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Desktop/Console/Old-gen console/Mobile-Only Content: This information applies only to the Desktop, Console, Old-gen console, and Mobile versions of Terraria.
以下列出的更新日志仅限于Desktop version 电脑版。
其中引入的新内容很可能也已经包含在Console version Console versionOld-gen console version Old-gen console version,和Mobile version Mobile version中。主机版、前代主机版,和移动版的 Bug 修复可以分别在主机版版本历史前代主机版历史移动版版本历史找到。

1.2.3版本是泰拉瑞亚 在2014年中的第一个更新。它添加了大量的功能,实行了一些游戏改变,并修复了大量的bug。

特性与机制

  • 你现在能命名宝箱了。
  • 添加游玩中的设置菜单。
  • 添加了环境声音选项。
  • 保存并退出现在在设置菜单里。
  • 增加了视差和音量设置条。
  • 游戏现在会加载所保存的分辨率,甚至会记得你使用了窗口最大化。
  • 重铸一件物品的价格从50%降低到33%。
  • 现在你可以把平台转变为楼梯
  • Added infinite wiring support across the map.
  • 更新长袍的贴图。
  • 更新八音盒的贴图。现在每个八音盒都有它们各自的设计。
  • 音乐符号现在来自八音盒。
  • 更新了钴护盾黑曜石护盾,和圣骑士护盾的贴图。
  • 现在你可以在上放置开关控制杆了。
  • 配饰现在可以再你的角色上显示,这可以关闭或打开。
  • 你现在可以穿戴翅膀作为时装了。
  • 翅膀现在能被染色。
  • 染料现在可以堆叠了。
  • 水桶现在可以堆叠了。
  • 矿石现在能够堆叠至999。
  • 你现在能在梳妆台换衣服。
  • 添加了对 Ctrl+Z,X,C,和 V(分别是清除,剪切,复制和粘贴)的支持。
  • 添加了对 Shift+Insert, Shift+Delete, Ctrl+Insert (分别是粘贴,剪切,和复制)的支持。
  • Added the ability to mine multiple tiles without resetting the hit count on every tile.
  • 放置方块数限制提高到 65536 块。
  • 增加了仙人掌实体.
  • 增加了各个生物群落特定的石块变体。
  • 你可以在任何草上放置树苗
  • 降低了篝火红心灯笼恢复的效果。
  • 远古暗影盔甲的掉落几率略微下调。
  • 多核光照加入了设置菜单。
  • 加入动物的音效。
  • 加入瀑布和岩浆瀑布的音效。
  • s现在更有可能在白天生成。每一种都有几首歌曲可唱。
  • 现在当鼠标在界面菜单中的文本上悬停时,文本会变成黄色。
  • 更换Tree 9的图像。
  • 现在玩家在有Boss活着的多人游戏中死亡后有更长的死亡时间冷却。
  • 当鼠标悬停在上面的时候地图上的深色图块不再告诉你他们的类型。
  • 加入倒置的斜坡。
  • 倒置的斜坡现在在新世界生成。
  • 使用魔力药水现在会给玩家一个根据其剩余时间降低玩家魔法伤害的Debuff。
  • 所有的魔法药水拥有更高的堆叠了。
  • 洞穴探险药水不再使矿石发光。这使得矿石不能出现在地图上。
  • 洞穴探险药水现在使矿石在屏幕上被染成金色。
  • 狩猎药水药水不再使危险源发光。敌人会被着上红色出现,友好生物会以绿色出现。
  • 下雨的几率略微下调。
  • 金字塔现在更加常见了。
  • 幌菊现在只在雨中出现。
  • 生命水晶不再在地牢中生成。

新物品

新 NPC

  • Added 发型师 NPC (Congratulations Ripsand!) - Sells rare hair dye, changes hair style and color. (spawns in spider caves). She will also sell new hair styles! (Thanks Omnir)
  • Added 20 new friendly 小动物.
  • Added 旅商. He will randomly show up once you have at least 2 NPCs and stay for one day. His inventory will always be random and present things he has found during his time spent traveling. He has over 30 different things he can sell.

Hardmode Balance Changes

Pre Hardmode Balance Changes

  • Lesser mana potions are no longer craftable. They will always be sold by the merchant.
  • 蒂姆 is now more common.
  • Increased 蜜蜂枪's damage by 1.
  • 大自然的恩赐 is now slightly more common.
  • Increased 魔力 usage of gem staves.
  • Slightly lowered damage of higher tier gem staves.
  • Lowered the value of 魔法飞刀 and 蜜蜂枪.

优化

  • Increased world loading speed a bit by directly copying tile data from runs.
  • Terraria has a more efficient format for World saves. On average it's 20% of their previous size.
  • Lighting no longer loads on servers, saving 50 megabytes of memory.
  • Sped up world clearing when changing from one offline world to another.
  • Optimized lighting code for better performance.
  • Optimized rain performance.
  • Sped up Rain Cloud code and made it draw better.
  • Reduced netcode data usage for tiles by 75% to 85%.
  • Map drawing changed to work over time rather than lock the machine up while it happens.
  • Maps draw much faster and their save files are 60% smaller.
  • Moved tile framing to real time to cut out having to do it during world load.
  • Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% faster.
  • Checking World Alignment sped up significantly.
  • Checking World Alignment folded into LoadWorld. Gets rid of a lot of overhead.
  • Sped up the Water moving code a bit. 5-10%.

修正 Bug

  • Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
  • The game will now verify there is a Lihzahrd altar at the end of world generation.
  • Mouse will no longer function if you have a window over Terraria's window.
  • You can no longer waste boss summon items by using them after that boss has spawned.
  • Fixed a bug where too many Waterfalls would crash the game.
  • Fixed a bug with mana stars not dropping in multiplayer.
  • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
  • Instead of consuming 2 blocks, extractinating has a chance of giving a smaller amount of money.
  • The Golem's evil plans are no longer foiled by platforms.
  • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
  • One of the twins can no longer despawn as long as the other is still active.
  • Destroyer now drops loot on the closest segment to the player
  • Fixed Sugar Cookie typo.
  • All waves in Frost Moon correctly use "Flocko" in the warning.
  • Boulders with Chests on them no longer crash the game if the boulder is hit.
  • Red Stucco no longer spreads corruption.
  • Piggy Bank and Safe now correctly combine coins when Quick Stacking.
  • Changed how damage/tooltips are generated so weapons get the full damage boost % instead of losing a bit to float precision.
  • Nurse no longer charges for, or removes the potion cooldown, heart lantern and campfire buffs.
  • Fixed a bug where moving very large quantities of water could leave some water floating.
  • Fixed bug where ancient cobalt armor pieces did not grant critical strike chance.
  • Fixed bug where inactive tiles counted for sticky purposes.
  • Fixed bug where wings appear too high when on a mount, made hoverboard not appear on a mount.
  • Fixed bug where sign bubbles would appear in the wrong place at reverse gravity.
  • Fixed two of the floating player bugs where the player is wildly off the surface they are standing on.
  • Fixed a bug with leaving honey having water sound and particles.
  • Fixed bug where featherfall potion did not function equally on reverse gravity.
  • Fixed minor bug with rain sounds.
  • Fixed bug where you didn't get the set bonus by mixing Ancient Cobalt & Jungle armor pieces.
  • You can now see the archery buff's damage bonus in the item tooltips when its up.
  • Fixed bug where blizzard staff could shoot upwards if you stand in hell's bottom.
  • Fixed exploit where queen bee could get stuck in tiles and not move
  • Fixed a bug where Crimsand deserts were not making the water show up red.
  • Mechanical Glove only improves melee damage.
  • Fixed bug where you cant hurt the clothier with clothier voodoo doll using projectiles (bows / guns / thrown items / spears / flails and so on)
  • Fixed a bug with guns not shooting bullets with the correct velocity
  • Fixed bug where spawn rates were higher than intended everywhere rather than when below the middle of dirt layer.
  • Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrupt Slime) drop hearts and mana stars on shapeshifting (dying).
  • Fixed bug where you can respawn skeletron prime if you kill its prime cannon hand and not skeletron prime himself.
  • Fixed bug where heart crystals could spawn in nonsolid areas.
  • Fixed bug where Skeletron hand hook did not remain attached to tiles as much as the rest of the hooks in the game.
  • Fixed bug where info accessories displayed info when you looked at empty signs but not when you looked at texty signs.
  • Fixed bug where the selected item was affected by pressing numbers while editing signs.
  • Fixed a bug where health bars would appear empty when really full.
  • Fixed bug where Dust would grow massive when you paused the game.
  • Improved Dryad's world status dialog.
  • Coins now stack as best as they can when you deposit or quickstack them in chests.
  • Fixed bug where fairy bell would not sync properly in multiplayer.
  • Fixed bug where fairy bell fairy color would not save / load.
  • Fixed bug where Shadewood Bow could not be reforged.
  • Fixed bug where Restoration Potion's rarity was lower than Mana or Life Potion's rarity (despite being the same tier).
  • Fixed bug in world gen where Restoration potions could generate with their stack over the maximum.
  • Fixed bug where platinum candle did not emit light in non-rgb lighting mode.
  • Fixed bug where piranha gun would chase invincible enemies (blazing wheels and dungeon flails).
  • Fixed bug where nurse would charge money to remove water candle debuff.
  • Fixed bug where north pole projectile could attain enough gravity velocity to pass through blocks.
  • Made Frozen debuff not hide your armor.
  • You can no longer interact with stuff when fullscreen map is open.
  • Fixed hoverboard bug where you could walk on air while in reverse gravity.
  • Added unimplemented crimson monster sounds.
  • Fixed general bug with gravity where it did not account some terms for half blocks.
  • Fixed issue where you cannot jump while in reverse gravity in water.
  • Fixed bug where certain hats would be placed weirdly under reversed gravity.
  • Fixed bug where rune robe particles appeared on player's head in reverse gravity.
  • Fixed bug where chat bubbles displayed "wrong" in reverse gravity.
  • Fixed tile sheet for Water Fountain to remove two bars that vanish when you turn them on. (Jungle/Snow biomes).
  • Fixed bug where blazing wheels didn't get placed into tiles.
  • Fixed bug where Crimsand Blocks couldn't be shot out of a Sandgun (added crimsand friendly projectile).
  • Fixed bug where merchant would not spawn if you own over 21k platinum.
  • Fixed bug where you couldn't pick up crimson grass and hallowed grass with dirt rod.
  • Fixed bug where dirt rod ball shakes erratically in water.
  • Fixed bug where dungeon guardian still tried dealing 9999 damage (and was exploitable thanks to that).
  • Fixed bug where flesh walls didn't return the item when destroyed.
  • Fixed bug where gingerbread men dropped yeti head gores for feet.
  • Fixed bug where attempting to move NPCs with reverse gravity used the opposite screen height position.
  • Fixed bug where Brain of Cthulhu wouldn't make dryad spawn or stop talking about the chasms.
  • Fixed bug where guide will tell you to press Escape to open inventory even if you changed your keys.
  • Fixed bug where chests could be placed in bad positions (e.g. ice blocks or sloped tiles in worldgen).
  • Fixed bug where hooks would break if they try to attach to blocks with liquid in them.
  • Flocko & Elf Copter now both correctly run away at dawn.
  • Summoning Golem will now properly only use one Power Cell.
  • Title Screen music can now be correctly captured when it plays from another Music Box.
  • Fixed a typo on the Alternate Underground 八音盒. (was spelled 'Alternate Undeground')
  • Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
  • Necro Armor reports the right ranged boost on its tooltip.
  • Touching Lava while in Merform will no longer force the player to leave the water and renter to get the Merform back.
  • Teleporting from Honey to Water will no longer leave the player moving slowly, as if they are still in honey.
  • Fixed bug where Guide would talk about crafting lenses when you don't have any.
  • Fixed bug where Guide would talk about shadow orbs and corruption in a crimson world.
  • Fixed bug where Guide would keep talking about shadow orbs until you beat Skeletron rather than eater of worlds / brain of cthulhu.
  • Fixed bug where Dryad would mention the corruption in purification powder suggestion while in crimson world.
  • Fixed bug where zooming with sniper scope / binoculars would go in opposite height direction when in reverse gravity.
  • 'Down' button in reverse gravity with feather fall now correctly does the same thing as 'Down' in feather fall without reverse gravity.
  • Fixed bug where Crimson hearts would be called shadow orbs in minimap.
  • Rod of Discord works properly when gravity is flipped.
  • Fixed the bug where removing walls in the Underworld would not update the map.
  • Fixed bug where certain items would be invisible when using flame dye.
  • Using a Rod of Discord releases all grapples.
  • Fixed a typo in the Steampunker dialog about the Pirate.
  • Using a teleporter tile releases all grapples.
  • Touching lava while in water will now properly put the fire buff out when you leave lava.
  • Fixed issue where merman / werewolf transforms are visible when you're invisible.
  • Fixed bug where wing items showed on player's back when in merman form.
  • Fixed bug where pirate captains would be dismembered into 5 heads instead of 1 body.
  • Fixed robe lower body animation issues when using items.
  • Fixed precision with hydra staff in reverse gravity.
  • Fixed starfury getting magic prefixes despite being melee weapon.
  • Fixed starfury projectiles being magic instead of melee (no longer triggers spectre set or scale with magic crit).
  • Fixed bug where you could place campfire in water.
  • Fixed exploit with moving items around in auto-pause.
  • Fixed bug where Sand falling was not unsloping tiles.
  • Fixed bug where mannequins wouldn’t draw robe bottoms.
  • Fixed bug where skeletron hand hook would emit glows of melee enchantments.
  • Golem and plantera now drop money (15 gold each).
  • Fixed bug where Staff of Earth's boulders would sink through tiles if they're in water.
  • Fixed issue where magma stone fire particles would apply to bug net.
  • Crimson Hearts now have the right name when hovered over on the map.
  • Fixed Princess robe not having a bottom.
  • Fixed bug where chaos elementals can spawn prehardmode.
  • Fixed exploit where shadow dodge buff wouldn't be removed if its the last buff in a full buff list.
  • Fixed exploit where you could throw torches to activate hotbar items without costs.
  • Fixed dying by demon altar having no message.
  • Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debuffs.
  • Spear traps will vanish when reaching the trap, whether it is inactive or not.
  • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • Running underwater no longer causes flashes of the Suffocation debuff.
  • Dark Mummy and Pixie no longer drop both Status Protection accessories at the same time, 100% of the time.
  • Ancient Cobalt gear no longer drops both Armor and Legs at the same time.
  • Crimson Altar now shows up when you hover over it on the map.
  • Bug where Spectre Staff was trying to chase a Wyvern off the top of the map fixed.
  • Fixed bug where Crimson Axe NPC wouldn't drop Nazar.
  • Fixed bug where Crimtane’s name wouldnt be displayed in mouseover on map.
  • Fixed bug where mayan dart trap darts were affected from frost armor
  • Thorns potion now properly requires worm tooth to craft.
  • Fixed issue where Ice Torch would not emit light when thrown on the ground.
  • Fixed bug where the wisp spazzes in water.
  • Fixed frost moon wave display test (Elf Zombie to Zombie Elf).
  • Fixed a bug that was causing the Map to draw over already drawn areas.
  • Fixed the Nymph Banner typo.
  • Fixed a crash when you destroy a teleporter with a chest on top.
  • Fixed a typo causing Bezoars to drop from the Steampunker (178) instead of Moss Hornet (176).
  • Fixed bug where platinum candle was not right click-able.
  • Fixed crash on minimizing the game.
  • Fixed torch duplication bug.
  • North Pole can no longer fire through walls.
  • Fixed a bug with the 圣诞钩.
  • 提炼机 now only consumes 1 block at a time (bug fix)
  • 石巨人 and 世纪之花 now flee to despawn after all players have been killed.
  • Fixed an issue in which 海龟盔甲 could be used to deal massive damage to a 地牢守卫. The issue had previously been addressed, but the exploit still worked due to the Dungeon Guardian's AI resetting. Turtle armor damage is now reduced to 1, like other attacks.

花絮

  • The 腐化者之戟's damage increase was listed twice in the official patch notes, however with slightly different wording.

参考

Template:Translation project

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