you are Ranged. If you are Melee, the Solar Eruption is far better for this fight than the Daybreak. Mobility should be taken care of by these preparations. Damage output is preferred in this fight so equip your accessories accordingly. Once the eyes are destroyed, start flying to one side and move vertically to dodge the attacks.

Post-Moon Lord[ | ]

If you actually made it here, Congratulations! You survived! You can try hardcore master for the worthy if you are a masochist or want to suffer even more! Combining Hardcore with Master mode, that is insane. If you beat this, here is some stuff you might want to choose to do next if you like doing these challenges.

  • Hardcore Master For The Worthy
  • Purist (One-Class) Hardcore Master
  • No Life Crystals Master Mode

Tips[ | ]

  • See Guide:Hardcore for extra tips. These will generally need to be taken more seriously in the massively increased difficulty of Master Mode.
  • It is most important of all that one's guard is not let down. In-game monsters are dangerous, but ignorance or carelessness can be more dangerous than the Moon Lord.
  • Buff up! Buff potions and food are crucial during such a dangerous playthrough. An herb farm should be built, as well as fishing spots. One should always be able to chug before a battle.
  • Try the seed "for the worthy" for the outmost, impossible difficulty.

zh:指南:硬核大师模式

Advertisement