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移动速度是玩家的属性之一,并影响着他们的移动速度。许多功能可以影响移动速度,例如移动配件,翅膀,坐骑,矿车和液体,以及某些增益,减增益,护甲和其他危险,如冰块和蜘蛛网。运动速度可分为水平运动和垂直运动,前者是受大多数来源影响最大的部件,后者是受翅膀和运动配件影响最大的部件。

水平移动[]

所有角色开始时的水平移动速度为11.36块/秒,或15英里/小时(由秒表显示)。在移动过程中,角色会自动爬上任何一块高的岩壁或山丘,并且水平移动速度不会因此而受到影响(爬过金字塔的速度和穿过金字塔的速度一样快)。这些值忽略了从站立位置加速所需要的少量时间。

水平移动速度上限为1.6*基本速度,或+60%。

  • 钩工具,抓钩,长春藤鞭,双钩,幽灵钩,蝙蝠钩,蛛网钩,骷髅手和宝石钩,如钻石钩,以恒定的速度吸引玩家,而不考虑加速配件。玩家拥有的速度提升能力越弱,他们便越不容易注意到使用钩环的快速移动。
  • 赫尔墨斯靴子,幽灵靴子,闪电靴子,霜花靴子,和Terraspark靴子建立到一个固定速度的最大速度。使用四种靴子中的一种的动作加速只能加速靴子的效果。最大可能的速度垂直是235英里每小时。
Object Effect
(% increase)
速度
(blocks/sec)
速度
(feet/sec)
Base
Nothing from below 100% 11.36 22.72
Armor
精金护腿精金护腿 +5% +0.57 +1.14
叶绿护胫叶绿护胫 +5% +0.57 +1.14
钛金护腿钛金护腿 +6% +0.684 +1.368
甲虫铠甲甲虫铠甲 +6% +0.684 +1.368
甲虫护腿甲虫护腿 +6% +0.684 +1.368
钴头盔钴头盔 +7% +0.798 +1.596
山铜面具山铜面具 +7% +0.798 +1.596
山铜头盔山铜头盔 +8% +0.912 +1.824
神圣护胫神圣护胫 +8% +0.912 +1.824
寒霜护腿寒霜护腿 +8% +0.912 +1.824
幽灵裤幽灵裤 +8% +0.912 +1.824
稽古衣稽古衣 +10% +1.14 +2.28
钴护腿钴护腿 +10% +1.14 +2.28
星云护腿星云护腿 +10% +1.14 +2.28
星旋护腿星旋护腿 +10% +1.14 +2.28
山铜护腿山铜护腿 +11% +1.254 +2.508
蘑菇矿护腿蘑菇矿护腿 +12% +1.368 +2.736
暗影盔甲暗影盔甲 / 远古暗影盔甲远古暗影盔甲: Full set +15% +1.71 +3.43
耀斑护腿耀斑护腿 +15% +1.71 +3.43
精金盔甲精金盔甲: Full set with Helmet +18% +2.052 +4.104
侍卫护胫侍卫护胫 +20% +2.28 +4.56
女猎人裤女猎人裤 +20% +2.28 +4.56
武僧裤武僧裤 +20% +2.28 +4.56
红色骑术护腿红色骑术护腿 +20% +2.28 +4.56
渗透忍者裤装渗透忍者裤装 +20% +2.28 +4.56
水晶刺客裤水晶刺客裤 +20% +2.28 +4.56
英灵殿骑士护胫英灵殿骑士护胫 +30% +3.42 +6.84
神圣盔甲神圣盔甲: Full set with Mask +27% +3.078 +6.156
星旋盔甲星旋盔甲: Full set while in stealth -33% -3.42 -6.84
Accessories
金属带扣金属带扣 +5% +0.57 +1.14
霜花靴霜花靴 +8% +0.921 +1.842
疾风脚镯疾风脚镯 +10% +1.14 +2.28
溜冰鞋溜冰鞋 (on Ice) +35% +3.99 +7.98
沙丘行者靴沙丘行者靴 (on Sand) +76% +8.7 +17.41
Buffs
狼人(增益)狼人(增益) +5% +0.57 +1.14
快乐!快乐! +10% +1.14 +2.28
吃得好吃得好 +20% +2.28 +4.56
敏捷敏捷 +25% +2.85 +5.70
Plenty Satisfied.png Plenty Satisfied Desktop only.png +30% +3.42 +6.84
Exquisitely Stuffed.png Exquisitely Stuffed Desktop only.png +40% +4.56 +9.12
恐慌!恐慌! +50% +5.7 +11.4
糖果冲刺糖果冲刺 +20% +2.28 +4.56
Debuffs
虚弱虚弱 -10% -1.14 -2.28
冷冻冷冻 -25% -2.28 -4.56
燃烧燃烧 -50% -5.7 -11.4
缓慢缓慢 -50% -5.7 -11.4
分泌物分泌物 -66% -7.524 -15.048
眩晕眩晕 -66% -7.524 -15.048
Modifiers
Brisk +1% +0.114 +0.228
Fleeting +2% +0.228 +0.456
Hasty +3% +0.342 +0.684
Quick +4% +0.456 +0.912
Maximum Possible
Without buff(s): +67% +7.611 +15.222
With both buffs (Well Fed, Swiftness): +89% +12.723 +25.446
With both buffs and all quick (Demon Heart used): +136% +15.449 +30.899

Vertical movement[]

Upward movement[]

There are two quantities that play a role when dealing with vertical upward movement: jump duration and jump speed. Together, they describe jump reach, the maximum number of tiles that a character can ascend with a jump. All characters have a base jump duration of 15 and a base jump speed of 5.01,[1] granting them a base jump reach of 6.27 tiles.

A jump in Terraria consists of two phases: First, the character steadily ascends with a fixed velocity, and then slows down their ascension rate until coming to a stop when reaching the peak of the jump.

  • The first phase lasts for jump duration + 1 ticks[2], i.e. 16 ticks (0.267 seconds) for default characters, though releasing the key will terminate it prematurely – hence, in order to acquire the maximum possible jump reach, the key must be held for the entire duration of the first phase. The velocity during this phase is equal to jump speed (in pixels/tick) minus gravity (0.4 by default), i.e. 17.2875 tiles/second for default characters; it is acquired instantly when starting the jump and it is not altered until the first phase is completed.
  • The second phase begins when jump duration has been exhausted: The character is now normally only subject to gravity, which will linearly reduce their velocity. The phase is terminated when the character's velocity becomes zero and they have reached the peak of their jump.

It can be seen that while jump duration affects for how long the character surmounts gravity and moves upward, jump speed dictates the character's velocity during their ascent.

With this information, jump reach for any given combination of jump duration, jump speed, and gravity can be calculated:

(jump duration+1) * (jump speed-gravity)   +   (gravity/2) * (jump speed/gravity - 1)²

The two summands here represent the two phases of the jump, as described above.

The base jump reach of all characters can be determined by inserting the default values into the formula:

(15+1) * (5.01-0.4)   +   (0.4/2) * (5.01/0.4 - 1)²  ≈  100.33

The result value is in pixels; dividing it by 16 gives the number of tiles:

100.33 / 16 ≈ 6.27

Boosts[]

The following table lists all items that have an effect on jump duration and/or jump speed.[3] Items that are listed in the same row do not stack with each other.

Items Jump
duration
Jump
speed
Resulting
jump reach[4]
气球气球气球气球气球气球气球气球气球气球气球气球气球气球气球 Balloons 20 6.51 10.94 tiles (+74.48%)
+2.4 10.85 tiles (+73.05%)
+2.4 10.85 tiles (+73.05%)
水陆两用靴水陆两用靴 + 表达式错误:缺少*的操作数。 tiles (+表达式错误:未预料的<操作符。%)
+1 +1.8 10.02 tiles (+59.81%)
狼人(增益)狼人(增益) () +2 +0.2 7.22 tiles (+15.15%)
梯凳梯凳(when in use) +5 7.71 tiles (+22.97%)
Being atop 蜂蜜块蜂蜜块
(applied after all other effects)
-90% -80% 0.12 tiles (-98.09%)

The maximum possible jump reach is 46.06 tiles (plus another 1.625 tiles from standing atop the Step Stool; +660.53% in total), attainable by equipping one of the accessories from each row above (e.g. a Shiny Red Balloon, the Soaring Insignia, a Frog Leg, the Amphibian Boots, the Moon Lord Legs, a Moon Charm, and a Step Stool), at night and while using the Step Stool.

Multiple jumps[]

主文章:Extra jump

Usually, a character may only perform a single jump and will need to stand on a surface again before pressing the button causes the character to ascend again. However, certain items grant the ability to perform another jump mid-air which is functionally identical to the regular jump described above. These items set an own jump duration for their respective jump.

Downward movement[]

主文章:Gravity

Characters falling downward constantly accelerate with 1.5 tiles/second², but falling speed is capped at 37.5 tiles/second (or 51 mph). However, both of these values may be modified by certain items, buffs, and environmental factors.

Medium movement[]

There are currently 4 mediums in the game other than air: Water, Lava, Cobwebs, and Honey. They all have slowing effects on movement compared to that of air. All wings also reduce fall speed compared to that of air.

Medium(s) Effect
(% decrease)
Velocity
(blocks/sec)
Velocity
(feet/sec)
No Medium None ~11.36 ~22.72
Water -33% ~7.86 ~15.72
Lava -33% ~7.86 ~15.72
Cobweb -93.65% ~0.67 ~1.34
Water & Cobweb -96.82% ~0.45 ~0.9

References[]

  1. 信息来自电脑版 电脑版 1.4.0.5 源代码,method Update() in Terraria.Player.cs.这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.2.3。
  2. 嘀嗒是可由软件计数的时间单位。泰拉瑞亚的大多数更新逻辑都会每嘀嗒发生一次。一个嘀嗒的长度为 1/60 秒,因此一秒钟内有 60 嘀嗒,一分钟内有 3600 嘀嗒。
  3. 信息来自电脑版 电脑版 1.4.0.5 源代码,method UpdateJumpHeight() in Terraria.Player.cs.这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.2.3。
  4. Assuming gravity is default and no boosts other than the one of the respective row are in effect (use the formula above for multiple boosts). The increase in percent is referring to the increase from base jump reach (6.27 tiles).
本Wiki翻译以官方Wiki中文语言包为准
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