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移动速度是玩家的属性之一,影响玩家行动的速度。许多元素都可以影响移动速度,例如移动配饰翅膀坐骑矿车、和液体,以及部分增益减益盔甲、和其它危险(如冰雪块蛛网)。移动速度可以分为水平移动(它受大部分元素影响,所受影响最大)以及竖直移动(主要受翅膀移动配饰影响)。

水平移动[]

所有人物的初始水平移动速度为 11  格/秒,即 15 mph(由秒表测量得出)。移动时,). While moving, 人物会自动爬上任何一个物块高的突起,且如此做不会影响水平速度(爬上一座金字塔和横穿它的速度相同)。这些数值忽略从静止加速的那一小段时间。

水平移动速度上限为 1.6 × 基础速度,或 +60%。

  • 钩爪会以恒定的速度拉走玩家,无视增加速度的配饰。玩家的速度加成越高,使用钩爪移动的速度提升越不明显。
  • 冲刺配饰会让玩家的最高速度增加到一个固定值。当其它移动速度加成和此类中的任意配饰一起使用时,只会增加玩家的加速度。
Object Effect
(% increase)
Velocity
(blocks/sec)
Velocity
(feet/sec)
Base
Nothing from below 100% 11.36 22.72
Armor
精金护腿精金护腿 +5% +0.57 +1.14
叶绿护胫叶绿护胫 +5% +0.57 +1.14
钛金护腿钛金护腿 +6% +0.684 +1.368
甲虫铠甲甲虫铠甲 +6% +0.684 +1.368
甲虫护腿甲虫护腿 +6% +0.684 +1.368
钴头盔钴头盔 +10% +0.798 +1.596
山铜面具山铜面具 +7% +0.798 +1.596
山铜头盔山铜头盔 +8% +0.912 +1.824
神圣护胫神圣护胫 +8% +0.912 +1.824
寒霜护腿寒霜护腿 +8% +0.912 +1.824
幽灵裤幽灵裤 +8% +0.912 +1.824
稽古衣稽古衣 +10% +1.14 +2.28
钴护腿钴护腿 +10% +1.14 +2.28
星云护腿星云护腿 +10% +1.14 +2.28
星旋护腿星旋护腿 +10% +1.14 +2.28
山铜护腿山铜护腿 +11% +1.254 +2.508
蘑菇矿护腿蘑菇矿护腿 +12% +1.368 +2.736
暗影盔甲暗影盔甲 / 远古暗影盔甲远古暗影盔甲: Full set +15% +1.71 +3.43
耀斑护腿耀斑护腿 +15% +1.71 +3.43
精金盔甲精金盔甲: Full set with Helmet +20% +2.052 +4.104
侍卫护胫侍卫护胫 +20% +2.28 +4.56
女猎人裤女猎人裤 +20% +2.28 +4.56
武僧裤武僧裤 +20% +2.28 +4.56
红色骑术护腿红色骑术护腿 +20% +2.28 +4.56
渗透忍者裤装渗透忍者裤装 +30% +2.28 +4.56
水晶刺客裤水晶刺客裤 +20% +2.28 +4.56
英灵殿骑士护胫英灵殿骑士护胫 +20% +3.42 +6.84
神圣盔甲神圣盔甲: Full set with Mask +27% +3.078 +6.156
星旋盔甲星旋盔甲: Full set while in stealth -33% -3.42 -6.84
Accessories
金属带扣金属带扣 +5% +0.57 +1.14
霜花靴霜花靴 +8% +0.921 +1.842
疾风脚镯疾风脚镯 +10% +1.14 +2.28
溜冰鞋溜冰鞋 (on Ice) +35% +3.99 +7.98
沙丘行者靴沙丘行者靴 (on Sand) +76% +8.7 +17.41
魔光护符魔光护符 +20%
Buffs
狼人(增益)狼人(增益) +5% +0.57 +1.14
快乐!快乐! +10% +1.14 +2.28
吃得好吃得好 +20% +2.28 +4.56
敏捷敏捷 +25% +2.85 +5.70
很满意很满意 +30% +3.42 +6.84
酒足饭饱酒足饭饱 +40% +4.56 +9.12
恐慌!恐慌! +50% +5.7 +11.4
糖果冲刺糖果冲刺 +20% +2.28 +4.56
Debuffs
虚弱虚弱 -10% -1.14 -2.28
冷冻冷冻 -25% -2.28 -4.56
燃烧燃烧 -50% -5.7 -11.4
缓慢缓慢 -50% -5.7 -11.4
分泌物分泌物 -66% -7.524 -15.048
眩晕眩晕 -66% -7.524 -15.048
Modifiers
Brisk +1% +0.114 +0.228
Fleeting +2% +0.228 +0.456
Hasty +3% +0.342 +0.684
Quick +4% +0.456 +0.912
Maximum Possible
Without buff(s): +67% +7.611 +15.222
With both buffs (Well Fed, Swiftness): +89% +12.723 +25.446
With both buffs and all quick (Demon Heart used): +136% +15.449 +30.899

Vertical movement[]

Upward movement[]

There are two quantities that play a role when dealing with vertical upward movement: jump duration and jump speed. Together, they describe jump reach, the maximum number of tiles that a character can ascend with a jump. All characters have a base jump duration of 15 and a base jump speed of 5.01,[1] granting them a base jump reach of 6.27 tiles.

A jump in Terraria consists of two phases: First, the character steadily ascends with a fixed velocity, and then slows down their ascension rate until coming to a stop when reaching the peak of the jump.

  • The first phase lasts for jump duration + 1 ticks[2], i.e. 16 ticks (0.267 seconds) for default characters, though releasing the key will terminate it prematurely – hence, in order to acquire the maximum possible jump reach, the key must be held for the entire duration of the first phase. The velocity during this phase is equal to jump speed (in pixels/tick) minus gravity (0.4 by default), i.e. 17.2875 tiles/second for default characters; it is acquired instantly when starting the jump and it is not altered until the first phase is completed.
  • The second phase begins when jump duration has been exhausted: The character is now normally only subject to gravity, which will linearly reduce their velocity. The phase is terminated when the character's velocity becomes zero and they have reached the peak of their jump.

It can be seen that while jump duration affects for how long the character surmounts gravity and moves upward, jump speed dictates the character's velocity during their ascent.

With this information, jump reach for any given combination of jump duration, jump speed, and gravity can be calculated:

(jump duration+1) * (jump speed-gravity)   +   (gravity/2) * (jump speed/gravity - 1)²

The two summands here represent the two phases of the jump, as described above.

The base jump reach of all characters can be determined by inserting the default values into the formula:

(15+1) * (5.01-0.4)   +   (0.4/2) * (5.01/0.4 - 1)²  ≈  100.33

The result value is in pixels; dividing it by 16 gives the number of tiles:

100.33 / 16 ≈ 6.27

Boosts[]

The following table lists all items that have an effect on jump duration and/or jump speed.[3] Items that are listed in the same row do not stack with each other.

Items Jump
duration
Jump
speed
Resulting
jump reach[4]
气球气球气球气球气球气球气球气球气球气球气球气球气球气球气球 Balloons 20 6.51 10.94 tiles (+74.48%)
+2.4 10.85 tiles (+73.05%)
+2.4 10.85 tiles (+73.05%)
+1 +1.8 10.02 tiles (+59.81%)
狼人(增益)狼人(增益) () +2 +0.2 7.22 tiles (+15.15%)
梯凳梯凳(when in use) +5 7.71 tiles (+22.97%)
Being atop 蜂蜜块蜂蜜块
(applied after all other effects)
-90% -80% 0.12 tiles (-98.09%)

The maximum possible jump reach is 46.06 tiles (plus another 1.625 tiles from standing atop the Step Stool; +660.53% in total), attainable by equipping one of the accessories from each row above (e.g. a Shiny Red Balloon, the Soaring Insignia, a Frog Leg, the Amphibian Boots, the Moon Lord Legs, a Moon Charm, and a Step Stool), at night and while using the Step Stool.

Multiple jumps[]

主文章:Extra jump

Usually, a character may only perform a single jump and will need to stand on a surface again before pressing the button causes the character to ascend again. However, certain items grant the ability to perform another jump mid-air which is functionally identical to the regular jump described above. These items set an own jump duration for their respective jump.

Downward movement[]

主文章:Gravity

Characters falling downward constantly accelerate with 1.5 tiles/second², but falling speed is capped at 37.5 tiles/second (or 51 mph). However, both of these values may be modified by certain items, buffs, and environmental factors.

Medium movement[]

There are currently 4 mediums in the game other than air: WaterLavaCobwebs, and Honey. They all have slowing effects on movement compared to that of air. All wings also reduce fall speed compared to that of air.

Medium(s) Effect
(% decrease)
Velocity
(blocks/sec)
Velocity
(feet/sec)
No Medium None ~11.36 ~22.72
Water -33% ~7.86 ~15.72
Lava -33% ~7.86 ~15.72
Cobweb -93.65% ~0.67 ~1.34
Water & Cobweb -96.82% ~0.45 ~0.9

最大化速度[]

水平速度[]

电脑版 电脑版中,最高的可能水平速度为 283 mph,由以下物品/增益达成:

竖直速度[]

电脑版 电脑版中,最高稳定上升速度(即上升时速度保持恒定)为 306 mph,由以下物品达成:

对于最高瞬时速度,使用同上物品,在达到最高速度后使用明胶女式鞍明胶女式鞍。这会短暂地将速度最高提升到 570 mph。然而,若使用浮游圈,玩家理论上能拥有无限的上升速度。

最高下落速度为 179 mph,通过手持传送枪传送枪达到。


参考[]

  1. 信息来自电脑版 电脑版 1.4.0.5 源代码,method Update() in Terraria.Player.cs.这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.3.2。
  2. 嘀嗒是可由软件计数的时间单位。泰拉瑞亚的大多数更新逻辑都会每嘀嗒发生一次。一个嘀嗒的长度为 1/60 秒,因此一秒钟内有 60 嘀嗒,一分钟内有 3600 嘀嗒。
  3. 信息来自电脑版 电脑版 1.4.0.5 源代码,method UpdateJumpHeight() in Terraria.Player.cs.这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.3.2。
  4. Assuming gravity is default and no boosts other than the one of the respective row are in effect (use the formula above for multiple boosts). The increase in percent is referring to the increase from base jump reach (6.27 tiles).
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