状态讯息在满足特定条件时以一条聊天信息的方式显示在游戏屏幕左下角。
NPC[]
- 当某个NPC(除了老人和髅商)生成时,会显示讯息“<NPC的类型><NPC的名字> has arrived!”。
- 在Nintendo version中,当某个 NPC 的需求已经满足、但没有房屋供其居住时,会显示“<NPC的名字> would like to settle down.(<NPC的名字>想安顿下来)”。
- 当 NPC 死亡时,会显示讯息“<NPC的类型><NPC的名字> was slain...”。
- 当[[旅商|]]离开时,会显示讯息“旅商<NPC的名字> has departed!”。
Boss[]
大多数 Boss 在其被召唤出来的时候会显示“<Boss的名字> has awoken!”。当某个 Boss 自发随机生成而非由玩家召唤时,会在其出现前几个小时(游戏内的时间)显示以下相应讯息:
讯息 | Boss |
---|---|
“You feel an evil presence watching you...” | 克苏鲁之眼 |
“You feel vibrations from deep below...” "你感受到地下深处的地震..." |
毁灭者 |
“This is going to be a terrible night...” | 双子魔眼 |
“The air is getting colder around you...” "你感觉周围的空气越来越冷..." |
机械骷髅王 |
- 当 Boss 被打败时,会显示讯息“<Boss的名字> has been defeated!”(或“<Boss的名字> have been defeated!”)。
事件[]
大多数事件被召唤或自然生成时,会显示以下对应信息:
讯息 | 事件 |
---|---|
“The Blood Moon is rising...” | 血月 |
“Slime is falling from the sky!” “Slime has stopped falling from the sky.” |
莱姆 |
“Looks like <NPC的名字> is throwing a party” “Looks like <NPC的名字> & <NPC的名字> are throwing a party” “Looks like <NPC的名字>, <NPC的名字>, and <NPC的名字> are throwing a party” “Party time's over!” |
[[派对|]] |
“The old one's army is approaching!” “The old one's army has been defeated!” |
旦军 |
“A solar eclipse is happening!” | 日食 |
“A goblin army is approaching from the west!” “A goblin army is approaching from the east!” “A goblin army has arrived!” “A goblin army has been defeated!” |
哥布林军队 |
“The Frost Legion is approaching from the west!” “The Frost Legion is approaching from the east!” “The Frost Legion has arrived!” “The Frost Legion has been defeated!” |
雪人军团 |
“Pirates are approaching from the west!” “Pirates are approaching from the east!” “The pirates have arrived!” “The pirates have been defeated!” |
海盗入侵 |
“Martians are invading!” “The martians have been defeated!” |
星暴 |
“Celestial creatures are invading!” | 亮事 |
“The spirit of Christmas spreads cheer...” "The spirit of Christmas fades... |
圣诞节 |
“The spirit of Halloween penetrates the air...” "The spirit of Halloween rests... |
万圣节 |
其他[]
讯息 | 触发 | 效果 |
---|---|---|
“Spawn point set!” | 玩家在尚未设置为其出生点且正确放置的床上按 ⚷ Open / Activate。 | 玩家的出生点设置为床所在的位置,只要床是放在有效的房屋中。 |
“Spawn point removed!” | 玩家在已经设置为其出生点且正确放置的床上按 ⚷ Open / Activate。 | 玩家的出生点会设置为原始的出生位置。 |
“古老的力量阻止你进入这个位置…” | 玩家尝试用晶塔进入锁住的丛林神庙 | 传送失败 |
“沙滩球 was hit <次数> times before touching the ground!” | 沙滩球在被击球超过 10 次后落地。 | 可以用于对用球进行的比赛打分。 |
“<玩家名字> sunk the 高尔夫球 in 1 stroke!” “<玩家名字> sunk the 高尔夫球 in <杆数> strokes!” |
玩家击打高尔夫球至少一次后它落入高尔夫球洞中。 | 可以玩高尔夫迷你游戏。 |
“The book's knowledge empowers your villagers!” | 使用了先进战斗技术。 | 城镇 NPC 的属性强化。 |
“The license teleports away to the cat delivery service...” “The license teleports away to the dog delivery service...” “The license teleports away to the bunny delivery service...” |
分别在使用猫咪许可证、狗狗许可证、或兔兔许可证时。 | 允许猫咪、狗狗、或兔兔搬进有效的房屋中。 |
“A horrible chill goes down your spine...” | 玩家打破一个暗影珠或猩红之心。 | 通知所有玩家此次破坏(可能在屏幕外)。 |
“Screams echo around you...” | 玩家打破第二个暗影珠或猩红之心。 | |
“A meteorite has landed!” | 打败世界吞噬怪或克苏鲁之脑 或打破暗影珠或猩红之心 后有几率出现。 | 一颗流星坠落到世界中。 |
“The ancient spirits of light and dark have been released.” | 首次打败血肉墙后。 | 当前世界转变为困难模式。生成神圣之地、地下神圣之地、和地下腐化之地/地下猩红之地。 |
“Your world has been blessed with Cobalt!” “Your world has been blessed with Mythril!” “Your world has been blessed with Adamantite!” “Your world has been blessed with Palladium!” “Your world has been blessed with Orichalcum!” “Your world has been blessed with Titanium!” |
祭坛被摧毁。 | 世界中生成相应的困难模式矿石。 |
“The jungle grows restless...” | 首次全部打败三个机械 Boss 后。 | 地下丛林中开始生成世纪之花球茎。 |
“Screams are echoing from the dungeon...” | 首次打败世纪之花后。 | 新的敌怪类型开始出现在地牢里。 |
“Your mind goes numb...” | 四个界中的第一个被摧毁。 | 通知所有玩家此天塔死亡(可能在屏幕外)。 |
“You are overwhelmed with pain...” | 四个天界柱中的第二个被摧毁。 | |
“Otherworldly voices linger around you...” | 四个天界柱中的第三个被摧毁。 | |
“Impending doom approaches...” | 四个天界柱中的最后一个被摧毁或玩家使用了界。 | 开始 60 秒亮领召唤倒计时。 |
花絮[]
- 在 Mobile version中,曾经在满足 NPC 的需求但没有可用房屋的时候会显示讯息“<NPC的名字> would like to settle down”,后来在 1.3.0.7 更新中移除了。
- 史莱姆王曾经有生成状态讯息(“The sky jiggles above you...(你头顶的天空在摇晃...)”),随着引入史莱姆雨而移除。
本Wiki翻译以官方Wiki中文语言包为准
zh:状态讯息