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  • 问题:
     • 至少有一部分的“作弊”方式已在 1.4 中修复
     • 雕像章节需要进一步测试,以同步 1.4 的收益和平衡调整。
  • 钱钱钱泰拉瑞亚的重要部分,它允许玩家从 NPC 处购买有价值的物品。

    有很多种赚钱方式:

    • 杀死敌怪和 Boss。(另见指南:刷怪)
    • 罐子罐子宝箱宝箱中找到钱币。
    • 将物品出售给 NPC,可能在之前还需要将其制作为更有价值的形式。
    • 提炼机提炼机使用泥沙块泥沙块雪泥块雪泥块、和沙漠化石沙漠化石
    • 钓鱼
    • 刷雕像敌怪
    • 将宝箱不需要的物品卖出可以帮助整理物品和赚钱。
    • 在困难模式下,对你的城镇税收官收税
    • 作弊(不推荐)

    Update notes[]

    This Guide was originally written for version 1.3.5, while 泰拉瑞亚 has since updated to version 1.4. While the general trends may hold, a number of specific exploits have been fixed. In particular:

    • NPC sale and purchase prices are 不再exact, but can vary according to the NPC's "快乐" status. When your NPC housing is set up properly, this is good -- happy NPCs will buy items from you from a higher price, giving more value to your farming or collecting.
    • With the exception of 陨石陨石 and 狱石狱石, crafting your ore into bars is 不再needed for higher prices. For all but these, bars sell for the same as the ores that went into them.
    • The sale price of 光辉飞盘 has been reduced to slightly more than their materials; the Destroyer's drops are still fairly valuable, but Light Discs 不再provide a major bonus to their value.
    • The 大王朝灯笼大王朝灯笼 exploit was fixed while revamping prices in general.
    • The 花岗岩巨人雕像花岗岩巨人雕像 and others have had their drops nerfed. Statue spawns in general 不再drop loot if killed completely by lava, they must take at least some player-caused damage.
    • The 物品框 duplication glitch has been blocked as well as of 1.4. When following the procedure as previously advised, the frames will not stack. The top frame will break into an icon, therefore rendering the glitch sufficiently unusable.
    • On the flip side, with gems now farmable (and sand farming much easier) Stained Glass has become a long-term money-maker, 不再limited by the gems' former non-renewability. See Gem Farming below, and the 沙枪 page.

    General tips[]

    Regularly deposit your money into a 猪猪存钱罐猪猪存钱罐 or 保险箱保险箱. This minimizes the loss of coins from 死亡: When you die you will drop at least half of the coins carried in the inventory, and drop all of them in master mode. You can freely spend money from "personal storage" at any vendor; there are few reasons for you to carry coins in your inventory any longer than needed.

    In general, the standard RPG trope of "collect everything you find" will pay off over time.

    • Accumulate surplus items in chests until there's enough to be worth selling. Collecting a coin while 99 of that coin’s type are in your inventory will convert the stack from copper to silver, from silver to gold, and from gold to platinum, while platinum can stack to 999.
    • Some items can be crafted to be more valuable, including monetizing materials that are otherwise worthless.
    • Some stuff really is almost worthless, so feel free to 丢弃 it in favor of items that are either useful or saleable for decent money. Whether "decent money" means silver or gold will depend on how far along in the game you are, and how much money you have already. Remember that although a material may be worthless alone, combining it with another material may yield a higher profit. See below for examples.
    • The 骷髅商人骷髅商人 can offer a chance to unload items without having to go to a base (especially useful for non-stackable items).
    • Be careful about selling scarce items: A few items found in 宝箱, and some furniture found in special locations (including some of those chests), are found only there, and have a limited supply per world. (See the warning under Collecting for more information)

    There are still ways of making a few gold pieces per minute with little effort or risk, representing three different methods of "low effort, high payout". All of them do require investment and game advancement, but can be done well before 困难模式, even before visiting the underworld. These methods include:

    • Fishing in general is fairly profitable, offering many fish selling for 15and up, plus 宝匣, and other high-value catches such as 蓝水母(鱼饵)水母 or 金鲤鱼金鲤鱼. Fishing in Lava is particularly profitable, but requires some grinding (see below).
    • Statue farms have been heavily nerfed, but a few of them can still provide Hooks and other loot. Requires the 机械师机械师, 10 金锭/铂金锭铂金锭 for a timer, and 炸弹雕像炸弹雕像 (which need to be found underground). See below for details.
    • Gem farming (see below) is less continuous but can yield regular large payoffs. In Hardmode, crystal farming can add some income.
    • Another way to farm money quickly is with the 幸运币幸运币 from the 海盗入侵海盗入侵 event and the 史莱姆法杖史莱姆法杖 with the broken modifier on it. See below for more details.

    Gem Farming[]

    电脑版主机版移动版
    电脑版/主机版/移动版独有内容:此信息适用于电脑版主机版、和移动版泰拉瑞亚

    The introduction of craftable 宝石果 in version 1.4 has created one of the best low-effort high-reward methods of money making in the game, accessible very early in the game.

    To create a Gemcorn farm, a player can simply dig out a large corridor as follows:

    • The space should be at least 17 blocks high (20 is better)
    • It needs to be within the Underground or Cavern layers (such as a branch off of their base's Hellevator).
    • The farm needs to be lined with stone blocks on the bottom, though you can use non-stone blocks to help space out the saplings. Make sure there are no torches or other objects within the tree's growth area; torches or other light sources can be placed below the floor.
    • The top should at least be covered over for safety, but you may want to get a head start on infection-proofing the area by lining the top with wood, and making sure you have space for a three-tile-deep barrier beneath the floor.
    • The spaces covered by each sapling (two blocks high) must have no no artificial walls behinds the sapling itself (two blocks high), though (as with other trees) fences or natural walls are okay. Everywhere else in the farm can be backed with player walls to minimize spawns.
    • Large areas of rock and dirt can be easily cleared out with 粘性雷管粘性雷管, which is available even before any bosses已被打败. 甲虫炸弹甲虫炸弹 are also very useful, as their explosion length (directed vertically) is just long enough to allow Gemcorn trees to fully grow. As usual, watch out for their backblast, illustrated by the blue particles from behind them.
    • Early farmers thought that gem trees would grow faster in the dark, but source-divers have confirmed that the 1.4.0.4 code does not in fact check for light levels at all.

    Gemcorns are trivially craftable, – any 宝石 can be crafted into a Gemcorn by simply combining it with an 橡实橡实, no crafting station required. Gems may be found naturally, but a more reliable way of obtaining the most valuable 琥珀琥珀 and 钻石钻石宝石 is to use an 提炼机提炼机 and extract 泥沙块泥沙, 雪泥块雪泥. or 沙漠化石沙漠化石 until you get some amber or diamonds. That might be harder than it sounds, as Extractinators are most easily found in the relatively dangerous Underground Desert. On the other hand, in 1.4, Amber itself can also be found there!

    Gem Trees, on average, produce more than one Gemcorn for each tree. However, the first few might be tricky, because any one tree is not guaranteed to replace their seed, and despite those "0-5" numbers, the actual average is something like a 30% gain over the planting (Working your 运气 might help.) Save any surplus Gemcorns and the first few gems, until you have enough trees of each given type to be sure you will have enough Gemcorns to cover. Once you have enough Gemcorns (or gems to make more), you can also expand the farm by planting new trees. (Buying more 雷管雷管 is easy now that you have a steady income....)

    A Gem Tree farm about 400 blocks in length (which takes 3-5 minutes to clear and replant) can yield well over 80 , and sometimes more than 1 if all Gemcorns and Gems (minus the ones used for replanting) are sold. While the exact time varies, Gem Trees grow fast enough that it's reasonable to harvest and replant the farm every other in-game day or so. Given that the only work involved in obtaining this money is cutting down a lot of trees and replanting them (and killing a few basic monsters), this is easily one of the lowest-effort money-making methods in the game, and also one of the most profitable and reliable. Sand farming can let you get even more money by converting the colored gems (all but Diamond) to 花窗玻璃.

    Some additional tips:

    • 智能光标 is very useful for fast harvesting and replanting.
      • In both cases, simply keep your mouse on the opposite side of the screen from the direction you're moving in. For example, if you want to plant many Gemcorns while moving right, then keep your mouse on the left side of the screen. This will automatically space out your Gemcorns perfectly. Watch out for stray 青绿蘑菇, or other interlopers such as 苔藓.
      • Note that you should NOT use a mount while replanting, as the movement speed is fast enough that you will skip blocks. Running with some small movement speed buffs appears to be the fastest way to plant quickly; even then, if you have high-tier boots, you may need to pause occasionally to avoid sprinting.
      • The same is not true for harvesting trees: since even a quite fast axe requires a small pause to harvest the trees, it can be ideal to use a mount with some height, such as the Zoologist's Saddles, to pick up the drops more quickly.
      • If you plan to use this as your main method of making money, it is helpful to acquire a good axe like the 熔岩锤斧熔岩锤斧 as soon as possible so that you can harvest more quickly. In late Hardmode you can upgrade to a 幽灵锤斧.
      • An 建筑师发明背包建筑师发明背包 will help with its extended reach. A 宝藏磁石宝藏磁石 is helpful for quickly picking up all drops. Without a magnet, you may have to go back for missed drops while cutting down trees at full speed, especially with extended reach.
      • Marking the blocks with colored torches or 晶莹宝石块 beneath the stone may also be helpful. You can also use stone brick (or any non-stone block) to force the first sapling on the row into its proper place.
    • Unlike many other block changes, tree growth is updated on the minimap automatically. You can check the progress of your trees by just looking on the minimap, and head down to harvest them when a large portion of them are grown (or when you need some quick cash).
    • If you are in Expert mode, a 皇家凝胶皇家凝胶 is helpful in making your harvesting/replanting runs smoother. Many 史莱姆 will spawn whether the space is lit or not, and it is convenient to be able to totally ignore them.
    • Summons are also useful for clearing the occasional slime, and later in the game, they can help with 装甲幻影魔 that may spawn in your farm (though those are tanky enough that you will probably need to kill them manually).
    • While your farm can technically be as wide as you like, it may be wise to keep it in the Forest biome (that is, "plain Underground") so that your farm isn't invaded by stronger monsters. Excessively long farms may also be a bit of a chore to harvest and replant. Remember that you can also stack layers atop each other.
    • 钻石 and 琥珀 are the most valuable gem when sold directly, valued at 30 each. However, due to their relative rarity, it may be more realistic for a player to acquire Ruby or Emerald Gemcorns first, both of which have respectable values. Once Diamond or Amber gems are found, the farm can be slowly transitioned to farm those instead. Amber is also useful as an ingredient for Crate Potions. Amber is probably the best target for money-making – it shares Diamond's value, but can also be converted to Stained Glass (more than tripling the price in exchange for some Sand Farming), and it can reliably be found in the Underground Desert or acquired from the Extractinator.

    Later in the game, some additions may be useful – once you have a 沙枪沙枪 and ammo-conservation equipment, you may want to add a nearby space for convenient sand farming (it's a lot easier than it used to be). Conversion to 花窗玻璃 will make any gem except Diamond worth 1 apiece; this costs 1000 sand per 100 gems, but that stack of sand can be farmed in about 8 minutes with pre-Hardmode equipment.

    Collecting[]

    Most "found" equipment and other items can be sold for varying amounts of money, just make sure they're outclassed by your current items and can't be crafted into better items. Stackable items can be accumulated, others can be stashed in nearby chests until you have a chance to ferry them to a vendor (or the 骷髅商人骷髅商人 shows up). Many of these resources can also be farmed; see 指南:Farming Resources for more details on that.

    Don't be afraid to 丢弃 near-worthless items in the field, so that you can keep more valuable items. If you need more of any of these, they can easily be bought, crafted, and/or farmed. Naturally, this only applies once you have enough for your own use, and/or better alternatives. Some usual examples include:

    • 罐子 trash: particular offenders are 手里剑手里剑, 绳, and 荧光棒荧光棒, which sell for only a few coppers each; even a 999-stack of any of these will only yield a few silver coins, comparable to a single 深度计深度计 掉落自a passing bat.
    • 草药 and their seeds, (which also stack only to 99). Once you have farms of your own, there's no reason to harvest them in the wild. Even farming them for profit is hardly worth the trouble.
    • 木箭木箭 can be upgraded but otherwise qualify, and 烈焰箭烈焰箭 can't even be upgraded.
    • Later on, when you are dealing more in gold (or platinum) than silver, you can trash drops that "only" sell for silver, especially when they're unstackable or poorly stackable. For example, even a 99-stack of 炸弹, or a 30-stack of most chest/pot potions, sells for about 60. You can also stash these in nearby chests pending a visit by the Skeleton Merchant.

    Finders Keepers[]

    • Plain old 蘑菇蘑菇 are probably the first thing you can collect (or farm) for sale, and you'll likely pick a fair number anyway just running around. Their sell price of 250 apiece is a lot for the early game.
    • The various 染料材料 can be sold for 20 each whether or not they've been crafted into dyes. 奇异植物 can also be traded to the 染料商 for rare dyes, which can be sold. The Strange Plants (at least) prevent others of their kind from spawning nearby, so harvesting them opens up territory for more to spawn. (In 1.4, Strange Plants are limited to Hardmode.)
    • By and beneath the 海洋, 海星海星 and several variants of 贝壳贝壳 will spawn continuously, with values ranging from 5to 1. With a little effort they can even be farmed.
    • 1.4 introduces 水果 dropping from trees. All of them except the Hallow fruits give only Well Fed, so as soon as you have food that can give you Plenty Satisfied or better, you might as well sell the rest (20each). (葡萄. appearing in Hardmode, are another story entirely, and likely worth keeping for use.)
    • As soon as you venture outside the forest, you'll start seeing "rare drops" from various enemies, mostly accessories but with occasional armor and weapons. Generally you need one of each for your own use, the rest are saleable. Crafting the accessories into more advanced items (notably the 手机 crafting tree) is good for your own use, but usually not for sale value. Some of the rare 食物 drops are worth using directly instead (anything that gives Plenty Satisfied or especially Exquisitely Stuffed).
    • Much the same applies to the contents of various 宝箱 – there are a few items that you may want a spare or two of (again, some only have a few per world), but eventually you'll reach a point where they're just duplicates. Many of these items can be had from fished crates as well.
    • Breaking 罐子罐子 found around the world can release coins and other saleable items.
      • Additionally, 在电脑版 电脑版主机版 主机版移动版 移动版Switch版 Switch版、和tModLoader使用的版本 tModLoader支持版本中,pots have a rare chance of opening a Coin portal, which can yield 5-15.
      • The money dropped from Pots varies with location, and also increases by about 10% for every boss you have defeated (that is, game progression – boss farming doesn't count).
      • 运气 affects both the money yield from Pots, and the chance of a Coin Portal.
      • In the Caverns and in 金字塔 you may find small sacks of coins spilling over stone. These are 钱币堆es. Breaking them drops their respective content.
    • A variety of naturally-placed 宝箱宝箱 can also contain coins and other loot.
    • Collect all the 泥沙, 雪泥, and 沙漠化石 you can find. Once you get an 提炼机, these can be converted to money, ores, and gems.
      • None of these blocks are renewable, (and before 1.4, neither are the gems). That said, there are few other uses for these blocks: Silt can also be 用于制作灰泥灰泥灰 for building, and before 1.4, Desert Fossils are explosion-proof blocks. As of 1.4, Desert Fossils are 不再explosion-proof – indeed, explosives are the preferred method for harvesting them.
      • Turn some of your first gems into 宝石果 to grow more, see "Gem Farming" above. Once you have a clear surplus, most gems can be crafted into Stained Glass for better profit, except 钻石 and 琥珀. Set aside some Amber for 宝匣药水宝匣药水, then sell the rest of the amber as gems or stained glass. You can craft 坚固化石坚固化石into 骨投刀骨投刀 for sale, but remember that they also go into some useful equipment, such as 甲虫炸弹 for more mining.
      • With crafting, a full stack of 999 silt or slush can yield an average of about 45 total, while desert fossils will average about 35 (but more amber). In both cases about a third of that will be in coin, and there is a small chance of getting a jackpot in platinum coins.


    水晶农场

    Various crystal farms

    困难模式 offers several new materials, though many of those are best crafted (see below):

    • 独角兽角独角兽角 and 灵气灵气 are both best sold straight.
    • 水晶碎块水晶碎块 are easy to collect or farm (see images) and sells well for its availability. Sold straight, 1000 shards will get you 160. (Save a few dozen for crafting with 妖精尘.) In 1.4, a crystal farm will also produce the even more valuable 明胶水晶明胶水晶 (which are also a boss-summoning item). It's still hard to compete with gem farming, but a crystal farm can be automated for instant harvest.
    • 妖精尘妖精尘 can be sold straight, but it is much more profitable to add a few crystal shards and mass-produce 强效治疗药水 (see "Crafting" below). The dust can also go for 仙灵之翼.
    • 诅咒焰诅咒焰 or 灵液灵液 can be sold straight, though some cumbersome crafting can more than double the profit.
    • The various can be sold straight, but most have profitable and/or boss-summoning crafts, see below (or their pages) for details.

    A Warning[]

    Be careful about selling too many useful materials: Some items or materials have a limited per-world supply. This is especially an issue for rare items found in chests or special locations. Also, not everything is about money: Blocks can be used for building, and walling off a large area can take a surprising amount of material. Some items may also make good "trophies" in 物品框, 武器架, or (Wo)人体模型.

    • Many kinds of 土壤 and a few other blocks are plentiful but cannot be created. While it might take some effort to deplete your world of Ice or Clay, it is possible, especially in a 小世界. Particularly limited are 云, 蜂巢蜂巢, and 大理石块大理石块.
    • There really is no way to make money directly from dirt, mud, or snow, but you can make landscapes out of them.
      • Having done so, mud can be used to grow 叶绿矿叶绿矿, which does sell for a lot of money.
    • Ores and bars can be useful for crafting, even after you're past their "tier". Iron/Lead bars in particular are used in a variety of utility recipes, and the other early bars are used in and 计时器. All the ores have bricks and/or walls that are useful for building, and some useful potions require ores in their recipes.
    • Extras of rare (limited) items can also be brought to another world for a head start there.
    • Avoid selling the materials used for Boss 召唤 items, such as 晶状体晶状体, 椎骨椎骨, and 腐肉腐肉. Fighting bosses is much more profitable than selling these materials!
    • Remember, if you don't need money right now, you can always store potentially-useful stuff, and sell it later when it's clear you have more than you need.

    Critters[]

    Once you have a 虫网 and a few NPC at your base, collecting 小动物 is trivial (a 水蜡烛 can help), and as they accumulate you can sell them. Their prices range from 250 on up to 10. Carrying a 小动物友谊指南 (anywhere in your inventory) prevents accidentally killing critters with your attacks, including those of your minions. Cooking many of them will drastically improve their sale value, or produce food worth keeping for use (see below).

    Special mention for Frogs around a Jungle base: With enemy spawns suppressed by NPCs and a Water Candle boosting the critter spawns, these can be remarkably plentiful. They often wander by in armies filling their spawn cap, from 7 (pre-Hardmode day) to 10 (Hardmode night). Their cooked form yields 很满意, too (see below).

    Seagulls are also plentiful by the Ocean, and sell better once cooked.

    Golden Critters have a 1 in 400 chance (1 in 150 before 1.4) of spawning in place of an eligible type: Bird, Bunny, Butterfly, Frog, Grasshopper, Mouse, Squirrel, and Worm (1.4 adds Goldfish, Ladybug, Seahorse, Water Strider).

    • Most of these will be regular sights for dedicated collectors, but the Golden Mouse was arguably the rarest non-unique creature in the game before 1.4 gave it some competition.
    • Don't forget to touch the Golden Ladybug before capturing it!
    • Despite the low odds, the jackpot is big enough to add a silver piece or two to the "average" price for these types.
    • Note that critters obey a (varying) spawn cap, so collecting the normal critters allows new, potentially Golden, critters to spa
    • The similar Golden Carp is obtained only through fishing, and has no use other than sale.

    蝴蝶 are priced according to their 钓鱼鱼饵 values, but sell for a good deal more than equivalent baits (蠕虫, 附魔夜行者, 大师诱饵).

    金鱼es and 蠕虫 can be easily caught during a rain in a 森林. In both cases, see "Crafting" below for maximum profit. During a rare Meteor Shower, Enchanted Nightcrawlers will spawn directly.

    There are two special cases (one new in 1.4), both of which are boss-summoning items, and are technically enemies rather than critters, so the usual critter-farming methods will backfire. Both appear only in 困难模式. The 松露虫 is found in the underground 发光蘑菇生物群落, and the hard part is catching it before it tunnels away to despawn. It is the summon item for 猪龙鱼公爵, so save some if you wish to fight him. The 七彩草蛉 appears only in the surface 神圣, between dusk and midnight (7:30 PM to 12:00 AM). The hazard here is that if killed, this creature will immediately summon the fearsome 光之女皇. However, they can be captured without incident. (The above-mentioned 小动物友谊指南 is vital in their spawning grounds!)

    Some Top Sellers[]

    Critter Sell value
    老鼠老鼠 10
    猫头鹰猫头鹰 10
    蜗牛蜗牛 10
    企鹅企鹅 1250
    蝎子蝎子 15
    海马海马 15
    青蛙青蛙 15
    熔岩萤火虫熔岩萤火虫 20
    发光蜗牛发光蜗牛 50
    岩浆蜗牛岩浆蜗牛 50
    粉仙灵任何地表仙灵 1
    七彩草蛉七彩草蛉 5
    金兔Any Golden Critter 10
    松露虫松露虫 10

    Critter Food[]

    In 1.4, many more critters are cookable, and the resulting 食物 is often worth more money – in fact, almost any cooked (non-golden) critter is worth a flat 20, while few of them sell directly for nearly as much. That said, don't sell all the food, the buffs can be useful! A warning: All these food items only stack to 30, while the critters themselves stack to 999, so don't cook more than you need until you're ready to sell. There are three tiers of 食物增益:

    • Most of the commoner critters yield only Well Fed, so they are best cooked for sale. 烤鸟 (any bird but the duck types, even Seagulls), 炖兔兔, and 烤松鼠 all sell for the usual 20, far more than the critters they're made from.
    • Food that gives Plenty Satisfied, the second-tier buff, is what you probably should be keeping for your own food supply (unless you can do better!): 鱼菇汤 (goldfish+mushroom), 蛆虫汤, 炒蛙腿, 食用蜗牛, and 烤鸭. Of these, the two soups have a shorter duration and other issues: Goldfish can be sold as 鱼缸 for the same 20, and those stack to 99; Grub Soup's sale price is barely more than the total for the three critters, and it is limited by the supply of the rarest (Buggy), so you'll have the others left over to sell separately.
    • The culmination of this is that any Golden Critter (including those which aren't otherwise edible) can be cooked into 金美味, which grants the highest-tier food buff Exquisitely Stuffed for a full two game days. It's still salable for the same 10, and it stacks better than an assortment of Golden Critters. Other sources of Exquisitely Stuffed (with shorter duration) come from cooking potion fish (see below), and from enemy drops.
    Critter Critter sell value Food item Final sell value Profit
    蛆虫蛆虫
    鼻涕虫鼻涕虫
    蚜虫蚜虫
    17 50 蛆虫汤蛆虫汤 20 250
    青蛙青蛙 15 炒蛙腿炒蛙腿 20 5
    企鹅企鹅 1250 烤鸟烤鸟 20 750
    蜗牛蜗牛 10 食用蜗牛食用蜗牛 20 10
    鸭 750 烤鸭烤鸭 20 1250
    䴙䴘䴙䴘 750 烤鸭烤鸭 20 1250
    野鸭野鸭 750 烤鸭烤鸭 20 1250
    冠蓝鸦冠蓝鸦 750 烤鸟烤鸟 20 1250
    红雀红雀 750 烤鸟烤鸟 20 1250
    海鸥海鸥 750 烤鸟烤鸟 20 1250
    鸟 5 烤鸟烤鸟 20 15
    兔兔兔兔 5 炖兔兔炖兔兔 20 15
    松鼠松鼠 5 烤松鼠烤松鼠 20 15
    红松鼠红松鼠 5 烤松鼠烤松鼠 20 15

    Fishing[]

    钓鱼 can provide a lot of sellable stuff, especially once you get better equipment from the 渔夫; besides the "usual" fish, you will also catch various useful and saleable tools, weapons, and accessories, not to mention the occasional 金鲤鱼 or 宝匣. If you're getting impatient waiting for the Angler to give you the Golden pole, you can buy, find, or make various intermediate-powered poles. For best results, pay attention to the 月相, time, and the size of the lake. Note that anything gotten from fishing is renewable by definition.

    • All the cookable fishes that you're not using for 食物 are best sold uncooked. (5 and up)
    • Likewise, the fish used for brewing potions all sell for more money than the potions you could craft. (mostly 15, including the 蜂蜜鱼)
      • Surplus potion fish (including the Honeyfin and the otherwise-useless Neon Tetra) can also be cooked into 海鲜大餐, two fish per dinner. These give the top-tier food buff Exquisitely Stuffed – the duration is short, but even so, this may be a better use than selling them.
    • Quest fishes can't be sold, but if you come up with extras (stash them in a chest or bank as you catch each one), you can turn them in for a later quest.
    • 水母 are weak bait but very saleable (350).
    • This leaves the various tools, weapons, and accessories. Use what you need, then sell off the rest.
    • All Critters used for bait (including Enchanted Nightcrawlers) sell for much more than the Angler Bait that could replace them. As soon as you get Master or even Journeyman Bait, use that instead.
      • All crates except Wooden can contain 大师诱饵, and the Angler can also give it as a reward. Once you have enough Master Bait, you can sell off your Apprentice Bait (1) and Journeyman Bait (3) too.

    Fishing for 宝匣 with 宝匣药水 is an easy and safe way to make large amounts of money. Depending on location, fishing power, and if in Hardmode, this can rake in up to 30 per Crate Potion, aside from the useful items you can save for yourself. Use the best 鱼饵 you've got, with any Angler's equipment you have, and whatever relevant 药水 you have.

    • You will probably get your first 宝匣, 钓鱼 and 声纳 potions as 渔夫 rewards or from previously-caught crates, but once you've got the makings you can also craft them for yourself.
    • This is one of the two main ways to get your world's "alternate" metals, both before and 困难模式期间。
    • Never sell unopened crates – opening them will average several times their sale price just in coin, plus useful and saleable items. On average, most crate value is from the coins, but (especially in quantity) the other items can sell for a decent bonus. Hardmode brings more valuable metals and more items. Here is a more detailed rundown on 宝匣价值.

    Fishing in lava will let you catch Obsidian or Hellstone crates and other valuable items; it does require a bit of effort to start up, but it's worth the trouble: The crates are the most valuable in the game, each with the usual Biome Crate loot, its own special-item pick, miscellaneous lava and Underworld themed items, and an 黑曜石锁盒 with an item from the 暗影箱 specials. Several other lava and Underworld items are direct catches. The least valuable thing you will catch in lava is the 黑曜石鱼 (15).

    • Fishing in lava can start in two ways: If you serve the 渔夫 into Hardmode, he may award you the 熔线钓钩. Even before Hardmode, you can venture into the Underworld to find Underworld 鱼饵. Eventually the crates will supply a 防熔岩钓钩, which allows lava fishing with any bait and/or pole.
    • You will catch things much more quickly if you have at least two of the bait, pole, and/or accessory.
    • You do not have to be down in the Underworld, or even the Caverns, to fish in lava! With a stack of buckets, you can easily dig out and furnish your own sheltered lava pool near your base, filling it as you explore the lower Cavern levels.

    Crafting[]

    Almost any craft that requires a purchased ingredient is unlikely to be profitable, no matter how useful the item is in gameplay. Crafting together items that are picked up "for free" is another story, and there are many common materials whose sale value can be sharply improved by the proper recipe.

    When crafting large numbers of weapons or accessories, the random 修饰语 will add a bit to your yield: This bonus averages a bit over 10% for melee weapons, or 20% for accessories. Magic or ranged weapons (rare in this context) fall between those at around 15%. Note that individual weapons can have their value reduced by modifiers, but the average will be above list price. Accessory modifiers can only increase the item's sale price.

    Ores and Gems[]

    On version 1.4, most bars sell for the same price as the ores that went into them. The exceptions are 陨石 and 狱石, whose bars sell for much more.

    • Most ores sell for at least as much, and often more than, the bars made from them. The exceptions are the late pre-Hardmode ores (陨石, 魔矿/猩红矿, 狱石), and 叶绿, all of which are far more profitable as bars.
    • The evil ores are 掉落自bosses, so they can be easily farmed for sale.
    • If you have an 自动锤炼机, Converting Chlorophyte bars to Shroomite gets another 10 per bar (11.11% more).
    • On the 电脑版 电脑版主机版 主机版移动版 移动版Switch版 Switch版、和tModLoader使用的版本 tModLoader支持版本 versions, Iron (but not Lead) is worth slightly more as 链条 (4 for 10) than bars (3/bar). 在 前代主机版前代主机版3DS3DS版中,Chains (20 for 10), sell for much more than either bar.
    • Obsidian can't be sold directly, but it can be crafted into 黑曜石骷髅头 worth 54 each, plus modifier bonuses.
    • Most 宝石 (not 钻石 or 琥珀) are best crafted into 花窗玻璃 (1/gem).
      • This does use quite a lot of 玻璃, 5 times the number of gems. However, sand is farmable: In 1.4, making 1000 sand takes about 8 minutes, or less with Hardmode equipment. 1000 sand +100 gems = 1! Alternatively, you can simply buy a lot of bombs and go to a desert, and begin to blow up and collect the sand from there. Though it slightly reduces the profit, it's far easier to collect sand in that way.
      • You can create new worlds and go into caves for even more gems.
      • Remember that silt, slush, and 沙漠化石 can be turned into gems at a low chance at an extractor, but there is a limited amount of these in a world.
      • Before 1.4, there also is a limited amount of gems to be mined in a world.
      • Gemcorns can be used to farm gems, making gems unlimited.
      • Diamonds can only be sold directly (30 each). Amber can be sold like diamonds, but it's far more profitable to brew Crate Potions with it and go 钓鱼 (see above). Alternatively, as of 1.4, Orange Stained Glass can be crafted out of Amber, allowing you to triple your return according to your sand supply.

    Biome Materials[]

    Several frequently-surplus materials have optimum but sometimes-cumbersome sale methods. As always, be sure you won't want them for something else.

    • From the Desert:
      • : Craft into 玻璃, then 玻璃杯, then 麦芽酒. At 20 per mug of ale, 1000 sand yields 1. (You can do somewhat better with candelabras, and much better with stained glass as above.)
      • 仙人掌: 1000 blocks of cactus makes 100 Cactus Swords 360 plus bonuses for modifiers. (Candelabras beat that if you supply the torches, see below).
      • 坚固化石: 1000 of them make 30,000 投刀 for 30(3 per fossil).
      • 蚁狮上颚: With Blinkroot and bottled water, make 挖矿药水 (2 each). An Alchemy Table will help.
      • 远古布匹: The only thing to do with it is to add three times the number of Silk and make pieces of the 远古套装, 50 each piece (for 5 Ancient Cloth). This is a 25% improvement over selling the materials.
    • From the Jungle:
      • 蜂蜡: 96 make 12 Bee Headgear (1080).
      • Upgrading 大自然的恩赐 to 魔力花 almost doubles their sale price to 1 (plus any modifier bonus).
      • If you have surpluses of multiple jungle materials (红木, 毒刺, 藤蔓, 丛林孢子), the 亚马逊球 is a good moneymaker (130 apiece, with modifier bonuses).
      • Once the mahogany runs out, you can use up more vines by making 荆鞭 (1); if the vines run out you can turn to 荆棘旋刃 (1).
      • Separately, the spores can become 丛林帽 (90 for 8 spores), and the stingers can become 毒药瓶 (5 per stinger).
        • You won't lose much by just sticking to these two last recipes, as the above weapons are hardly more profitable: even accounting for 修饰语, Snapthorn only sells for 14.4% more, Thorn Chakram for 2.02% more, and Amazon (as of 1.4) actually for 27.4% less than the corresponding amounts of hats and flasks.
    • From the Corruption/Crimson:
      • 魔菇Vile and 毒蘑菇毒蘑菇 should be converted into their respective powders. From there, the most profit can be had from combining them with 腐肉腐肉 or 椎骨椎骨 to summon the respective bosses.
        • If you don't want to fight, just sell the powder directly: this will get you 1 per mushroom (150 with an Alchemy Table).
        • Also, if you have any spare 投刀Throving Knives, upgrading them to 毒刀毒刀 before selling will squeeze out an additional 80 per unit of powder.
      • 腐肉腐肉 should be crafted into either 考古夹克考古夹克 or 考古裤考古裤 before selling, which gives about 13 per Chunk.
        • Both 腐肉腐肉 and 椎骨椎骨 can also be turned into 战斗药水战斗药水. This will require a supply of 死亡草死亡草 (likely a farm), but can give 2 per potion, compared to the 26 that the ingredients could be sold for directly.
      • 蠕虫毒牙蠕虫毒牙 can double their sale price of 20 as 邪箭 (5 arrows for 40 per tooth), at the cost of one-fifth (20%) of their number in wood and stone. (100 teeth need 20 wood and 20 stone. Each wood/stone pair adds 1 of profit.)
      • In pre-1.4 versions, 魔矿 and 猩红矿 should be converted to bars before selling them.
      • 暗影鳞片暗影鳞片 and 组织样本组织样本 can be crafted into 虚空保险库虚空保险库, which is surprisingly profitable (they sell for 2), but also requires an equal amount of 骨头骨头 (easily farmable) and about half as much 丛林孢子丛林孢子 (which are the real limiting factor). If you have all of those, however, crafting Vaults nets more money than any other recipe involving its ingredients.
        • But if you don't, there isn't much to do with the Scales and Samples besides directly selling them.
    • Elsewhere (some of these are easier):
      • Turn 金鱼 (750) into 鱼缸 (20) (or with 蘑菇) 鱼菇汤 (20).
      • You can combine 蠕虫 (5) with 坠落之星 (5), for 附魔夜行者 (20, and they are also better 鱼饵 than plain worms). Note that 魔力水晶 are unsalable.
      • Turn 鲨鱼鳍 and 幌菊 into 水上漂药水 for a 136 profit per craft.
      • 蛛网: 994 cobwebs make 142 丝绸, 284 (29 per cobweb).
        • But if you have both Cobwebs and 骨头, 1000 of each makes 25 死灵头盔, which sell for 2250, handily beating candelabras and silk at 225 per pair.
      • Wood by itself can be crafted into candelabras as below, for a minimum value of 150/block. However, this is dwarfed by its usefulness in other recipes.
        • Wood and gel together are worth at least 150 per paired pieces, representing the purchase price of the torches they can replace in a recipe.
        • Wood and stone can be crafted into arrows, but this is only worth在H中时ardmode (see below).

    Candelabras[]

    Many otherwise-unsaleable blocks can be monetized as 烛台 (3 each). These include: All kinds of 木材 (except Dynasty Wood, but see below), 凝胶 (as 史莱姆块), (as half its number of 玻璃), 仙人掌, 南瓜 (only worthwhile 万圣节期间), 花岗岩 (as Smooth Granite), 发光蘑菇, 蜂蜜块, 骨头, 黑檀石 (as 病变块), 猩红石 (as 血肉块), 火星管道护板. 冰雪 and 大理石 (as Smooth Marble) can also be used, but are non-renewable.

    As worked out below, this gives a minimum value for these materials of 30/block.

    • In some cases you will also need an appropriate crafting station; use the 生命木织机 for plain wood, as there is no plain wood candelabra.
    • Each 1000 blocks (1 stack +1) plus 600 torches (6 stacks +6) will produce 200 candelabras that can be sold for 6.
      • Even buying the torches from the Merchant costs only 3, letting you walk away with the other half of the sale price.
      • Making your own torches will instead use 200 (more) each of gel and wood.
      • Either way, for Boreal Wood and Ice, you will also need 200 (more) ice blocks to turn the torches into ice torches.
      • For wood or gel, another way to work the same recipe is as follows: Start with 996 wood and 166 gel, or vice versa. Make 498 torches (5 stacks +3), then use those and 830 wood or slime blocks to make 166 candelabras as above for 498.
      • However, if you have wood and gel, things get more complex:
        • To do the above "both ways at once", you could start with 994 each wood and gel, set aside 284 of each to make 852 torches, convert the remaining 710 gel to slime blocks, and continue to make 142 each wood and slime candelabras for 852. However, 1000 each wood and gel can instead replace 15 worth of torches as above, and supplying 5000 other blocks can make you 30worth of candelabras.
        • Either way, you'll get about 43 per unit of material from this.

    Dynasty Wood[]

    前代主机版  Switch版tModLoader使用的版本

    On versions and platforms before 1.4, Dynasty wood provides a true "money for nothing" deal:

    1. The basics of the deal:
      • Dynasty wood can be 购买自the Traveling Merchant for 50 apiece.
      • Torches from the Merchant are also 50 apiece, or you can make your own from "free" wood and gel.
    2. The Large Dynasty Lantern requires 4 of each (2 total if you provide the torches, twice that if you buy them). However, before 1.4, it sells for 6 apiece.
    3. This can be done on a large scale: 1000 dynasty wood will cost 5, but with 1000 torches (made from 334 each wood and gel), you can produce 250 lanterns worth 15 (10 profit).
    4. Even if you buy the torches from the Merchant, that only costs another 5, leaving you 5 of profit. And since you also made back what you paid up front, you can buy another 1000 each of Dynasty wood and torches for the next round....
      • In multiplayer, one player can keep the Traveling Merchant's shop open (preventing him from leaving) while other player(s) buy torches, craft lanterns and ferry the resources around.
      • Note that Dynasty wood cannot be used to make torches.

    As of 1.4, the Large Dynasty Lantern sells for only 32, which effectively patches the exploit.

    Hardmode[]

    As usual, the below applies after the usual equipment is made and the materials are actually surplus:

    • Surplus 神圣锭 can be sold straight, but there are a few crafts that can increase their profit somewhat:
      • Perhaps the best remaining way to use them is to make 断钢剑. While unmodified Excaliburs sell for less than 12 Hallowed Bars, random modifiers will average about 6% profit. Even better is to combine them with surplus Broken Hero Swords to make True Excaliburs (10 plus modifiers); if you have enough Hallowed Bars, you can craft the worse-modified Excaliburs, and sell the better ones directly.
      • They can be put toward Light Discs, but as of 1.4 this is 不再a major profit engine.
      • They are also used for the 南瓜月勋章, which can summon the difficult but lucrative Pumpkin Moon event.
    • The various mostly sell for reasonable prices, but have some special crafts:
      • 飞翔之魂 (40 for 20) go to make 翅膀 (8). Besides the various rare drops that can only be used for Wings, this can soak up extra 暗影之魂 (25), 光明之魂 (25), or 妖精尘 (100), along with 鸟妖之羽. This is also the most profitable way to sell off extra 甲虫外壳, almost doubling the husks' sale price. With random modifiers, 10 pairs of wings will average almost a platinum piece.
      • 恐惧之魂 should be saved for 调皮礼物.
      • 视域之魂 have no profitable crafts available, but are needed to make "player above" 感应器.
      • Before 1.4, 力量之魂 (and ) would go for 光辉飞盘 (see "The Destroyer" below) for extra profit, but this was nerfed in 1.4.
      • Another way to use up Souls of Light and Night is to summon 生物群落宝箱怪. Early in Hardmode these will be a tough fight, but with late-game weapons they can be slaughtered almost as fast as the Eye of Cthulhu.
    • 妖精尘 (1 per piece) can be combined 3-to-1 with Crystal Shards (16 each) to make 强效治疗药水 (3 per recipe gives 30). An Alchemy Table can add another 50% to your output, for an average of 45 per crystal.
      • With the Alchemy Table, each stack of 99 pixie dust and 33 shards (otherwise worth a mere 627) will yield potions worth an average of 1485, a 137% profit over the ingredients. (Slightly more profit than using the pixie dust for Wings).
      • The potions only stack to 30, which makes this slightly cumbersome, but that's still 3 per stack.
    • Wood and stone can be crafted into arrows, which in turn can be crafted into 无尽箭袋 (160 each wood & stone yields 1, or 62.5 per pair). Ichor Arrows (but not cursed arrows) (see below) yield slightly more than that.
    • 诅咒焰 (8) and 灵液 (9) can be sold most profitably as 诅咒 or 灵液箭, but this is cumbersome and takes 6 times their number in wood and (non-renewable) stone: 1 Cursed Flame/Ichor, 6 wood and 6 stone yields 150 arrows worth 12. Each pair of wood and stone returns 50(Ichor)/66.7(Cursed Flame) profit.
    • Spooky Wood can be sold as 阴森头盔s, which yield 50/block with no gel needed. With gel or stone, it can be used more profitably as "any wood" for torches or arrows as above.

    Statue farming[]

    Statue farm block view

    A statue farm with three statue spots and staggered timers. The drain chamber for the lava allows swapping in different statues. The torches at the bottom indicate the Teal Pressure Pads. The anvil is for crafting Chains and Grappling Hooks.

    Statue farm wired view

    Same statue farm showing the wires. The left switch triggers one timer and a dart trap, which triggers the other two timers via Teal Pressure Pads.

    Statue farm in action

    The statue farm in action during a Blood Moon. 15 or so Bunny Hoods far outearn the rest of the event in pre-Hardmode.

    The basic setup for statue farming involves connecting a 雕像 to a 1秒计时器 (or a 螃蟹引擎). Place a shallow layer of lava (recommended) around the statue, or connect a few 飞镖机关 to kill the spawned monsters. Once you click the switch, all you have to do is wait for drops to accumulate. A tunnel beneath the trap can allow safe collection, and 传送带 can help once they're available. Housing a vendor NPC near the farm is convenient for selling the items quickly. Multiple statues in a lava pit can speed things up.

    Caveats[]

    Unfortunately, successive version upgrades have made statue farming much less profitable and convenient than before. Despite these changes, statues remain useful for important drops such as 手机 or 十字章护盾 components, later a 蛇发女妖头, and so on. They can also be used to farm some raw materials such as gel.

    Since Version 1.3:

    • Statue-spawned enemies do not drop coins, many have reduced rates for their other drops, and some will not drop items if killed by traps. See the Statue page for details.
    • Sharks and mimics spawned by statues 不再spawn Dungeon Spirits (and mimics drop no loot at all).
    • Statue-spawned critters cannot be caught. If a Bug Net is used on them, they will disappear in a puff of smoke.
    • Statues will only trigger twice per second no matter how they are activated, and they will not trigger if there are more than 3 of their creature in the immediate vicinity, 6 within most of the screen, or 10 anywhere in the world.

    Since Version 1.4:

    • The profitable Granite Golem Statue has been nerfed, as have several other statues. The sell value of some drops has also been tweaked.
    • On the flip side, several previously non-functional statues now produce enemies: Goblin, Eyeball, Hornet, Imp, and Corrupt.
    • No statue-spawned creature will drop loot if killed entirely by lava. At least some player-initiated damage has to be involved, even if lava deals the "killing blow". Some options include, using a block-penetrating weapon such as a 魔刺 or 猩红魔杖 (the latter needs to be placed from above), or placing a 哨兵 in the killing chamber such as the 闪电光环魔杖 or better.

    Before 1.4, there are still a number of options to be had, depending what enemy you are trying to spawn:

    • A statue farm for a relatively strong enemy – specifically, one that takes a half-second or more to die in lava – can't do much better than up to three statues on a single timer. Note that lava does 50 damage/hit to enemies, and hits apparently come 6 times per second验证.
    • However, those spawns killed in less than a half-second can make use of staggered timers to keep more statues in play.
    • Farms whose spawn is killed almost immediately can use far more statues, triggered in sequence. In fact, if you have enough statues of a single type, you can spawn your targets literally just as fast as they die. (The question is just how quickly a death registers.)
    • And of course, the spawn limits only apply to a single type; it's entirely fair to mix statue types in a farm depending on what statues you have.

    In 1.4, those enemies that would be one-shotted by lava, need instead to be killed with a block-penetrating weapon or sentry, as above.

    Lava Pools[]

    Use of lava warrants some standard comments; while statue farming 不再involves coin drops, the shallow pool is still useful:

    此内容转载自Lava#Lava Depth

    Profitable Statues[]

    Many 雕像 are still good for regularly producing their bonus items, and in some cases the value of these items combined with the drop chance makes them usefully farmable. Note that most of the following do qualify as "weak enemies" by the above standard: Only Unicorns take more than a second to die. Granite Golems only take three lava hits (perhaps half a second) to die, the undead (Skeletons, Hoplites, Undead Vikings) all die on the second hit, and the others are one-hit kills.

    Note that many statues drop 钩爪 often. While these only sell for 2 straight, they can trivially be crafted with 链条 to make a 抓钩 worth 40. Happily, the raw Hooks do stack, and each upgrade costs less than one piece of Iron or Lead ore. Accordingly, the yields below will credit Hooks at their post-crafting price.

    The list includes only the statues with passable drops at reasonable chances, and ignores some rare and/or low-priced drops. It does include some which have been nerfed into oblivion by 1.4, with their current and former info.

    In 1.4 many of the former moneymakers have been heavily nerfed. Remaining leaders include the Hoplite, Unicorn, and Piranha statues, in that order. Both the Hoplite and Piranha get a good deal of their profit from Hooks as above, though the Hoplite's javelins now contribute nearly as much. The Unicorn statue gets its profit from the horns.

    Per spawn, the most profitable statue by far is the Granite Golem, but as of 1.4 they 不再drop loot when killed by lava. Otherwise profitable statues include (mostly due to crafting the Hooks as above) the Hoplite, Skeleton, and Piranha statues. In Hardmode, the Unicorn statue comes fifth for its horn drops (but takes much longer to kill), while the Jellyfish trails distantly with an average of one silver piece per spawn. While the 花岗岩巨人 is clearly best despite occasional stacks of granite, the Hoplite barely out-yields (5%) the Skeleton, and the latter doesn't produce stacks upon stacks of unsaleable Javelins.

    Selected Statues[]

    • 蝙蝠 drop 深度计 (25, 1%) and 链刀 (0.4%) . Note that they spawn on the ground, and so get killed instantly by the lava. Yield is 35/spawn
    • Using 兔兔 Statues 血月期间 will spawn their evil counterparts, which drop 兔兔兜帽 (40, 1.33%, yield 53.2/spawn). A 企鹅 Statue during a Blood Moon will likewise produce pieces of 企鹅套装 (30/piece, 2%, yield 60/spawn).
      • The converted critters don't count towards the Statue's spawn limit, so you can add even more statues for this occasion. Both statues can be crafted from caught critters.
    • 花岗岩巨人 drop the 夜视头盔 (1, 3.3%), plus a steady supply of 花岗岩块, which stack to 999 (1 stack/133 spawns). Yield: 330/spawn.
      • Crediting the granite at 3/1000 (as candelabra, see "Crafting" above), adds an average of 225 (34% of the helmet yield) for a total of 885/spawn.
      • The crafted profit for the granite can be doubled to 6/1000 if you supply your own torches. A Slime statue makes a Gel supply easy, but you're on your own for wood.
      • As of 1.4, they also drop Geodes. However, their drop rates for all items have been reduced sharply. They also do not drop loot when killed entirely by lava.
    • 装甲步兵 Statues produce 角斗士盔甲 (average 28/piece, 1.67%) and 钩爪 (4%), along with an average of 30 标枪 per spawn. (1 stack/33.3 spawns). In 1.4, the Javelins are salable for 5 apiece, or 50 per thousand. The yield is 47 for the armor, 160 for the Hooks, 150 for the javelins, total 357/spawn.
    • 水母 Statues yield 水母项链 (1, 0.025% (was 1%). The 荧光棒 are trash; each 99-stack (16 spawns, was 40) sells for under 2. Yield is 4/spawn.
    • 食人鱼 drop 罗盘 (25, 1.33%), 机器人帽 (20, 0.4%)) and Hooks (3.3%). The yield is 33.25 for the compasses, 8 for the hats and 132 for the Hooks, total 173/spawn.
    • 骷髅 offer several drops: Ancient Gold Helmet (50 0.12%, was 0.5%), Ancient Iron Helmet ((10, 0.25%, was 1%), Bone Sword (18, 0.1225%, was 0.5%), and Hook (1%). Yield is 9 for the helmets and swords, 40 for the Hooks, total 49 per spawn.
    • 亡灵维京海盗 drop 维京海盗头盔 (50,0.5%), Compasses (25, 0.5%), and a few more Hooks (1%). Yield is 37.5, plus 40 for the Hooks, total 77.5/spawn.
    • 独角兽 drop 独角兽角 (30, 5%), and now 恩赐苹果 (5, 0.125%), but only in Hardmode. They need a 6x3 space to spawn, but other statues will not block them. Yield is 213/spawn. Note that they take a lot longer to kill than other creatures on this list, due to their high health and defense.

    Bomb Statues work a little differently: no lava or traps are required, but only 3 bombs can spawn at once, so you need to stay close to collect the bombs. In any case, you'll want a vendor NPC nearby to quickly sell the stacks of bombs (60per 100). 3 statues triggering twice per second will produce 6 bombs per second or up to 216 per minute, but especially with a 宝藏磁石, staggering more statues may increase this.

    Heart & Star Generator[]

    Statues for weak Enemies (those killed in one or two hits from lava) can be used to create a Heart and Star generator for boss fights; when they die they they will drop Hearts and Stars whenever 玩家 is not at full health or mana respectively. These drops do not have the spawn limits of Heart Statues and Star Statues. In this context, Crabs and Wall Creepers have the advantage of not dropping anything else. Other weak enemies, which will produce saleable stuff as a side effect, include:

    • (one hit) Bats, Dripplers, Piranha, Zombies
    • (two hits) Blood Zombie, Harpy, Skeleton, Undead Viking.
    • Note that Jellyfish, Slimes, and Hoplites would otherwise qualify, but should be avoided here, due to dropping large numbers of worthless items.

    Fighting bosses and events[]

    Once a player has defeated a given 事件 or Boss, they will quickly reach a point where they can kill them easily. Aside from developing skills, 玩家 is accumulating equipment over time, and progressively outclassing their former enemies. It can be quite profitable to repeatedly summon and slaughter prior bosses and events. Not all bosses are listed below, as some are not good moneymakers.

    • In Hardmode, the use of the 迈达斯 debuff (金瓶 or 金子弹) will increase enemy drops, as will use of a 幸运币 (or its upgrades).
      • The cost of a 金瓶 is 85, and it lasts 20 minutes. Each 50 金子弹 cost 1950, so 200 bullets costs almost as much as the flask.
      • If you are sufficiently overpowered for some event, the 幸运币 will reward "cherry-tapping", using weak attacks and weak summons to maximize the number of hits landed. Cherry-tapping works best for Invasions (events with a fixed number of spawns, marked by a progress bar) and perhaps some bosses. There are limits:
        • For any given enemy, the Lucky Coin can extract at most (an average of) 122per health point beyond their normal drops, assuming all player attacks do 1 damage each.
        • Critical attacks will do at least 2 damage, so high critical chances will reduce yields from cherry-tapping.
        • Cherry-tapping is also limited by the rate of attacks. Doing this to bosses can be slow; e.g., cherry-tapping the Eye of Cthulhu can roughly quadruple the take, but will likely take much longer than stomping on four in a row.
    • For timed events (Blood Moon, Solar Eclipse, Frost Moon, Pumpkin Moon) the Lucky Coin can still bring in extra money, but it may be more profitable to slaughter enemies as quickly as possible; this will maximize spawns, get the most drops from kills, and in some cases move on to more advanced waves.
    • In addition to the drops noted below, the occasional (10%) boss 纪念章 can be sold for 1 each.
    • Recall that before version 1.4, 魔矿 and 猩红矿 ores are best sold as bars. (in 1.4 it doesn't matter.)

    Special enemies[]

    A few Hardmode enemies warrant special note because of the generosity of their drops. All of these are powerful enough to qualify as minibosses when first encountered:

    • 宝箱怪 warrant special note because they drop 10 (25) even without use of the 迈达斯 debuff, and you can sell the items they drop for up to 5. A continuously swinging sword with enough 击退 to keep the 宝箱怪 at distance, or ranged weapons, can easily kill them with little risk. As noted below, farming the Golem's room will reliably produce quite a few Mimics; they are also common in the Underworld.
    • 生物群落宝箱怪 drop only 3 up front, but most of their "special" item drops sell for 8 (hooks only for 6), with another 1 or so worth of potions. They are rarer "in the wild", but can be summoned with Keys of or 夜晚, for a definite profit over 30 worth of Souls.
    • 飞龙 drop 1 , and also drop 飞翔之魂. On average, each Wyvern will drop slightly over half the Souls needed for a pair of 翅膀, each pair saleable for 8. Wings will also require an additional "key" ingredient, but many of these can be had as drops from a variety of enemies.

    克苏鲁之眼[]

    Farming the Eye of Cthulhu will yield about 10 per kill, assuming all drops are transformed and sold.

    Even before 玩家 reaches 困难模式, it can easily be defeated multiple times in a row, resulting in lots of money. With Hardmode equipment, it is possible to kill over 100 Eyes in one night.

    Each kill yields 3 in coin and an average of 59 ore. (Other drops are worth a bit of silver.) 在电脑版 电脑版主机版 主机版移动版 移动版Switch版 Switch版、和tModLoader使用的版本 tModLoader使用的版本中,selling the ore as bars yields an average of 585 for Demonite, or 76050 for Crimtane. For , that will be 43875 for Demonite, or 57038 for Crimtane.

    A stack of 20 可疑眼球 (quite possible with late-game gear) will yield about 60 in coin and (电脑版 电脑版主机版 主机版移动版 移动版Switch版 Switch版、和tModLoader使用的版本 tModLoader使用的版本) 117 in Demonite or 152 in Crimtane. (For  前代主机版前代主机版3DS3DS版, the yield is 88 for Demonite or 114 for Crimtane.)

    世界吞噬怪[]

    The Eater of Worlds drops an average of 175 Demonite ore per kill, which sells as bars for an average of about 17. ( 13.)

    Buying 魔粉 for a 蠕虫诱饵 costs only 30 – for boss farming, even stocking up during a Blood Moon may be more convenient than gathering or farming the mushrooms. However, the 腐肉 must be harvested. ( a Corrupt Statue can help.) With Hardmode weapons, the Eater can be summarily dispatched, but the Destroyer becomes a more effective use of those Rotten Chunks.


    克苏鲁之脑[]

    Farming the Brain of Cthulhu will yield about 33 per kill, assuming all drops are transformed and sold.

    The Brain of Cthulhu and its 飞眼怪 drop about 5 coin and about 207 Crimtane ore. (357 in 专家模式) 在电脑版 电脑版主机版 主机版移动版 移动版Switch版 Switch版、和tModLoader使用的版本 tModLoader使用的版本中,the bars sell for about 27 (46). 在 前代主机版前代主机版3DS3DS版中,the sale yields 20.

    Buying 毒粉 for a 血腥脊椎 costs only 30 – for boss farming, even stocking up during a Blood Moon may be more convenient than gathering or farming the mushrooms. However, the 椎骨 must be harvested. With Hardmode weapons, the Brain can be killed fairly quickly, but the Destroyer becomes a more effective use of those Vertebrae.

    蜂王[]

    Farming the Queen Bee will yield about 14 per kill, assuming all drops are sold.

    The Queen Bee has no time restrictions and only needs to be summoned in a jungle. Like other early bosses, it becomes very easy to fight with 困难模式 or late-game weapons, even when "enraged". Each Queen Bee drops 5 in coins, plus various item drops whose sale prices average to another 2. On most platforms, 蜂蜡 can be best sold by crafting it into 蜜蜂头饰, to bring in another 2-3. The 憎恶之蜂 is rather easy to craft, as (except on 3DS版) all the ingredients can be found or made in the jungle, and it doesn't even need an altar to craft.

    血肉墙[]

    Farming the Wall of Flesh will yield about 12 per kill, assuming all drops are sold.

    Using Hardmode gear, you can kill the Wall of Flesh quickly and cheaply. It can be summoned day or night, but repeated summons do need to wait on the 向导 respawning after his death. Timing the first fight for just before dawn (4:30 AM) can allow two or more fights in a morning; the Guide will need about 2 minutes after either dawn or his last respawn before he can reappear. Drops 8 in coins, a 神锤 which sells for about 78, and another random item which sells for 2-3.


    A decent way to farm the Wall in early Hardmode, even before defeating any mechanical bosses, is by boosting summons (such as the 蜘蛛法杖) with the 蜘蛛盔甲, backed up with a good 悠悠球 and the 悠悠球袋. The 冰雪悠悠球 is easy to obtain in the 寒冰生物群落 and does solid damage as well as the 霜冻 debuff. Collecting more 向导巫毒娃娃 is trivial in the Underworld, especially with Hardmode equipment.

    毁灭者[]

    Farming the Destroyer will yield about 12 in coin and 34 worth of drops (sold straight) per kill. The key ingredients for the 机械蠕虫 must be collected from the Underground evil biome, but are common drops from most or all of the enemies there. With Post-Plantera gear, The Destroyer can be killed multiple times in one night, subject only to the supplies for summoning it.

    Before version 1.4, crafting Light Discs (formerly 10apiece) makes the Destroyer a major farming target. As of 1.4, their reduced price offers only a slight profit over the materials. On average you can make a stack of 5 Discs for each kill (requiring 15 Souls of Light) with occasional extras. Over multiple kills, there will be leftover Souls of Might; these can be crafted with spare Hallowed Bars from the other mechanical bosses, or just sold on their own.

    石巨人[]

    Farming the Golem will yield about 33 per kill, assuming all drops are sold.

    However, you can also make quite a bit of money just farming 丛林蜥蜴 and 飞蛇 in the Golem's room. Place a 水蜡烛 and banners nearby, grapple yourself to the ceiling, and just shoot downward for awhile, and/or let your minions hunt. After a while the 电池 and other loot can be collected. This works well with a Coin Ring, Slime Staff, and Tiki Armor.

    This method also will yield quite a lot of Solar Tablet Fragments, a fair number of 宝箱怪, (which drop some nice money and items), and some 叶列茨球 to boot. You will average about one power cell for each banner earned; the banner messages are a good cue to collect your loot, hopefully including power cells. 传送带 can gather the loot into stacks, to prevent items from despawning among the flood of coins.

    The solar fragments can be used for Solar Tablets, which summon the remarkably profitable Solar Eclipse (see below)

    天界柱 and 月亮领主[]

    After repeating the endgame a few times, surplus 月亮碎片 can be crafted into 天塔柱 for sale; 20 each for 15 Fragments, and each pillar drops an average of 36 of its type, averaging almost 2 worth per round.

    The Moon Lord himself drops a Portal Gun worth 10, Luminite worth an average of 2550, and an endgame weapon worth 16 to 20. Combining Lunar Fragments into a 天界符 effectively trades them for more 夜明矿 and other Moon Lord drops, but this is not profitable; even without pro-rating them, one Monolith of each type is worth more than the 月亮领主's drops.

    天兔[]

    Make a house with a thin layer of 熔岩 on the top and sides so the drops don't burn. You may want lava protection to collect the drops. He drops his own summoning item, and if you have more than one you can summon multiples of the boss. Each kill nets coins and items worth about 5.

    不感恩的火鸡[]

    During Thanksgiving, Turkor the Ungrateful can be farmed by only attacking his heads, which drop most of a gold piece each. This may not be worth the trouble: Consider that the individual heads have 2000 health (but no defense), and attack for 55 damage, then compare that to the 克苏鲁之眼's stats and drops.

    Holidays[]

    If the 万圣节 season is upon your game, treats are in store. Goodie Bags commonly drop costumes with 2 to 3 pieces, each piece worth 60, or the bags can be sold directly for 1. Pumpkins also become plentiful; they can be crafted into chandeliers as above, or baked directly into 南瓜派 (2 for 10 pumpkins) . In the 圣诞节 season, 礼物 can't be sold directly, but many of the gifts within are saleable.

    事件[]

    Much as with bosses, once you have mastered an event, you can effectively farm it as desired. Suitable use of lava pools and other traps can allow killing off most of an invasion automatically, leaving you to deal with minibosses, flying enemies, and spot defense. While the pre-Hardmode events are basically small change, Hardmode offers some better opportunities, especially with a 幸运币, 金戒指, or both (as a 钱币戒指). Gold Dust items will also improve drops.

    • Even the lowly 血月 has rather better coin drops in Hardmode.
    • The 日食 can be particularly profitable – with a Gold Ring (to rapidly gather coins) and powerful weapons, they can approach 1 even before use of Gold Dust items or a Lucky Coin (which can double or triple the yield). The 月光护身符 and 海神贝壳 can be profitably combined into a 月亮贝壳.
    • The 哥布林军队 is relatively small, but by the same token can be finished off fairly quickly with an arena and/or advanced weaponry. 破布 for the summoning item can be farmed with a Goblin Statue.
    • The 海盗入侵 can yield a bit of cash and some saleable Golden Furniture. Initially, its greatest attraction is the rare drops:
      • The 金戒指 is comparatively common, and very useful for collecting coins swiftly.
      • A 优惠卡 can save a lot on purchases and reforging.
      • The scarce 幸运币 is an actual license to coin money (a Slime Staff can help).
      • The 钱币枪 is usually considered an eccentricity, and it does take some inventory management to make it work. That said, with the techniques in this guide, you can have enough money that you can afford to use gold coins as ammunition, and perhaps even platinum!
      • For getting rare drops, it's best to "farm" for Flying Dutchmen. Once you do have those drops, farming a Pirate invasion from shelter with a Coin Ring, Slime Staff, and Tiki Armor (if you don't kill the Dutchman, you'll get more pirates) can yield up to 4.
    • 火星入侵 are difficult to arrange on demand, but putting a 水蜡烛 on a 漂浮岛 will eventually lure in a Probe, and with a suitable base they could be farmed in fair safety, especially for the Saucer drops. In 1.4, it's not so safe (the saucer's beam now penetrates blocks), but some of the saucer's drops have been distributed to the lesser Martians.
    • The 南瓜月 is probably the most effective event to farm coin. An endgame player using the Last Prism, a Stardust Dragon, Nebula armor, and appropriate buffs, can easily farm over 30 per moon (over 10 in coins and over 20 after selling gear).
      • With the introduction of the 天顶剑, geared up with Solar armor, 贪婪戒指, and the buff obtained from 金瓶, one can net out over 50 per night after collecting and selling all enemy drops. Also make sure to pick up all hearts after having down a mini-boss, serving as the main source of surviving. One could easily get over-encumbered though, resulting in a large portion of the loots vanishing for too many left on the ground not picked up. This could be mitigated with the uses of additional storage.
      • Also make sure to sell loots to a merchant whose happiness is max.
    • The 霜月 is more difficult to farm: it's harder than the Pumpkin Moon, also Ice Queens appear only one at a time and are harder to kill quickly.
    • 火把神 can be farmed relatively easily: set up an area following the minecart track option in 指南:The Torch God strategies but include a chest near the track. Create a new character and run the event, deposit the first 火把神的恩宠 in the chest and then let it keep running. Open your inventory and click the Quick Stack button (or use an auto-clicker) every time the event ends and you roll past the chest. Each Torch God's Favor sells for 2.
      • You should take no damage unless your minecraft track is built very close to the torches; if worried about dying then leave a set of high defense and/or health regeneration armor in the chest for the new character.
      • While this is slower than most other Event farming methods it can be completely safe if the area is made in a 墓地 below the 地表层 with a 和平蜡烛, a 向日葵 and at least three NPC housed nearby: Invasion Events will not trigger and enemies will not spawn.

    Monster Farming[]

    Once in 困难模式 you can buy 金尘 to craft ammunition or Flasks which will increase the amount of money monsters drop on death. Also, don't forget mobs spawn as much below you as above, so filling in any caves below your farm can increase spawn rates within the farm.

    Slime Staff Farming[]

    If you have a 幸运币 and 史莱姆法杖 (Slime 雕像 do drop Slime Staffs) you can farm for money very easily at the rate of about 10 Gold/Minute. Making full use of the spawning mechanics, it is possible to make the speed exceed 1 platinum per minute. A simple way to apply the slime staff is to create a space in the Lihzarhd Temple where you can stand in a box in an open space with all of the Lihzarhds crowding below you. Then summon all of the slimes you can. The slimes hit very quickly and only do about 1 damage a hit, with each hit giving a chance to drop several gold coins due to the Lucky Coin. You can do a similar farm by creating a box in the 海洋 and putting 80 Lihzard blocks around you (to spawn 巨骨舌鱼 and increase spawn rate).

    However, minions are treated as projectiles, and since the slime won't vanish after hitting a monster, it counts as a piercing projectile: This means that each monster hit by a slime will get 1/6 second's invulnerability against more piercing attacks. This limits the effect of adding more slime minions, unless there are plenty of targets to go around (see invasions note below).

    Invasions are also a very viable way of making money from this method. Even for rare 海盗地图 and the effort required to farm 2-3 maps, the profit is well worth the effort. Even with minimum equipment and boosts, including two 召唤药水, a 施法桌 and holing up in a base slightly above or below the ground, one can make an average of 250 per invasion or 275 if they sell the gold furniture 掉落自the invasion enemies.

    Hallow Farm[]

    An example of a Hallow Farm.

    Once you enter 困难模式, it may be a good idea to farm 神圣之地. The best way to do this is to make an AFK Hallow Farm:

    • The first thing to do is to clear out a flat area in The Hallow, which will help the spawn rate. Then create a pillar, at least 15 blocks high.
    • After that, clear out two wide pits on both sides of the pillar with a thin layer of lava, thin enough to not destroy drops. This will kill the 独角兽 and other ground enemies. 传送带 may be helpful to collect coins into stacks. If you have a 金戒指 or upgrade, use that.
    • The next step is to make the part to kill the 妖精 and 腹足怪. It should have two box shaped parts, the first part thinner than the second, which will help catch the pixies in the trap. Some players may want to separate the parts with platforms. There should be 飞镖机关, 超级飞镖机关, or 长矛机关 on both sides of the second section, to kill the Pixies and Gastropods. These traps should be connected to a 1秒计时器 with wires.
    • The next step is to set up 玩家 room. This room should have doors to allow 玩家 to exit, but not allow enemies in, and a switch to control the traps.
    • For maximum efficiency, 玩家 room should have a 水蜡烛, a 红心灯笼, a 篝火, 旗帜 for the enemies, and a chest to store items. It should also qualify as an NPC 家, so that you can pull in a vendor if needed to sell off your loot quickly. While having an NPC there would decrease spawn rates, any time during the night you can assign a vendor there and immediately move off-screen from the farm to teleport them in. After selling off the current loot, if it is still night you can void the house (e.g., break the chair) and head off-screen again to make them teleport to a vacant home and restore your spawn rate.
    • 玩家 should also have a minion to help with the slaughter and deal with passing enemies.
    • The major items for sale from this farm are: 独角兽角, (2970 per stack of 99), 恩赐苹果 (5 each), 快走时钟 (2) and 扩音器 (2). All the enemies also drop money. You will also get Pixie Dust and gel, which can can be used for crafting more profitable items.

    Hardmode Dungeon[]

    A very fun and effective way to grind money is to gear up with endgame gear and farm the Hardmode Dungeon. After killing 世纪之花 go in there and farm all the monsters you see. Armored Bones drop over ten silver each, and they are so common that you can easily rack up a lot of money fast. Also, sell the 灵气 and drops you don't need for even more money. In one hour, you might be able to get five platinum with water candles and battle potions and maybe even a lucky Blood Moon. Another way to use the dungeon for money-making is to use a farm. 丛林蜥蜴神庙-type 机关 can prove to be very useful in this method, and will make fighting in the dungeon a lot safer.

    Hardmode Spider Cave[]

    An effective way to get money is in a 困难模式 蜘蛛洞 with a strong sword such as a 短弯刀 or 断钢剑 and a 水蜡烛 and/or 战斗药水. A 雨云魔杖 can also be quite effective, and some of the Tavernkeep's sentries (or the 蜘蛛女王法杖) can allow farming from outside the cave.

    黑隐士 drop 5 directly, 蜘蛛牙 (craft into 蜘蛛女王法杖, which sell for 5 each), and 剧毒法杖 (4 each). Both sorts of staff will average about 15% above their standard price due to random modifiers. Over time, the return (mostly from the Queen Spider Staffs) will average nearly half a gold piece per spider killed.

    Cheating[]

    The entries below feature methods to obtain money by non-conventional standards. They are all ways of cheating, and may as such not be accepted by certain players. As they can easily ruin the gameplay (no matter how tempting unlimited money may seem) they should mainly be utilized by players for testing purposes, preferably on single-player worlds to avoid ruining the game for other players. They may also include the possibility of damaging your game and/or computer - use at your own risk!

    General note[]

    In addition to the above concerns, none of these are guaranteed to work in any current version; at least some of them have definitely been patched for 1.4.

    Crafting glitch[]

    (This may only work on console by now.) If you craft a stack of copper, silver, or gold coins using a silver, gold, or platinum coin, the crafting menu allows you to craft it back into a single coin. As it turns out, if you take at least one coin from the stack while the rest are in your inventory, put the coin in a storage item such as a chest, safe, or piggy bank, then press deposit all or quick stack on the storage item, the option to craft the original coin still exists as long as you do not exit the inventory screen. You can then craft this coin without it taking away any coins as long as you do not have a separate stack of the lesser coins in your inventory or in the storage item. This gives you a new second coin for free. This glitch does not, however, allow many duplicates to be made at once. If you attempt to do this by making multiple stacks of coins and depositing all of them, the game will not let you craft the original coin as many times as you had stacks. Instead, once you use the option once, the game seemingly realizes that there are no stacks of coins to use to craft a new original coin, therefore the option disappears. Despite this limit, this method still allows for quite quick duping of coins and is one of the few options that does not require another player, joining a server, or editing files.

    电脑版移动版 Player duplication[]

    This trick is known to have been patched in 1.4.

    When a character (or world) is created, it is saved as a file on your computer/device. This means that it can be copied like any other file. The default directory for such files are C:\Users\USERNAME\Documents\My Games\Terraria\Players for Windows and Files>On My iPad>Terraria>Players for iOS, though this may change with other OSs. Characters are stored as .plr files; a character called "Manbearpig" will be saved as "Manbearpig.plr". If this file is copied (into "Manbearpig2.plr", for example) the in-game character selection menu will feature two characters named "Manbearpig". (Note that there is no need to copy "Manbearpig.plr.bak". Also note that the order of the .plr files in 玩家s-folder is representative for the in-game character list.) Any character that has items stored in portable storage, such as a 保险箱 or 猪猪存钱罐 will also have an associated folder with the same name as the character (e.g., a folder named "Manbearpig"). If the character's folder is also copied, 玩家 will be able to duplicate items in portable storage.

    The copy will feature all items held and worn by the original (and the accompanying folder will contain all items kept in portable storage), allowing 玩家 to duplicate money and items by repeatedly copying Manbearpig.plr (and Manbearpig folder) and deposit the copies' inventories in a storage item in-game. Creating money like this makes it increase exponentially: if you start with 1 and copy it 31 times, you will have a little more than 999 (1*2=2 (one copy) → 230=1073741824 copper coins = 1073 platinum coins).

    Copied character files can afterwards be deleted with no issues arising, though you may wish to also delete each copy's respective .plr.bak file and folder (keeping obsolete .bak files and folders will not impact the game, but it may cause yourself some confusion later). Though arguably being somewhat cumbersome, this method is convenient as it requires no third-party software.

    电脑版 Read-only world file[]

    Set your world to "read-only" while you have all your coins in a chest, then load the world. Take the coins, and exit. Set "read-only" off and play again. The coins you took while the world was "read-only" will be in the chest, and you can take them out. If you had, say, about 50 gold, you could get a platinum, and, if you do it again, you can get 2 platinum. And you can do this method whenever needed to get coins back.

    电脑版移动版 Item servers[]

    Certain servers are dedicated to distributing free items and coins, placed in automatically-refilling chests. These items and coins can be taken freely. Some servers also grant you access to free command of every item in the game.

    电脑版 TShock server[]

    Instead of using the dedicated server software that ships with Terraria, you can set up a more powerful and advanced server up with TShock. As an admin, you can give yourself free items through 物品 ID.

    电脑版 World Edit Tools[]

    World edit tools, like TEdit or some other tool, is easy to add or manipulate coins.

    电脑版移动版 Terrasavr Inventory Editor[]

    Using inventory editors such as Terrasavr can be a way to get money for experimental purposes.

    移动版 Soft duplication method[]

    You need: 4 Bars of any kind, 2 item frames, a work bench, and 1 chest. You also have to host a multiplayer server. (Because being in single player mode doesn’t work for this method).

    Place the 4 bars down in a square, place the chest on them, destroy the bottom 2 bars. Put the work bench where you just destroyed the bars, mine the chest and replace it with an item frame. Then mine the right side of the work bench, the item frame should be floating. Place the other item frame below the first item frame. Click the first item frame with a item you have at least 2 of. It should duplicate like this: 2 coins, 4 coins, 8 coins, 16 coins. (Also can be used on items other than coins. Breaks when you leave meaning you have to build it up each time you join.

    Note:You can also duplicate rare items and sell them.

    Another note: Sometimes you might place coins on top of the top item frame, breaking it.

    电脑版 Item Duplication with TerrariaServer[]

    1. Place the item(s) you want to dupe in a chest in a world (can be any world, it wont affect the items in it afterwards) and exit the world, but not the game.
    2. Run start-server-steam-private (can be found in C:\Program Files (x86)\Steam\steamapps\common\Terraria).
    start-server-steam-private will open the TerrariaServer console window, but it won't close the console window every time you exit like TerrariaServer.exe does.
    3. In the TerrariaServer console window, select the world where you stored the item(s) you wish to dupe.
    4. In the Terraria game, join multiplayer game and type localhost in the ip page.
    5. Take all the items you want to duplicate using your character (do not exit the world).
    6. In the TerrariaServer console window, type exit-nosave (it disconnects your character but doesn't save the world, so your items will still be as it was before you loaded the world).
    7. In the Terraria game, go to a world and unload all your duplicated items, and exit the world.
    Repeat steps to do it over and over again. This only works if you are the server host, it won't work on anyone else's world.

    主机版 Magic Mirror Duplication[]

    Note: Doesn't work if you're the host.

    Note: Items have a chance of disappearing.

    First, in your inventory highlight the coin(s) you want to duplicate. Then, exit out of your inventory. After that has been done, you use the magic mirror and while the screen turns black, you pull up your inventory and pick up the coin(s).

    An easier method of duplication if timing is a problem is to turn auto-save off in settings and toss the coins out at spawn, go off the server, re-enter, pick up the coins, and save manually, and repeat until the satisfactory amount is reached.

    主机版 Exit+Rejoin[]

    Note: To make it easier, be the host.

    Note: Does not work with a piggy bank/safe.

    1. Put the items you need in a chest, then save the game
    2. Turn autosave off.
    3. Leave the game without saving.
    4. Go back into the world you were in, and take the items and loot from the chest.
    5. Exit without saving again.
    6. Repeat steps 4 and 5 as needed.

    This is expected to duplicate the item, as it will be in the 玩家的物品栏 and chest at the same time.

    Note: 不再works as of the 1.2.4 update.

    主机版 Exit+Rejoin 2.0[]

    Note: Doesn't work if you're the host.

    Note: Requires either online multiplayer or a second controller and account.

    Note: Will work with multiple players.

    Note: It can be extremely slow.

    First, gather the items you want to duplicate, and give them to the other player. Make sure they have autosave off, and they save with the items in their inventory. (WARNING: Doing the previous part the other way around (saving without the items, exiting when you have them) will not duplicate and instead DELETE the items!) Then, have them give you back the items. Next, they have to exit the game without saving, then rejoin. You and them will have the items and their amounts, doubling the amount you both have. And You can use this trick for almost every item.

    Depending on what items you duplicating, you can sell them for a lot of money.

    前代主机版 Exit+Rejoin 2.1[]

    Note: You will need 2 players.

    Place a chest, and turn autosave off. Have a second player join with autosave on. Put the amount of money to be duplicated into any chest, then save the game. After the game finishes saving, have the second player leave the game, then have the host leave WITHOUT SAVING. Then, have both players rejoin. The money would still be in the chest, and in the second 玩家的物品栏. Have the second player take the money, leave the game, then have the host leave the game without saving again. Repeat until the wanted amount is reached.

    Every after duplicating, put the duplicates in the chest you're using, then save the game, take all the money, & have the second player leave and the host leave without saving. Then have both of them rejoin, and then have the second player put the new duplicates in the chest and then save it. And then take the money. then have the host leave the game. Repeat until the wanted amount is reached.

    The money can also be replaced by any item you like to be duplicated.

    主机版 Chest/World Save Copying[]

    Note: Requires 2 locations to save, works vise-versa (character save copying), and Super tedious.

    Like the Desktop versions of Terraria, the world saves and the character inventory saves are separate. To do this, Place a chest, and put the amount of money you want to duplicate into the chest and save both hard drives (you may need to copy it into the 2nd hard drive). Place the items into your character's inventory, and save and exit the game entirely. Go into the system setting and access storage. Copy the world save from the 2nd hard drive into the 1st. Collect duplicated items. Repeat until the wanted amount is reached.

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