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This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn't met all quality standards yet.)

霜月是两种月亮事件之一,另一种是南瓜月。此事件比它的对应物难得多,产出的金钱也更少,但掉落的武器则更加强力。

由于生成的敌怪和 Boss 数目多而实力强,因此最初可能很难活过该事件。

事件[ | ]

就像南瓜月一样,该事件包含若干波数,其中最后一波会进行到夜晚结束。南瓜月包含 15 波,而霜月却包含 20 波。为了推进波数,玩家必须击杀敌怪,越强的敌怪给予的点数就越多。

在最初的几波中,玩家只会遇见基础敌怪,如僵尸精灵尸精精灵弓箭手灵弓箭。随着事件进程的推进,出现的敌怪会变得更强,还会包括特定的 boss 。

在第 4 波中,会出现第一只常绿尖叫怪,这是一种行为与哀木类似的小 boss。虽然它的攻击伤害和频率窦恒,但它并不是一只很难处理的敌怪,因为它的攻击的垂直距离非常短,作为小 Boss 来说生命值又很低。

在第 7 波中,强大的圣诞坦克miniboss将会开始生成。它会使用其链式机枪发射高速的子弹、火箭构成的火力网,而礼物也会开始从天而降。它也会在地面上放置尖球,这会造成大量接触伤害,足以在大师模式一击杀死玩家。当生命值降低至一半时,它会变得更加有攻击性。其链式机枪的极高伤害和射速使这只miniboss极度危险,将其杀死的优先度非常高。

冰雪女王會在第11波時生成。她會發射冰雪風暴,對玩家造成中等傷害,並且有很高的機率觸發 冷冻冷冻冰冻冰冻減益, 使玩家的機動性受到極大的限制,甚至停止不動。另一種攻擊形式為"寒冰旋風",她將開始旋轉並朝各個方向發射碎冰。儘管這項攻擊難以躲避,但冰雪女王在完全停止動作時將會變得非常脆弱。 做足了準備的玩家可以透過保暖藥水以顯著地減少所受的傷害,冷凍減益所帶來的影響也能夠被解除,因此在對付冰雪女王時並不會有太多的困擾。

在整個事件中,禮物寶箱怪將會取代其他怪隨機生成。它很容易被殺死,在被擊殺後會像迷你boss一般掉落心,這使得它成為值得攻擊的目標。

如同南瓜月事件,比起防禦,玩家更應該專注在輸出上,因為事件的目標為盡可能快速地推進,以獲得最好的收益。

常绿尖叫怪
Everscream\{\{comma/item\!\l!--\n --\g\{\{#var:_s_bi_start\}\}\l!--\_bold/italic\_opening\_tags\n --\g\{\{@@@@\_version\!\{\{#var:_s_mode\}\}\!short\e\{\{#var:_s_short\}\}\!nl\e\{\{#var:_s_nl\}\}\!small\e\{\{#var:_s_small\}\}\}\}\l!--\n --\g\{\{#var:_s_bi_end\}\}\l!--\_bold/italic\_closing\_tags\n --\g\}\}\{\{comma/item\!\l!--\n --\g\{\{#var:_s_bi_start\}\}\l!--\_bold/italic\_opening\_tags\n --\g\{\{@@@@\_version\!\{\{#var:_s_mode\}\}\!short\e\{\{#var:_s_short\}\}\!nl\e\{\{#var:_s_nl\}\}\!small\e\{\{#var:_s_small\}\}\}\}\l!--\n --\g\{\{#var:_s_bi_end\}\}\l!--\_bold/italic\_closing\_tags\n --\g\}\}
\(\(File:@@@@\!link\e\)\)
地图图标
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
\l!--\n --\g\{\{#vardefine:_typepage\!\{\{tr\!\{\{ucfirst:@@@@\}\}\!link\ey\}\}\}\}\l!--\_\n --\g\{\{#vardefine:_typetext\!\{\{tr\!\{\{ucfirst:@@@@\}\}\}\}\}\}\l!--\_\n --\g\{\{nowrap\!class\etag\!\{\{ifexists\!\{\{#var:_typepage\}\}\!\(\(\{\{#var:_typepage\}\}\!\{\{#var:_typetext\}\}\)\)\!\{\{#var:_typetext\}\}\}\}\}\}\l!--\n --\g
Environment
\(\(\{\{l10n\!npc_infobox\!env_link\!$env$\e@@@@\}\}\!\{\{l10n\!npc_infobox\!env_text\!$env$\e@@@@\}\}\)\)
AI Type哀木 AI
Damage110/165/247 (近战)
86172258 (Pine Needle)
114228342 (Ornament)
80160240 (Ornament弹片) [4]
Max Life13000/16900/21547
Defense38
KB Resist100%
Immune to\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}
Drops
Coins\{\{coin\!10000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}
Sounds
Hurt\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
Killed\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
圣诞坦克
Santa-NK1     Santa-NK1 phase 2
\(\(File:@@@@\!link\e\)\)
Map Icon
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
\l!--\n --\g\{\{#vardefine:_typepage\!\{\{tr\!\{\{ucfirst:@@@@\}\}\!link\ey\}\}\}\}\l!--\_\n --\g\{\{#vardefine:_typetext\!\{\{tr\!\{\{ucfirst:@@@@\}\}\}\}\}\}\l!--\_\n --\g\{\{nowrap\!class\etag\!\{\{ifexists\!\{\{#var:_typepage\}\}\!\(\(\{\{#var:_typepage\}\}\!\{\{#var:_typetext\}\}\)\)\!\{\{#var:_typetext\}\}\}\}\}\}\l!--\n --\g
Environment
\(\(\{\{l10n\!npc_infobox\!env_link\!$env$\e@@@@\}\}\!\{\{l10n\!npc_infobox\!env_text\!$env$\e@@@@\}\}\)\)
AI Type圣诞坦克 AI
Damage120/180/270 (近战)
72144216 (Chain Gun)
160320480 (Spiky Ball)
84168252 (Missile)
100200300 (Present) [1]
Max Life18000/23400/29835
Defense56
KB Resist100%
Immune to\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}
Drops
Coins\{\{coin\!10000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}
Sounds
Hurt\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
Killed\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
冰雪女王
Ice Queen
\(\(File:@@@@\!link\e\)\)
地图图标
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
\l!--\n --\g\{\{#vardefine:_typepage\!\{\{tr\!\{\{ucfirst:@@@@\}\}\!link\ey\}\}\}\}\l!--\_\n --\g\{\{#vardefine:_typetext\!\{\{tr\!\{\{ucfirst:@@@@\}\}\}\}\}\}\l!--\_\n --\g\{\{nowrap\!class\etag\!\{\{ifexists\!\{\{#var:_typepage\}\}\!\(\(\{\{#var:_typepage\}\}\!\{\{#var:_typetext\}\}\)\)\!\{\{#var:_typetext\}\}\}\}\}\}\l!--\n --\g
Environment
\(\(\{\{l10n\!npc_infobox\!env_link\!$env$\e@@@@\}\}\!\{\{l10n\!npc_infobox\!env_text\!$env$\e@@@@\}\}\)\)
AI Type冰雪女王 AI
Damage120/180/270 (近战)
110 (近战)
84168252 (Frost Wave)
70-74140-148210-222 (Frost Shard) [5]
Max Life34000/44200/56355
Defense38
KB Resist100%
Immune to\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}
\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modebits\!\{\{#switch:\{\{#var:ni:debuff@@@@:mode\}\}\l!--\n //\_set\_bits\_for\_each\_mode\n --\g\!#normal\e110\l!--\_normal\_and\_expert\n --\g\!#expert\e011\l!--\_expert\_and\_above\n --\g\!#master\e001\l!--\_master\_and\_above\_(equal\_to\_@master,\_since\_there\_is\_nothing\_above\_master)\n --\g\!@normal\e100\l!--\_only\_normal\n --\g\!@expert\e010\l!--\_only\_expert\n --\g\!@master\e001\l!--\_only\_master\n --\g\!#default\e111\l!--\_normal,\_expert,\_and\_master\n --\g\}\}\}\}\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!m\}\}\l!--\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!0\!1\}\}\!\l!--\n //\_if\_normal\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-normal\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:normal\!\{\{#expr:\{\{#var:ni:debuffs:normal\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!1\!1\}\}\!\l!--\n //\_if\_expert\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-expert\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:expert\!\{\{#expr:\{\{#var:ni:debuffs:expert\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!2\!1\}\}\!\l!--\n //\_if\_master\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-master\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:master\!\{\{#expr:\{\{#var:ni:debuffs:master\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modebits\!\{\{#switch:\{\{#var:ni:debuff@@@@:mode\}\}\l!--\n //\_set\_bits\_for\_each\_mode\n --\g\!#normal\e110\l!--\_normal\_and\_expert\n --\g\!#expert\e011\l!--\_expert\_and\_above\n --\g\!#master\e001\l!--\_master\_and\_above\_(equal\_to\_@master,\_since\_there\_is\_nothing\_above\_master)\n --\g\!@normal\e100\l!--\_only\_normal\n --\g\!@expert\e010\l!--\_only\_expert\n --\g\!@master\e001\l!--\_only\_master\n --\g\!#default\e111\l!--\_normal,\_expert,\_and\_master\n --\g\}\}\}\}\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!m\}\}\l!--\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!0\!1\}\}\!\l!--\n //\_if\_normal\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-normal\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:normal\!\{\{#expr:\{\{#var:ni:debuffs:normal\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!1\!1\}\}\!\l!--\n //\_if\_expert\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-expert\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:expert\!\{\{#expr:\{\{#var:ni:debuffs:expert\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!2\!1\}\}\!\l!--\n //\_if\_master\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-master\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:master\!\{\{#expr:\{\{#var:ni:debuffs:master\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g
\l!--\n //\_print\_the\_headings\_for\_all\_modes\n --\g\{\{#ifexpr:\{\{#var:ni:debuffs:§§\}\}\!\l!--\n --\g\ldiv\_class\e"title\_m-§§"\g\l!--\n --\g\{\{l10n\!npc_infobox\!sect_debuff\!$debuff_count$\e\{\{#var:ni:debuffs:§§\}\}\}\}\l!--\n --\g\l/div\g\l!--\n --\g\}\}\l!--\n --\g\l!--\n //\_print\_the\_headings\_for\_all\_modes\n --\g\{\{#ifexpr:\{\{#var:ni:debuffs:§§\}\}\!\l!--\n --\g\ldiv\_class\e"title\_m-§§"\g\l!--\n --\g\{\{l10n\!npc_infobox\!sect_debuff\!$debuff_count$\e\{\{#var:ni:debuffs:§§\}\}\}\}\l!--\n --\g\l/div\g\l!--\n --\g\}\}\l!--\n --\g\l!--\n //\_print\_the\_headings\_for\_all\_modes\n --\g\{\{#ifexpr:\{\{#var:ni:debuffs:§§\}\}\!\l!--\n --\g\ldiv\_class\e"title\_m-§§"\g\l!--\n --\g\{\{l10n\!npc_infobox\!sect_debuff\!$debuff_count$\e\{\{#var:ni:debuffs:§§\}\}\}\}\l!--\n --\g\l/div\g\l!--\n --\g\}\}\l!--\n --\g
\ltable\_class\e"stat\_\{\{#var:ni:debuff@@@@:modeclass\}\}"\g\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff\}\}\l/th\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:id\}\}\!\l!--\_\n --\g\ltd\g\{\{buff\!id\e\{\{#var:ni:debuff@@@@:mobile\}\}\{\{#var:ni:debuff@@@@:id\}\}\!class\ebreak\}\}\l/td\g\l!--\_\n --\g\!\l!--\n --\g\ltd\g\{\{item\l!--\n --\g\!\{\{#var:ni:debuff@@@@:link\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!\{\{tr\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!class\ebreak\l!--\n --\g\}\}\l/td\g\l!--\_\n --\g\}\}\l!--\n --\g\l/tr\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:tooltip\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff_tooltip\}\}\l/th\g\l!--\n --\g\ltd\g\li\g\{\{#var:ni:debuff@@@@:tooltip\}\}\l/i\g\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:chance\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!debuff_chance\}\}\l/th\g\l!--\n --\g\ltd\g\{\{percent\!\{\{#var:ni:debuff@@@@:chance\}\}\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:duration\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_duration\}\}\l/th\g\l!--\n --\g\ltd\g\{\{#iferror:\{\{#expr:1+\{\{#var:ni:debuff@@@@:duration\}\}\}\}\!\l!--\_if\_debuffduration\_is\_not\_a\_raw\_number\n --\g\{\{#var:ni:debuff@@@@:duration\}\}\l!--\_then\_display\_it\_as-is\n --\g\!\l!--\n --\g\{\{duration\!\{\{#var:ni:debuff@@@@:duration\}\}\}\}\l!--\_else:\_format\_it\_with\_\{\{duration\}\}\n --\g\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\l/table\g\ltable\_class\e"stat\_\{\{#var:ni:debuff@@@@:modeclass\}\}"\g\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff\}\}\l/th\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:id\}\}\!\l!--\_\n --\g\ltd\g\{\{buff\!id\e\{\{#var:ni:debuff@@@@:mobile\}\}\{\{#var:ni:debuff@@@@:id\}\}\!class\ebreak\}\}\l/td\g\l!--\_\n --\g\!\l!--\n --\g\ltd\g\{\{item\l!--\n --\g\!\{\{#var:ni:debuff@@@@:link\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!\{\{tr\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!class\ebreak\l!--\n --\g\}\}\l/td\g\l!--\_\n --\g\}\}\l!--\n --\g\l/tr\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:tooltip\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff_tooltip\}\}\l/th\g\l!--\n --\g\ltd\g\li\g\{\{#var:ni:debuff@@@@:tooltip\}\}\l/i\g\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:chance\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!debuff_chance\}\}\l/th\g\l!--\n --\g\ltd\g\{\{percent\!\{\{#var:ni:debuff@@@@:chance\}\}\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:duration\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_duration\}\}\l/th\g\l!--\n --\g\ltd\g\{\{#iferror:\{\{#expr:1+\{\{#var:ni:debuff@@@@:duration\}\}\}\}\!\l!--\_if\_debuffduration\_is\_not\_a\_raw\_number\n --\g\{\{#var:ni:debuff@@@@:duration\}\}\l!--\_then\_display\_it\_as-is\n --\g\!\l!--\n --\g\{\{duration\!\{\{#var:ni:debuff@@@@:duration\}\}\}\}\l!--\_else:\_format\_it\_with\_\{\{duration\}\}\n --\g\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\l/table\g
Drops
Coins\{\{coin\!50000\}\}Pre-Hardmode: \{\{coin\!125000\}\}Hardmode: \{\{coin\!125000\}\}Post-Plantera: \{\{coin\!125000\}\}Pre-Hardmode: \{\{coin\!125000\}\}Hardmode: \{\{coin\!125000\}\}Post-Plantera: \{\{coin\!125000\}\}
Sounds
Hurt\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
Killed\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g

总体策略[ | ]

通用技巧[ | ]

This content is transcluded from 指南:实用技巧 § 战斗.

  • 在太阳刚刚落山(下午 7:30)之后开始战斗会提供大量的时间来击败仅在夜间出现的 Boss。在困难模式下,月光护身符月光护身符 和/或 月亮石月亮石 及其升级版在夜间也很好用。

地形准备[ | ]

This content is transcluded from 指南:战斗场地.

Moon events arena

Extensive arena for the Moon Events, making heavy use of platforms, Asphalt and passive healing tiles.

Moon Arena

Example of an arena, making heavy use of Traps. Note that on higher difficulties, Traps are hardly useful.

南瓜月霜月在使用恰当的战斗场地时更容易处理。

A flat surface about 168 blocks wide (See NPC spawning) will focus all spawns on the arena. Above it there should be a long platform of the same width, high above the ground in order to keep grounded enemies out of reach.

Since the player will mostly focus on the Bosses on the later waves, Lava pit and Traps may be helpful to take out the weaker enemies more easily. However, on higher difficulties the Traps' low damage is practically useless against the higher-health enemies, making them almost a liability due to the invincibility frames they provide and the risk of being hit by them and taking massive damage in the process.

It's also a good idea to make a room with a 床 near the Arena, so in case of death you can quickly get back to it.

装备准备[ | ]

该事件可在世纪之花后的任意时间进行召唤,但考虑到其难度,最好还是在猪龙鱼公爵南瓜月之后在进行,但一般比光之女皇天界事件时间上要靠前。

盔甲[ | ]

  • For Melee, 甲虫头盔虫盔 with Scale Mail for offense. While Beetle Shell greatly increases survivability, it is better to maximize DPS when doing the event to increase the chances of getting loot out of it
  • Rangers should use the 菇矿盔 菇矿盔 蘑菇矿头饰菇矿盔 with the headpiece that suits their weapon. Its set bonus is situational, but very useful in multiplayer mode and the earlier waves.
    • It is better to swap the Shroomite Leggings for Spooky Greaves, as one extra minion and increased summon damage are generally more useful than the slight increase in critical strike chance and the set bonus. Additionally, the Shroomite Breastplate can be replaced with the Red Riding Dress, which will give a massive 25% summon damage bonus at the cost of a insignificant amount of ranged DPS.
  • For a mage, the 幽灵面具灵盔 should be used with the Spectre Mask. The 灵盔 Hood should only be used to heal in a critical situation.
  • The best armor for Summoners is the 阴森头盔森盔.
  • The sentry set bonuses from the Shinobi Infiltrator's HelmetValhalla Knight's HelmRed Riding HoodDark Artist's Hat armors sold by the Tavernkeep shine in the moon events, as they can kill all of the grounded enemies easily.

武器[ | ]

对于近战玩家:
对于远程玩家:
对于魔法玩家:
对于召唤师

配饰[ | ]

  • Wings, particularly those with hovering abilities such as Betsy's or the Hoverboard are helpful. However it's much better to use Mounts instead, as they are unaffected by the Chilled debuff and save accessory slots that would be used for mobility items.
  • Damage increasing accessories such as any Emblem, the 天界壳天界壳, 天界石天界石, 甲虫莎草纸甲虫莎草纸, the 狙击镜狙击镜, 魔法箭袋魔法箭袋 and its upgrades, among others, are extremely important to progress in the events.
  • 冰冻护盾冰冻护盾有利于存活。
  • 天界手铐天界手铐会在被击中时快速回复魔力。

在该事件中,配饰应被重铸为幸运或险恶。

坐骑[ | ]

坐骑允许你使用另一个配饰来代替翅膀和其他机动性物品,并不受冷冻减益的影响,所以它们是更加推荐的移动选择。

药水[ | ]

zh:指南:霜月攻略

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs (under aiStyle == 61) There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 霜月以获取详细拾取物掉落几率信息。Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGatingChance in Terraria.GameContent.ItemDropRules.Conditions.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9. 引用错误:无效<ref>标签;name属性“fmdrops”使用不同内容定义了多次 引用错误:无效<ref>标签;name属性“fmdrops”使用不同内容定义了多次
  3. 3.0 3.1 霜月小 Boss的纪念章具有和其他拾取物不同的掉落几率;见霜月以获取详细拾取物掉落几率信息。Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGateForTrophies in Terraria.GameContent.ItemDropRules.Conditions.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9. 引用错误:无效<ref>标签;name属性“fmtrophies”使用不同内容定义了多次
  4. Information taken from the Desktop version Desktop 1.4.0.5 source code, Terraria.NPC.cs 中 的 AI() 方法(在 aiStyle == 57 下) There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs(在aiStyle == 60) There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
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