玩家属性点
Statistics, usually shortened to stats, are numerical properties that represent various aspects of a player (or rather, the character) in an RPG setting. Stats determine how characters behave and how the game environment reacts to them. This page lists miscellaneous information regarding character stats in Terraria.
See game mechanics for a more generic list which also includes non-character stats.
目录
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仇恨[编辑 | 编辑源代码]
仇恨, .侵略的简称,是一个无形的统计数据,它决定了敌人开始攻击玩家的距离。
攻击速度[编辑 | 编辑源代码]
攻击速度通过改变使用时间来确定角色武器的使用频率。
呼吸[编辑 | 编辑源代码]
当玩家的头部浸入液体中时,呼吸计时会直接出现在玩家的上方,代表玩家开始溺水的时间。
暴击[编辑 | 编辑源代码]
暴击决定了角色在攻击时造成额外伤害的机会。
Damage types[编辑 | 编辑源代码]
The character's damage type depends on what kind of weapon is used.
防御力[编辑 | 编辑源代码]
Defense protects the player from damage. Normally, damage that a player takes is reduced by half of their defense value rounded up, but in Expert Mode 75% of a player's defense applies instead, and 100% is applied in Master Mode. Players start with zero defense, but can gain more by equipping Armor and Accessories, as well as receiving bonuses from certain Buffs. If one's current defense would ordinarily block all incoming damage, they would instead take 1 point of damage.
Fall damage[编辑 | 编辑源代码]
Fall damage refers to the damage a player character sustains upon falling a large distance.
Health[编辑 | 编辑源代码]
Health represents a player's ability to remain alive. All characters start with 100 Health, or five red hearts, upon creation. Health decreases when the player takes damage; when the player reaches zero health, they die. Players can increase their health through the use of Life Crystals to a maximum of 400, or 20 hearts. After this point, Life Fruit can be used to convert red hearts into gold ones worth 25 health, making the natural cap 500 health. Health regenerates itself by default.
The character gains 20 Health for every Life Crystal used. A maximum of 15 Life Crystals can be used per character, meaning a maximum of 400 Health for a character. The maximum life a Player can achiveve is 500 with the use of the Life Fruit, but these can only be obtained in Hardmode. This can be increased temporarily to 600 with the Lifeforce Potion.
Knockback[编辑 | 编辑源代码]
Knockback is a basic mechanic whereby characters and enemies are repelled in the opposite direction of an attack.
Mana[编辑 | 编辑源代码]
Mana is a player's spell-casting ability. Use of Magic Weapons depletes the player's mana; if a player does not have enough mana to pay the cost of using a selected Magic Weapon, it cannot be used. All characters start with 20 Mana upon creation, or one mana star, with each star being equal to 20 mana. Mana Crystals can be used to increase mana by one star each, to a natural maximum of 200. This limit can further be increased by various Armors, Accessories, Buffs, and Modifiers, up to a maximum of 400. Mana regenerates itself by default.
Luck
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Luck is a hidden statistic that influences the randomness of various activities.
Movement speed[编辑 | 编辑源代码]
Movement speed determines how quickly the player can travel around. A Stopwatch can display a rough estimate of the player's current movement speed. Many features can affect movement speed, such as Movement Accessories, Wings, Mounts, Minecarts and Liquids, along with certain Buffs, Debuffs, Armor and other hazards such as Ice Blocks and Cobwebs.
成就[编辑 | 编辑源代码]







