放置

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放置物品是指那些已經變成世界固定部分、需要用工具才能釋放並拾取的物品。這與物品欄物品或掉落的物品形成對比。物品可以由遊戲「天然放置」,這通常發生在世界一開始生成時。物品也可以由玩家放置:當玩家建造建築時,他們是在放置物品,諸如物塊家具

前景放置 vs 背景放置[編輯 | 編輯原始碼]

被放置的土塊石塊(前景)所包圍的人物。
A character standing over a Bookcase (background).

As far as the player experience goes, placed items fall into several "layers" laid over the map, with a little overlap; the most obvious distinction is that the first layer represents "foreground" objects that can block the player's movement, while the others represent various "background" layers, with little or no effect on the player's passage.

  • Placed foreground objects: A foreground object is something that collides with the character and inhibits movement. The vast majority of these are blocks, and in turn nearly all blocks are placed in the foreground layer. There are a few non-blocks in the foreground layer, such as Boulders and Teleporters, and a few objects (e.g. Doors, platforms) that can interact with both this and the next layer. Thorny bushes and their variants are among the few plants in the foreground, but Living Trees are also made of foreground blocks.
    • Actuators can turn most foreground objects into background ones (and back again) but actuators cannot force a "native" background object into the foreground. The Active/Inactive Stone Block has the ability to shift between foreground and background state when prompted by wire signals.
  • A background object is something that doesn't collide with characters, but cannot share a tile with a foreground block. (This is sometimes called the "furniture layer".) Characters can move through them freely. These include the majority of plants (trees, vines, tall grass, etc), and almost all furniture. Many background objects are for visual appeal only, though several, such as crafting stations and storage items, have functions for the player.
    • Some objects possess qualities of both the foreground and furniture. Doors are foreground objects when closed and background ones when open. Some furniture (especially Platforms) are mainly background objects, but a character can stand on top of them. (Pressing the ▼ 下 key causes the character to "jump down" by falling through.) Aside from platforms, many of the "flat surface" furniture items act like this: Workbenches, Tables, and the like. Bubble blocks act like solid blocks with respect to liquids, but otherwise as furniture items.
  • Liquids occupy their own layer: While they normally flow around blocks and can't be placed in them, blocks can be placed in liquids (except lava) and the liquid is then trapped but not destroyed. A few furniture objects can similarly trap liquids (chests), but normally liquids can flow through background objects, perhaps breaking them in passage. Liquids will slow the passage of characters and most projectiles. With appropriate accessories or buffs, players can walk on the surface of a liquid as if it were a platform. Liquids can partly or completely hide furniture-layer items they cover, as well as characters or enemies within them.
  • Walls do not impede objects on any other layer, but they can provide "support" for placing foreground or background objects. Otherwise they do not interact with other layers, and are depicted behind everything except the biome-dependent "scenery" images. Natural walls can affect biome determination and enemy spawning, and in some cases they can participate in biome spreading.
  • The "wiring layer" contains wire and actuators; these can overlap and interact with foreground or background objects, and never collide with the character or other entities. They are not visible unless the player is either wielding a mechanism-related object, or else using a Mechanical Lens or The Grand Design. When such wiring objects are visible, they are not concealed by objects on any other layer. Note that most other mechanisms are either foreground objects or background furniture.

如何放置[編輯 | 編輯原始碼]

有兩种放置物品的方法:

無論哪種情況下,都必須在鼠標光標放在放置指定物品的恰當位置時進行此操作,並且你的人物必須位於放置位置周圍幾格距離內。

例如,大多數家具物品,比如工作枱,必須放置在至少 3 物塊寬的平坦表面上。在熱鍵欄中選擇工作枱物品後,將鼠標光標移動到相對較長、平坦、且已清除所有其他物品(包括草)的表面上方,然後按 使用/攻擊鍵。

To free an item and pick it up again, you normally use a Pickaxe. As a special case, natural trees (including cactus and giant mushrooms) require use of an axe to harvest them. Note that anything requiring an axe to harvest cannot be directly placed by the player.

對於具有左/右方向的物品,比如椅子,放置時角色面朝的方向決定了物品的放置方式。

放置要求[編輯 | 編輯原始碼]

  • 物品必須是「可放置」的。大多數(但並非全部)物品都是可放置的。物品是否可放置在遊戲中通過其工具提示指明;當你將鼠標光標停留在物品上時顯示「可放置」的物品即為可放置的。
  • 放置區域必須適合指定物品。物塊可以放置在和任意其他物塊相鄰的空白空間中,家具物品卻通常會有更加嚴格的放置要求。大多數需要有堅固、平坦的表面,但有些要求更寬鬆(比如火把),或者會有更嚴苛(比如蠟燭)。在 1.3.0.1 更新以後,用"界面"選項中的「放置預覽」選項可以更輕鬆地找到合適的放置區域。

放置的家具物品的功能[編輯 | 編輯原始碼]

  • 放置的製作站,比如工作枱,當人物站在它們附近時能擴充玩家的製作菜單。打開物品欄物品欄)後可以在屏幕左下角看到當前的製作選項。用鼠標滾輪滾動可製作的物品。根據當時角色附近有哪些製作站,會出現不同的製作選項。
  • Placed storage items allow you to store and retrieve items by using them with the 打開/激活 key. Any Dresser will also give access to a menu affecting player appearance.
  • 放置的背景牆將允許 NPC 搬入建築物中,並且在很多情況下,會防止敵怪在建築物中生成。更多這方面的細節,參見 NPC房屋
  • 放置的背景牆也可以讓一些家具放置其上,比如開關控制杆火把
  • 放置的讓玩家能夠設置他們自己的生成點
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